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#ifndef RENDER_TEXT_H
#define RENDER_TEXT_H
#include <SDL.h>
typedef struct {
SDL_Texture *tex;
int cw[128];
} txtd;
void char_width_init (int *char_width);
int get_text_width (char str[], txtd *t);
void render_text (SDL_Renderer* gRenderer, char str[], float off[], txtd *t);
void render_text_scaled (SDL_Renderer* gRenderer, char str[],
float off[], txtd *t, float scale);
#endif
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