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authorjacopograndi <jacopo.grandi@outlook.it>2022-01-15 16:29:02 +0100
committerjacopograndi <jacopo.grandi@outlook.it>2022-01-15 16:29:02 +0100
commitc9c5b5d7c2a238310ce7bde336f76d2d1b6f9f29 (patch)
treec6e935fea995752a0b307e56892e8422fb734c0e /assets/addons/voxel-core/classes/voxel_tool.gd
parent98f356e68b759bf84300290315d4ada09c41f79b (diff)
moved shapes to loading area & fixed asset paths
Diffstat (limited to 'assets/addons/voxel-core/classes/voxel_tool.gd')
-rw-r--r--assets/addons/voxel-core/classes/voxel_tool.gd227
1 files changed, 0 insertions, 227 deletions
diff --git a/assets/addons/voxel-core/classes/voxel_tool.gd b/assets/addons/voxel-core/classes/voxel_tool.gd
deleted file mode 100644
index bba14aa..0000000
--- a/assets/addons/voxel-core/classes/voxel_tool.gd
+++ /dev/null
@@ -1,227 +0,0 @@
-tool
-class_name VoxelTool
-extends Reference
-# Used to construct a Mesh with provided VoxelSet
-# and by specifying voxel faces individually.
-
-
-
-class Surface:
- ## Public Variables
- # Index of the last vertex in Mesh being constructed
- var index : int
-
- var material : SpatialMaterial
-
- # SurfaceTool used to construct Mesh
- var surface_tool : SurfaceTool
-
-
-
- ## Built-In Virtual Methods
- func _init() -> void:
- index = 0
- surface_tool = SurfaceTool.new()
- surface_tool.begin(Mesh.PRIMITIVE_TRIANGLES)
-
-
-
-## Private Variables
-# Flag indicating whether uv mapping should be applied to constructed mesh
-var _uv_voxels := false
-
-# Contains Surfaces being constructed
-var _surfaces := {}
-
-# VoxelSet used when constructing Mesh, is set on begin
-var _voxel_set : VoxelSet = null
-
-
-
-## Public Methods
-# Called before constructing mesh, takes the VoxelSet with which Mesh will be constructed
-func begin(voxel_set : VoxelSet = null, uv_voxels := false) -> void:
- clear()
- _uv_voxels = uv_voxels and voxel_set.uv_ready()
- _voxel_set = voxel_set
-
-
-# Clear all information
-func clear() -> void:
- _uv_voxels = false
- _surfaces.clear()
- _voxel_set = null
-
-
-# Returns a constructed ArrayMesh
-func commit() -> ArrayMesh:
- var mesh := ArrayMesh.new()
- for surface_id in _surfaces:
- var surface : Surface = _surfaces[surface_id]
- var submesh = surface.surface_tool.commit_to_arrays()
- mesh.add_surface_from_arrays(
- Mesh.PRIMITIVE_TRIANGLES,
- submesh)
- mesh.surface_set_name(mesh.get_surface_count() - 1, surface_id)
- mesh.surface_set_material(mesh.get_surface_count() - 1, surface.material)
- clear()
- return mesh
-
-
-# Adds a voxel face to Mesh with given vertex positions and voxel data
-# voxel : Dictioanry<String, Variant> : voxel data to use
-# face : Vector3 : face of voxel to generate
-# bottom_right : Vector3 : grid position of bottom right vertex pertaining to face
-# bottom_left : Vector3 : grid position of bottom left vertex pertaining to face, if not given botttom right is used
-# top_right : Vector3 : grid position of top right vertex pertaining to face, if not given botttom right is used
-# top_left : Vector3 : grid position of top left vertex pertaining to face, if not given botttom right is used
-func add_face(
- voxel : Dictionary,
- face : Vector3,
- bottom_right : Vector3,
- bottom_left := Vector3.INF,
- top_right := Vector3.INF,
- top_left := Vector3.INF) -> void:
- bottom_right = bottom_right
- if bottom_left == Vector3.INF: bottom_left = bottom_right
- if top_right == Vector3.INF: top_right = bottom_right
- if top_left == Vector3.INF: top_left = bottom_right
-
- var color := Voxel.get_face_color(voxel, face)
- var uv := Voxel.get_face_uv(voxel, face) if _uv_voxels else -Vector2.ONE
- var uv_surface := uv != -Vector2.ONE
-
- var material := Voxel.get_material(voxel)
-
- var metal := Voxel.get_metallic(voxel)
- var specular := Voxel.get_specular(voxel)
- var rough := Voxel.get_roughness(voxel)
- var energy := Voxel.get_energy(voxel)
- var energy_color := Voxel.get_energy_color(voxel)
-
- var surface_id := str(material) if material > -1 else (str(metal) + "," + str(specular) + "," + str(rough) + "," + str(energy) + "," + str(energy_color))
- if uv_surface:
- surface_id += "_uv"
- var surface : Surface = _surfaces.get(surface_id)
- if not is_instance_valid(surface):
- surface = Surface.new()
-
- surface.material = _voxel_set.get_material(material) if is_instance_valid(_voxel_set) else null
- if is_instance_valid(surface.material):
- surface.material = surface.material.duplicate()
- else:
- surface.material = SpatialMaterial.new()
-
- surface.material.metallic = metal
