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author | jacopograndi <jacopo.grandi@outlook.it> | 2022-01-17 16:22:55 +0100 |
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committer | jacopograndi <jacopo.grandi@outlook.it> | 2022-01-17 16:22:55 +0100 |
commit | bedaaf9f57d0c24e2a81c0bf3c482a07382d78c1 (patch) | |
tree | 8f5e6f77f17b76f28f31a980d447bf6c49a79b4f /docs/enemy/enemy.md | |
parent | e2b1324becf85fabfd046b3e4333b2639b9e1838 (diff) |
Remove ignored files
Diffstat (limited to 'docs/enemy/enemy.md')
-rw-r--r-- | docs/enemy/enemy.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/enemy/enemy.md b/docs/enemy/enemy.md index 7cf9f97..352f295 100644 --- a/docs/enemy/enemy.md +++ b/docs/enemy/enemy.md @@ -58,7 +58,7 @@ The enemies gain effects based on their topology: - d: duplicates on death (only when losing the d) - s: armored (multiplies life by 3), speed -20% -Effect stack exponentially, so aaaT does 2^2^2=8x more damage, ssT is very slow and very armored (3^3=9 shots). +Effect stack multiplicativly, so aaaT does `2*2*2=8x` more damage, ssT is very slow and very armored. ``` Example for ssT: |