aboutsummaryrefslogtreecommitdiff
path: root/hud/hud_views.c
blob: a58e0581aae46c2d3f2e89baa3614bbdfe37583d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

#include <hud_views.h>

void render_view_stats (SDL_Renderer* rend, txtd *t, int px, int py, 
    infos *info, info_unit *tm) 
{
    float h = 10;
    float pname[2] = { px+10, py+h };
    char sname[64]; sprintf(sname, "STATS");
    render_text_scaled(rend, sname, pname, t, 2);
    h += 35;
    
    float cost = info_unit_get_cost(info, tm);
    float pcost[2] = { px+10, py+h };
    char scost[64]; sprintf(scost, "COST: %.2f", cost);
    render_text_scaled(rend, scost, pcost, t, 1);
    h += 20;
    
    float calcweight = info_unit_get_weight(info, tm);
    float maxweight = info->chassis[tm->chassis].weight_max[
        tm->levels[LEVEL_CHASSIS]];
    float pw[2] = { px+10, py+h };
    char sw[64]; sprintf(sw, "WEIGHT: %.0f/%.0f", 
        calcweight, maxweight);
    render_text_scaled(rend, sw, pw, t, 1);
    h += 15;
    
    float hp = info_unit_get_health(info, tm);
    float php[2] = { px+10, py+h };
    char shp[64]; sprintf(shp, "HP: %.2f", hp);
    render_text_scaled(rend, shp, php, t, 1);
    h += 15;
    
    float speed = info_unit_get_speed(info, tm);
    float pspeed[2] = { px+10, py+h };
    char sspeed[64]; sprintf(sspeed, "SPEED: %.2f", speed);
    render_text_scaled(rend, sspeed, pspeed, t, 1);
    h += 15;
    
    float dps = info_unit_get_dps(info, tm);
    float pdps[2] = { px+10, py+h };
    char sdps[64]; sprintf(sdps, "DAMAGE PER TURN: %.2f", dps);
    render_text_scaled(rend, sdps, pdps, t, 1);
    h += 20;
    
    float part[2] = { px+10, py+h };
    render_text_scaled(rend, "ARMOR:", part, t, 1);
    h += 15;
    
    for (int i=0; i<7; i++) {
        float ar = info_unit_get_armor(info, tm, i);
        float par[2] = { px+10, py+h };
        char sar[64]; sprintf(sar, "%s: %.1f%", info->damage_types[i], ar);
        render_text_scaled(rend, sar, par, t, 1);
        h += 15;
    }
    h += 5;
}

void render_view_chassis (SDL_Renderer* rend, txtd *t, int px, int py, 
    infos *info, int chassis, int lvl, SDL_Texture *sprites) 
{
    if (chassis != -1) {
        float pname[2] = { px+10, py+10 };
        char sname[64]; sprintf(sname, "%s", 
            info->chassis[chassis].name);
        render_text_scaled(rend, sname, pname, t, 2);
        float pweight[2] = { px+10, py+40 };
        char sweight[64]; sprintf(sweight, "MAX WEIGHT: %0.0f", 
            info->chassis[chassis].weight_max[lvl]);
        render_text_scaled(rend, sweight, pweight, t, 1);
        float php[2] = { px+10, py+55 };
        char shp[64]; sprintf(shp, "HP: %0.1f", 
            info->chassis[chassis].hp[lvl]);
        render_text_scaled(rend, shp, php, t, 1);
        float pspeed[2] = { px+10, py+70 };
        char sspeed[64]; sprintf(sspeed, "SPEED: %0.2f tiles/turn", 
            info->chassis[chassis].speed[lvl]);
        render_text_scaled(rend, sspeed, pspeed, t, 1);
        