- surface.material.metallic_specular = specular
- surface.material.roughness = rough
- if energy > 0.0:
- surface.material.emission_enabled = true
- surface.material.emission = energy_color
- surface.material.emission_energy = energy
-
- if surface.material is SpatialMaterial:
- surface.material.vertex_color_use_as_albedo = true
- if uv_surface:
- surface.material.albedo_texture = _voxel_set.tiles
-
- _surfaces[surface_id] = surface
-
- surface.surface_tool.add_normal(face)
- surface.surface_tool.add_color(color)
-
- match face:
- Vector3.RIGHT:
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.RIGHT) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((top_left + Vector3.RIGHT + Vector3.UP) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.ONE) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((bottom_left + Vector3.RIGHT) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((top_right + Vector3.ONE) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.DOWN) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((bottom_right + Vector3.RIGHT + Vector3.BACK) * Voxel.VoxelWorldSize)
- Vector3.LEFT:
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.DOWN) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((bottom_left) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((top_left + Vector3.UP) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.ONE) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((bottom_right + Vector3.BACK) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.RIGHT) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((top_right + Vector3.UP + Vector3.BACK) * Voxel.VoxelWorldSize)
- Vector3.UP:
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.DOWN) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((top_left + Vector3.UP + Vector3.BACK) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((bottom_left + Vector3.UP) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.ONE) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((top_right + Vector3.ONE) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.RIGHT) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((bottom_right + Vector3.RIGHT + Vector3.UP) * Voxel.VoxelWorldSize)
- Vector3.DOWN:
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.DOWN) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((top_right + Vector3.RIGHT + Vector3.BACK) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((bottom_right + Vector3.RIGHT) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.ONE) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((top_left + Vector3.BACK) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.RIGHT) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((bottom_left) * Voxel.VoxelWorldSize)
- Vector3.FORWARD:
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.ONE) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((bottom_right + Vector3.RIGHT) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.RIGHT) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((top_right + Vector3.RIGHT + Vector3.UP) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.DOWN) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((bottom_left) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((top_left + Vector3.UP) * Voxel.VoxelWorldSize)
- Vector3.BACK:
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.RIGHT) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((top_right + Vector3.ONE) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.ONE) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((bottom_right + Vector3.RIGHT + Vector3.BACK) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((top_left + Vector3.UP + Vector3.BACK) * Voxel.VoxelWorldSize)
- if uv_surface:
- surface.surface_tool.add_uv((uv + Vector2.DOWN) * _voxel_set.uv_scale())
- surface.surface_tool.add_vertex((bottom_left + Vector3.BACK) * Voxel.VoxelWorldSize)
-
- surface.index += 4
- surface.surface_tool.add_index(surface.index - 4)
- surface.surface_tool.add_index(surface.index - 3)
- surface.surface_tool.add_index(surface.index - 2)
- surface.surface_tool.add_index(surface.index - 3)
- surface.surface_tool.add_index(surface.index - 1)
- surface.surface_tool.add_index(surface.index - 2)
-
-
-# Adds all the faces of a voxel to Mesh at given position and with voxel data
-# voxel : Dictioanry<String, Variant> : voxel data to use
-# grid : Vector3 : voxel grid position of voxel
-func add_faces(voxel : Dictionary, grid : Vector3) -> void:
- for face in Voxel.Faces:
- add_face(voxel, face, grid)