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-rw-r--r--addons/voxel-core/voxel-core.gd168
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diff --git a/addons/voxel-core/voxel-core.gd b/addons/voxel-core/voxel-core.gd
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+++ b/addons/voxel-core/voxel-core.gd
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+tool
+extends EditorPlugin
+
+
+
+## Enums
+enum VoxelCore {
+ OTHER = -1,
+ VOXEL_SET,
+ VOXEL_OBJECT,
+ VOXEL_MESH,
+}
+
+
+
+## Constants
+const VoxelObject := preload("res://addons/voxel-core/classes/voxel_object.gd")
+
+const VoxelSetEditor := preload("res://addons/voxel-core/engine/voxel_set_editor/voxel_set_editor.tscn")
+
+const VoxelObjectEditor := preload("res://addons/voxel-core/engine/voxel_object_editor/voxel_object_editor.tscn")
+
+
+
+## Private Variables
+var _current_main_scene : String
+
+var _handling_voxel_set : VoxelSet
+
+var _handling_voxel_object : VoxelObject
+
+var voxel_set_editor
+
+var voxel_object_editor
+
+var Meshes := preload("res://addons/voxel-core/engine/importers/meshes.gd").new()
+
+var VoxelObjects := preload("res://addons/voxel-core/engine/importers/voxel_objects.gd").new()
+
+var VoxelSets := preload("res://addons/voxel-core/engine/importers/voxel_sets.gd").new()
+
+
+
+## Built-In Virtual Methods
+func _enter_tree():
+ add_import_plugin(Meshes)
+ add_import_plugin(VoxelObjects)
+ add_import_plugin(VoxelSets)
+
+ connect("scene_closed", self, "_on_scene_closed")
+ connect("main_screen_changed", self, "_on_main_screen_changed")
+
+ print("Voxel-Core is active...")
+
+
+func _exit_tree():
+ remove_import_plugin(Meshes)
+ remove_import_plugin(VoxelObjects)
+ remove_import_plugin(VoxelSets)
+
+ close_voxel_set_editor()
+ close_voxel_object_editor()
+
+ print("Voxel-Core is inactive!")
+
+
+func handles(object : Object) -> bool:
+
+ if _current_main_scene != "3D":
+ close_voxel_object_editor()
+ if is_instance_valid(_handling_voxel_object):
+ var selections := get_editor_interface().get_selection().get_selected_nodes()
+ if selections.size() != 1 or not selections.has(_handling_voxel_object):
+ _handling_voxel_object = null
+ close_voxel_object_editor()
+
+ return true if typeof_voxel_core(object) > VoxelCore.OTHER else false
+
+
+func edit(object):
+ match typeof_voxel_core(object):
+ VoxelCore.VOXEL_SET:
+ _handling_voxel_set = object
+ if not is_instance_valid(voxel_object_editor) or not voxel_object_editor.is_editing():
+ show_voxel_set_editor(object)
+ return true
+ VoxelCore.VOXEL_OBJECT:
+ _handling_voxel_object = object
+ if _current_main_scene == "3D":
+ show_voxel_object_editor(object)
+ return true
+
+
+func forward_spatial_gui_input(camera : Camera, event : InputEvent) -> bool:
+ return voxel_object_editor.handle_input(camera, event) if is_instance_valid(voxel_object_editor) else false
+
+
+
+## Public Methods
+static func typeof_voxel_core(object : Object) -> int:
+ var type_of = VoxelCore.OTHER
+
+ if object is VoxelSet:
+ type_of = VoxelCore.VOXEL_SET
+ elif object is VoxelObject:
+ type_of = VoxelCore.VOXEL_OBJECT
+ elif object is VoxelMesh:
+ type_of = VoxelCore.VOXEL_MESH
+
+ return type_of
+
+
+func show_voxel_set_editor(voxel_set : VoxelSet) -> void:
+ if not is_instance_valid(voxel_set_editor):
+ voxel_set_editor = VoxelSetEditor.instance()
+ voxel_set_editor.undo_redo = get_undo_redo()
+ voxel_set_editor.connect("close", self, "close_voxel_set_editor")
+ add_control_to_bottom_panel(voxel_set_editor, "VoxelSet")
+ voxel_set_editor.voxel_set = voxel_set
+ make_bottom_panel_item_visible(voxel_set_editor)
+
+
+func close_voxel_set_editor() -> void:
+ if is_instance_valid(voxel_set_editor):
+ remove_control_from_bottom_panel(voxel_set_editor)
+ voxel_set_editor.queue_free()
+ voxel_set_editor = null
+
+
+func show_voxel_object_editor(voxel_object : VoxelObject) -> void:
+ if not is_instance_valid(voxel_object_editor):
+ voxel_object_editor = VoxelObjectEditor.instance()
+ voxel_object_editor.undo_redo = get_undo_redo()
+ voxel_object_editor.connect("editing", self, "_on_voxel_object_editor_editing_toggled")
+ voxel_object_editor.connect("close", self, "close_voxel_object_editor")
+ add_control_to_bottom_panel(voxel_object_editor, "VoxelObject")
+ voxel_object_editor.start_editing(voxel_object)
+ make_bottom_panel_item_visible(voxel_object_editor)
+
+
+func close_voxel_object_editor() -> void:
+ if is_instance_valid(voxel_object_editor):
+ voxel_object_editor.stop_editing()
+ remove_control_from_bottom_panel(voxel_object_editor)
+ voxel_object_editor.queue_free()
+ voxel_object_editor = null
+
+
+
+## Private Methods
+func _on_main_screen_changed(screen_name : String) -> void:
+ _current_main_scene = screen_name
+ if screen_name == "3D" and is_instance_valid(_handling_voxel_object):
+ show_voxel_object_editor(_handling_voxel_object)
+ else:
+ close_voxel_object_editor()
+
+
+func _on_scene_closed(filepath : String) -> void:
+ close_voxel_object_editor()
+
+
+func _on_voxel_object_editor_editing_toggled(toggled : bool) -> void:
+ if is_instance_valid(voxel_object_editor) and voxel_object_editor.voxel_object == _handling_voxel_object:
+ if toggled:
+ get_editor_interface().get_selection().clear()
+ else:
+ get_editor_interface().get_selection().add_node(_handling_voxel_object)