        SDL_Rect srcRect = { chassis*32, 32, 32, 32 };
        SDL_Rect dstRect = { px+300-32-10, py+10, 32, 32 };
        SDL_RenderCopy(rend, sprites, &srcRect, &dstRect);
    } else {
        float pname[2] = { px+10, py+10 };
        render_text_scaled(rend, "select a chassis...", pname, t, 1);
    }
}

void render_view_battery (SDL_Renderer* rend, txtd *t, int px, int py, 
    infos *info, int batt, int lvl) 
{
    if (batt != -1) {
        float pname[2] = { px+10, py+10 };
        char sname[64]; sprintf(sname, "%s", 
            info->batteries[batt].name);
        render_text_scaled(rend, sname, pname, t, 1);
        float pweight[2] = { px+10, py+40 };
        char sweight[64]; sprintf(sweight, "WEIGHT: %0.0f", 
            info->batteries[batt].weight[lvl]);
        render_text_scaled(rend, sweight, pweight, t, 1);
        float pcapacity[2] = { px+10, py+55 };
        char scapacity[64]; sprintf(scapacity, "CAPACITY: %0.1f", 
            info->batteries[batt].capacity[lvl]);
        render_text_scaled(rend, scapacity, pcapacity, t, 1);
        float prech[2] = { px+10, py+70 };
        char srech[64]; 
        if (info->batteries[batt].recharge[lvl] == 0) {
            strcpy(srech, "NOT RECHARGEABLE");
        } else {
            strcpy(srech, "RECHARGEABLE");
        }
        render_text_scaled(rend, srech, prech, t, 1);
    } else {
        float pname[2] = { px+10, py+10 };
        render_text_scaled(rend, "select a battery...", pname, t, 1);
    }
}


void render_view_armor (SDL_Renderer* rend, txtd *t, int px, int py, 
    infos *info, int armor, int lvl) 
{
    if (armor != -1) {
        float pname[2] = { px+10, py+10 };
        char sname[64]; sprintf(sname, "%s", info->armors[armor].name);
        render_text_scaled(rend, sname, pname, t, 1);        
        char sa[64]; int j=0;
        char temp[16] = "red: ";
        strcpy(sa+j, temp);
        j += strlen(temp);
        for (int i=0; i<7; i++) {
            if (i<7-1) {
                sprintf(temp, "%.0f, ", info->armors[armor].armor[i][lvl]);
            } else {
                sprintf(temp, "%.0f", info->armors[armor].armor[i][lvl]);
            }
            strcpy(sa+j, temp);
            j += strlen(temp);
        }
        sa[j] = '\0';
        float pa[2] = { px+10, py+25 };
        render_text_scaled(rend, sa, pa, t, 1);
    } else {
        float pname[2] = { px+10, py+10 };
        render_text_scaled(rend, "select an armor...", pname, t, 1);
    }
}

void render_view_armor_detail (SDL_Renderer* rend, txtd *t, int px, int py, 
    infos *info, int armor, int lvl) 
{
    if (armor != -1) {
        float pname[2] = { px+10, py+10 };
        char sname[64]; sprintf(sname, "%s", info->armors[armor].name);
        render_text_scaled(rend, sname, pname, t, 1);
        float pweight[2] = { px+10, py+40 };
        char sweight[64]; sprintf(sweight, "WEIGHT: %0.0f", 
            info->armors[armor].weight[lvl]);
        render_text_scaled(rend, sweight, pweight, t, 1);
        
        float pred[2] = { px+10, py+60 };
        render_text_scaled(rend, "DAMAGE REDUCTION", pred, t, 1);
        
        int h=0;
        for (int i=0; i<7; i++) {
            if (info->armors[armor].armor[i][lvl] < 0.001) continue;
            float pa[2] = { px+10, py+75+h*15 };
            char sa[64]; sprintf(sa, "%s: %.1f%", 
                info->damage_types[i], info->armors[armor].armor[i][lvl]);
            render_text_scaled(rend, sa, pa, t, 1);
            h++;
        }
    } else {
        render_view_weapon(rend, t, px, py, info, armor, lvl);
    }
}


