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terrorhedron
+ conway polyhedral notation 
+ editable voxel map
+ deterministic multiplayer

enemies are shapes:
[ ] generate a table with all shapes generated from T (tetrahedron)
with at most 5 operators 
between s (snub), k (kis), a (ambo), d (dual)
in canonical form.
provide the vertex number, time needed 
to see if it's viable to generate them on the fly.