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#ifndef INFO_H
#define INFO_H
#define MAXTEMPLATES 128
#define MAXLEVEL 3
#include <stdint.h>
#define LEVEL_CHASSIS 0
#define LEVEL_BRAIN 1
#define LEVEL_BATTERY 2
#define LEVEL_WEAPONS 3
#define LEVEL_ARMOR 11
#define LEVEL_AUGS 19
#define STATS_CHASSIS 0
#define STATS_BRAIN 1
#define STATS_BATTERY 2
#define STATS_WEAPONS 3
#define STATS_ARMOR 4
#define STATS_AUGS 5
// loaded stats
typedef struct {
float damage[7];
float cooldown;
float range;
float aoe;
float knockback;
float damage_battery;
float stun;
float armor_reduce[7];
float charge_per_shot;
} stats_weapon;
typedef struct {
float hp;
float weight;
float weight_max;
int slot_weapon;
int slot_armor;
int slot_aug;
float speed;
float upkeep;
float capacity;
float recharge;
float armor[7];
} stats_frame;
typedef struct {
char name[32];
char description[256];
stats_frame base[MAXLEVEL];
stats_frame perc[MAXLEVEL];
stats_weapon base_weapon[MAXLEVEL];
stats_weapon perc_weapon[MAXLEVEL];
} stats_comp;
// computed stats ready for army use
typedef struct {
stats_frame frame;
stats_weapon weapon[8];
int weaponlen;
} stats_unit;
typedef struct {
char name[32];
// indexes of info.*
int8_t chassis;
int8_t brain;
int8_t battery;
int8_t weapons[8];
int8_t armor[8];
int8_t augs[16];
int8_t levels[35];
} info_unit;
typedef struct {
char name[32];
int damage_type;
float weight[MAXLEVEL];
float cooldown[MAXLEVEL];
float damage[MAXLEVEL];
float range[MAXLEVEL];
float aoe[MAXLEVEL];
int knockback[MAXLEVEL];
float damage_battery[MAXLEVEL];
int stun[MAXLEVEL];
float reduce_armor[7][MAXLEVEL];
float upkeep[MAXLEVEL];
float charge_per_shot[MAXLEVEL];
} info_weapon;
typedef struct {
char name[32];
int slot_weapon[MAXLEVEL];
int slot_armor[MAXLEVEL];
int slot_aug[MAXLEVEL];
float weight_max[MAXLEVEL];
float hp[MAXLEVEL];
float speed[MAXLEVEL];
float upkeep[MAXLEVEL];
} info_chassis;
typedef struct {
char name[32];
float weight[MAXLEVEL];
float capacity[MAXLEVEL];
int recharge[MAXLEVEL];
} info_battery;
typedef struct {
char name[32];
float weight[MAXLEVEL];
float armor[7][MAXLEVEL];
float upkeep[MAXLEVEL];
} info_armor;
typedef struct {
char name[32];
float weight[MAXLEVEL];
float add_damage[7][MAXLEVEL];
float add_armor[7][MAXLEVEL];
float add_range[MAXLEVEL];
float add_cooldown[MAXLEVEL];
float add_speed[MAXLEVEL];
float add_hp[MAXLEVEL];
float add_capacity[MAXLEVEL];
float upkeep[MAXLEVEL];
} info_aug;
typedef struct {
char name[32];
float upkeep[MAXLEVEL];
} info_brain;
typedef struct {
char damage_types[7][32];
info_unit templates[MAXTEMPLATES];
int templateslen;
info_weapon weapons[64];
int weaponslen;
info_chassis chassis[32];
int chassislen;
info_battery batteries[32];
int batterieslen;
info_armor armors[32];
int armorslen;
info_aug augs[32];
int augslen;
info_brain brains[32];
int brainslen;
stats_comp *stats[6];
int statslen[6];
} infos;
void info_unit_init (info_unit *u);
float info_unit_get_capacity (infos *info, info_unit *u);
float info_unit_get_upkeep (infos *info, info_unit *u);
float info_unit_get_weight (infos *info, info_unit *u);
float info_unit_get_dps (infos *info, info_unit *u);
float info_unit_get_health(infos *info, info_unit *u);
float info_unit_get_speed(infos *info, info_unit *u);
float info_unit_get_damage(infos *info, info_unit *u, int w);
float info_unit_get_charge_per_shot(infos *info, info_unit *u, int w);
float info_unit_get_damage_target(infos *info, info_unit *u, int w,
info_unit *t);
float info_unit_get_cooldown(infos *info, info_unit *u, int w);
float info_unit_get_range(infos *info, info_unit *u, int w);
float info_unit_get_maxrange(infos *info, info_unit *u);
float info_unit_get_armor(infos *info, info_unit *u, int d);
float info_unit_get_cost(infos *info, info_unit *u);
int stats_frame_sprintf (infos *info, stats_frame *frame, char arr[][64]);
int stats_weapon_sprintf (infos *info, stats_weapon *weap, char arr[][64]);
void stats_unit_compute (infos *info, info_unit *u, stats_unit *base);
float stats_compute_damage (stats_weapon *weapon, stats_frame *frame,
float *red);
void info_load (infos *info);
void info_save_templates (infos *info, char *filename);
void info_template_add (infos *info, info_unit *temp);
void info_load_army(struct army_ *ar, char *filename);
void info_save_army(struct army_ *ar, char *filename);
int info_army_get_list(char l[][32]);
void info_army_rename (char oldn[], char newn[]);
void info_army_remove (char name[]);
void info_load_playername(char n[]);
void info_save_playername(char n[]);
#endif
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