void render_view_weapon (SDL_Renderer* rend, txtd *t, int px, int py, 
    infos *info, int weapon, int lvl) 
{
    if (weapon != -1) {
        float pname[2] = { px+10, py+10 };
        char sname[64]; sprintf(sname, "%s", 
            info->weapons[weapon].name);
        render_text_scaled(rend, sname, pname, t, 1);
        float pweight[2] = { px+10, py+30 };
        char sweight[64]; sprintf(sweight, "WEIGHT: %.0f", 
            info->weapons[weapon].weight[lvl]);
        render_text_scaled(rend, sweight, pweight, t, 1);
        float ptype[2] = { px+10, py+45 };
        char stype[64]; sprintf(stype, "DAMAGE TYPE: %s", 
            info->damage_types[info->weapons[weapon].damage_type]);
        render_text_scaled(rend, stype, ptype, t, 1);
        float pdamage[2] = { px+10, py+60 };
        char sdamage[64]; sprintf(sdamage, "DAMAGE: %.0f", 
            info->weapons[weapon].damage[lvl]);
        render_text_scaled(rend, sdamage, pdamage, t, 1);
        float prange[2] = { px+10, py+75 };
        char srange[64]; sprintf(srange, "RANGE: %.0f", 
            info->weapons[weapon].range[lvl]);
        render_text_scaled(rend, srange, prange, t, 1);
        float pcool[2] = { px+10, py+90 };
        char scool[64]; sprintf(scool, "COOLDOWN: %.0f", 
            info->weapons[weapon].cooldown[lvl]);
        render_text_scaled(rend, scool, pcool, t, 1);
    } else {
        float pname[2] = { px+10, py+10 };
        render_text_scaled(rend, "select a weapon...", pname, t, 1);
    }
}

void render_view_weapon_detail (SDL_Renderer* rend, txtd *t, 
    int px, int py, infos *info, int weapon, int lvl)
{
    if (weapon != -1) {
        float pname[2] = { px+10, py+10 };
        char sname[64]; sprintf(sname, "%s", 
            info->weapons[weapon].name);
        render_text_scaled(rend, sname, pname, t, 1);
        float pweight[2] = { px+10, py+30 };
        char sweight[64]; sprintf(sweight, "WEIGHT: %.0f", 
            info->weapons[weapon].weight[lvl]);
        render_text_scaled(rend, sweight, pweight, t, 1);
        float ptype[2] = { px+10, py+45 };
        char stype[64]; sprintf(stype, "DAMAGE TYPE: %s", 
            info->damage_types[info->weapons[weapon].damage_type]);
        render_text_scaled(rend, stype, ptype, t, 1);
        float pdamage[2] = { px+10, py+60 };
        char sdamage[64]; sprintf(sdamage, "DAMAGE: %.0f", 
            info->weapons[weapon].damage[lvl]);
        render_text_scaled(rend, sdamage, pdamage, t, 1);
        float prange[2] = { px+10, py+75 };
        char srange[64]; sprintf(srange, "RANGE: %.0f", 
            info->weapons[weapon].range[lvl]);
        render_text_scaled(rend, srange, prange, t, 1);
        float pcool[2] = { px+10, py+90 };
        char scool[64]; sprintf(scool, "COOLDOWN: %.0f", 
            info->weapons[weapon].cooldown[lvl]);
        render_text_scaled(rend, scool, pcool, t, 1);
    } else {
        render_view_weapon(rend, t, px, py, info, weapon, lvl);
    }
}


void render_view_aug (SDL_Renderer* rend, txtd *t, int px, int py, 
    infos *info, int aug, int lvl) 
{
    if (aug != -1) {
        float pname[2] = { px+10, py+10 };
        char sname[64]; sprintf(sname, "%s", 
            info->augs[aug].name);
        render_text_scaled(rend, sname, pname, t, 1);
        float pweight[2] = { px+10, py+30 };
        char sweight[64]; sprintf(sweight, "WEIGHT: %.0f", 
            info->augs[aug].weight[lvl]);
        render_text_scaled(rend, sweight, pweight, t, 1);
    } else {
        float pname[2] = { px+10, py+10 };
        render_text_scaled(rend, "select an augment...", pname, t, 1);
    }
}

void render_view_aug_detail (SDL_Renderer* rend, txtd *t, int px, int py, 
    infos *info, int aug, int lvl) 
{
    if (aug != -1) {
        float h = 10;
        float pname[2] = { px+10, py+h };
        char sname[64]; sprintf(sname, "%s", 
            info->augs[aug].name);
        render_text_scaled(rend, sname, pname, t, 1);
        h += 20;
        
