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#ifndef UNITS_H
#define UNITS_H
#define MAXUNITS 128
#define MAXSOLVESTEPS 128
#include <info.h>
typedef struct unit_ {
float pos[2];
int gridpos[2];
info_unit info;
int owner;
float hp;
float move_points;
float cooldown[8];
float charge;
} unit;
typedef struct army_ {
unit us[MAXUNITS];
unit **grid;
int uslen;
int sx, sy;
} army;
#include <map.h>
void unit_init (infos *info, army *ar, map *m,
int x, int y, info_unit *iu, int owner, unit *u);
void unit_remove (army *ar, map *m, unit *u);
void army_grid_init(army *ar);
void army_init (army *ar, map *m);
void army_destory(army *ar);
void army_spawn (army *ar, map *m, unit u);
void army_move (infos *info, army *ar, map *m);
void army_fire (infos *info, army *ar, map *m);
#endif
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