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#include <stdlib.h>
#include <stdio.h>
#include "button.h"
#include "../umath/intersect.h"
int mouse_in_button (float pt[], txtd *t, button *b) {
int width = get_text_width(b->txt, t);
float size[2] = { width+b->pad*2, 10+b->pad*2 };
if (pt_rect(pt, b->pos, size)) return 1;
return 0;
}
void render_button (SDL_Renderer* rend, txtd *t, button *b) {
int width = get_text_width(b->txt, t);
SDL_Rect rect = { b->pos[0], b->pos[1], width+b->pad*2, 10+b->pad*2 };
SDL_SetRenderDrawColor(rend, 0, 0, 0, 255);
SDL_RenderDrawRect(rend, &rect);
float offpad[2] = { b->pos[0]+b->pad, b->pos[1]+b->pad };
render_text(rend, b->txt, offpad, t);
}
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