diff options
author | jacopograndi <jacopo.grandi@outlook.it> | 2021-12-24 21:10:33 +0100 |
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committer | jacopograndi <jacopo.grandi@outlook.it> | 2021-12-24 21:10:33 +0100 |
commit | e9598b88841374301646a7115253ab38ac904e4c (patch) | |
tree | 0ddc46c3ebd34762408cb108a3dbfb98d669af85 /shaders | |
parent | 156420f2a4635a84390e8ff488d12b8f84fea94f (diff) |
working
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/dissolve_mat.tres | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/shaders/dissolve_mat.tres b/shaders/dissolve_mat.tres index c8e2103..9ba21a7 100644 --- a/shaders/dissolve_mat.tres +++ b/shaders/dissolve_mat.tres @@ -4,7 +4,7 @@ code = "shader_type spatial; render_mode cull_disabled; -uniform sampler2D texture; +uniform vec4 albedo: hint_color = vec4(1., 1., 1., 1.); uniform sampler2D blendTexture; uniform sampler2D noiseTexture; @@ -36,7 +36,6 @@ void vertex(){ void fragment() { vec3 position = world_pos; - vec4 text = texture(texture, UV); vec4 blend = texture(blendTexture, UV * blendUVScale); vec2 st = UV; @@ -57,11 +56,11 @@ void fragment() { float borderPart = upperBorder - bottomBorder; vec4 color = mix(blend, borderColor, upperBorder); - color = mix(color, text, bottomBorder); + color = mix(color, albedo, bottomBorder); ALBEDO = color.rgb; - if (!FRONT_FACING) { + if (!FRONT_FACING && false) { ALBEDO = borderColor.rgb; NORMAL = VIEW; } @@ -88,6 +87,7 @@ noise = SubResource( 5 ) [resource] resource_local_to_scene = true shader = SubResource( 1 ) +shader_param/albedo = Color( 1, 1, 1, 1 ) shader_param/offset = 0.369 shader_param/up = true shader_param/borderColor = Color( 1, 1, 1, 0 ) |