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author | jacopograndi <jacopo.grandi@outlook.it> | 2022-01-14 17:27:24 +0100 |
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committer | jacopograndi <jacopo.grandi@outlook.it> | 2022-01-14 17:27:24 +0100 |
commit | 98f356e68b759bf84300290315d4ada09c41f79b (patch) | |
tree | 8364b73af804ce9e3b6f3961703cc557e2046455 /docs/resources | |
parent | 536ca1336141c191c9536202c439ce381bcda855 (diff) |
more docs
Diffstat (limited to 'docs/resources')
-rw-r--r-- | docs/resources/resources.md | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/docs/resources/resources.md b/docs/resources/resources.md new file mode 100644 index 0000000..2b32a5a --- /dev/null +++ b/docs/resources/resources.md @@ -0,0 +1,37 @@ +## resources + +### design +Player resources are +- T (Tetrahedrons) - white +- k (kis) - green +- a (ambo) - red +- d (dual) - blue +- s (snub) - yellow +- lives - purple + +Each time an enemy is damaged, it gives the resource equal to its last operator. So if daT is damaged, d is gained, if T is damaged, T is gained and if sT is damaged, s is gained. + +- T is used to buy turrets and upgrades. +- k, a, d, s are used to buy modules. + +Another way to generate resources is to buy finance generators and modules for them. + +At the end of each wave, generator produce and 1 life is gained. +TODO: There may be a generator module to increase the life gain. + +When an enemy reaches the end of the path, it removes lives equal to its current life total. + +--- + +### Tkads +- **gui** +- **logic** + +### lives +- gui +- logic + +### economy +- **cash on hit** +- generators +- modules for life |