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#ifndef GST_H
#define GST_H
#include "info.h"
#include "units.h"
#include "map.h"
#include "fxs.h"
#include "../render/render_text.h"
#include "../mkb/mkb.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#define MAXMAP 10
typedef struct {
map map_editor;
army army_bp[8];
int playernum;
map map_battle;
army ar;
float ar_lastpos[MAXUNITS][2];
stats_unit ustats[MAXUNITS];
int state;
float cam[2];
float starttime;
float coveredtime;
int turn;
float turnspeed;
int turn_until_finish;
int over;
int waitstep;
} gamestate;
void gst_init (gamestate *gst);
void gst_destroy (gamestate *gst);
void gst_get_maparmy(gamestate *gst, map **m, army **ar);
void gst_tobattle (gamestate *gst, infos *info);
void gst_toeditor (gamestate *gst);
void gst_next_turn (gamestate *gst, infos *info, fxs *fx, float t);
int gst_check_victory (gamestate *gst);
void gst_process (gamestate *gst, infos *info, MKb *mkb, fxs *fx, float t);
void gst_render (SDL_Renderer *rend, SDL_Texture *txsprites, txtd *textd,
gamestate *gst, infos *info, float t);
#endif
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