        float pweight[2] = { px+10, py+h };
        char sweight[64]; sprintf(sweight, "WEIGHT: %.0f", 
            info->augs[aug].weight[lvl]);
        render_text_scaled(rend, sweight, pweight, t, 1);
        h += 15;
        
        float range = info->augs[aug].add_range[lvl];
        if (range != 0) {
            float p[2] = { px+10, py+h };
            char s[64]; sprintf(s, "RANGE: %.1f", range);
            render_text_scaled(rend, s, p, t, 1);
            h += 15;
        }
        
        float cooldown = info->augs[aug].add_cooldown[lvl];
        if (cooldown != 0) {
            float p[2] = { px+10, py+h };
            char s[64]; sprintf(s, "COOLDOWN: %.2f", cooldown);
            render_text_scaled(rend, s, p, t, 1);
            h += 15;
        }
        
        float speed = info->augs[aug].add_speed[lvl];
        if (speed != 0) {
            float p[2] = { px+10, py+h };
            char s[64]; sprintf(s, "SPEED: %.2f", speed);
            render_text_scaled(rend, s, p, t, 1);
            h += 15;
        }
        
        float hp = info->augs[aug].add_hp[lvl];
        if (hp != 0) {
            float p[2] = { px+10, py+h };
            char s[64]; sprintf(s, "HP: %.1f", hp);
            render_text_scaled(rend, s, p, t, 1);
            h += 15;
        }
        
        h += 5;
        
        float sum = 0;
        for (int i=0; i<7; i++) sum += fabs(info->augs[aug].add_armor[i][lvl]);
        if (sum != 0) {
            float p[2] = { px+10, py+h };
            render_text_scaled(rend, "ARMOR: ", p, t, 1);
            h += 15;
            for (int i=0; i<7; i++) {
                if (info->augs[aug].add_armor[i][lvl] == 0) continue;
                float pa[2] = { px+10, py+h };
                char sa[64]; sprintf(sa, "%s: %.1f%", 
                    info->damage_types[i], info->augs[aug].add_armor[i][lvl]);
                render_text_scaled(rend, sa, pa, t, 1);
                h += 15;
            }
        }
        
        sum = 0;
        for (int i=0; i<7; i++) sum += fabs(info->augs[aug].add_damage[i][lvl]);
        if (sum != 0) {
            float p[2] = { px+10, py+h };
            render_text_scaled(rend, "DAMAGE: ", p, t, 1);
            h += 15;
            for (int i=0; i<7; i++) {
                if (info->augs[aug].add_damage[i][lvl] == 0) continue;
                float pa[2] = { px+10, py+h };
                char sa[64]; sprintf(sa, "%s: %.1f%", 
                    info->damage_types[i], info->augs[aug].add_damage[i][lvl]);
                render_text_scaled(rend, sa, pa, t, 1);
                h += 15;
            }
        }
    } else {
        render_view_aug(rend, t, px, py, info, aug, lvl);
    }
}


void render_view_brain (SDL_Renderer* rend, txtd *t, int px, int py, 
    infos *info, int brain, int lvl) 
{
    if (brain != -1) {
        float pname[2] = { px+10, py+10 };
        char sname[64]; sprintf(sname, "%s", 
            info->brains[brain].name);
        render_text_scaled(rend, sname, pname, t, 1);
    } else {
        float pname[2] = { px+10, py+10 };
        render_text_scaled(rend, "select a controller...", pname, t, 1);
    }
}


void render_view_template (SDL_Renderer* rend, txtd *t, int px, int py, 
    infos *info, int temp, int lvl) 
{
    { button b = { "edit", 4, { px, py } };
    render_button(rend, t, &b); }
    float wedit = get_text_width("edit", t); 
    
    { button b = { "place", 4, { px+wedit+2*4+5, py } };
    render_button(rend, t, &b); }
    float wplace = get_text_width("place", t); 
    
    float pname[2] = { wplace+wedit+4*4+10+px, py+4 };
    char *sname = info->templates[temp].name;
    render_text_scaled(rend, sname, pname, t, 1);
}