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path: root/assets/shaders/enemy_material.wgsl
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struct EnemyMaterial {
    color: vec4<f32>,
};

@group(1) @binding(0)
var<uniform> material: EnemyMaterial;

struct FragmentInput {
    #import bevy_pbr::mesh_vertex_output
}

@fragment
fn fragment(in: FragmentInput) -> @location(0) vec4<f32> {
    return material.color * vec4<f32>(in.world_normal, 1.0);
}