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-rw-r--r--assets/addons/voxel-core/classes/voxel_mesh.gd124
1 files changed, 0 insertions, 124 deletions
diff --git a/assets/addons/voxel-core/classes/voxel_mesh.gd b/assets/addons/voxel-core/classes/voxel_mesh.gd
deleted file mode 100644
index 0191deb..0000000
--- a/assets/addons/voxel-core/classes/voxel_mesh.gd
+++ /dev/null
@@ -1,124 +0,0 @@
-tool
-class_name VoxelMesh, "res://addons/voxel-core/assets/classes/voxel_mesh.png"
-extends "res://addons/voxel-core/classes/voxel_object.gd"
-# The most basic voxel visualization object, for a moderate amount of voxels.
-
-
-
-## Private Variables
-# Used voxels, Dictionary<Vector3, int>
-var _voxels := {}
-
-
-
-## Built-In Virtual Methods
-func _get(property : String):
- if property == "VOXELS":
- return _voxels
-
-
-func _set(property : String, value):
- if property == "VOXELS":
- _voxels = value
- return true
- return false
-
-
-func _get_property_list():
- var properties = []
-
- properties.append({
- "name": "VOXELS",
- "type": TYPE_DICTIONARY,
- "hint": PROPERTY_HINT_NONE,
- "usage": PROPERTY_USAGE_STORAGE,
- })
-
- return properties
-
-
-
-## Public Methods
-func empty() -> bool:
- return _voxels.empty()
-
-
-func set_voxel(grid : Vector3, voxel : int) -> void:
- _voxels[grid] = voxel
-
-
-func set_voxels(voxels : Dictionary) -> void:
- erase_voxels()
- _voxels = voxels
-
-
-func get_voxel_id(grid : Vector3) -> int:
- return _voxels.get(grid, -1)
-
-
-func get_voxels() -> Array:
- return _voxels.keys()
-
-
-func erase_voxel(grid : Vector3) -> void:
- _voxels.erase(grid)
-
-
-func erase_voxels() -> void:
- _voxels.clear()
-
-
-func update_mesh() -> void:
- if not _voxels.empty():
- var vt := VoxelTool.new()
- var materials := {}
- if is_instance_valid(mesh) and mesh is ArrayMesh:
- for index in get_surface_material_count():
- var material := get_surface_material(index)
- if is_instance_valid(material):
- materials[mesh.surface_get_name(index)] = material
-
- match MeshModes.NAIVE if edit_hint > 0 else mesh_mode:
- MeshModes.GREEDY:
- mesh = greed_volume(_voxels.keys(), vt)
- _:
- mesh = naive_volume(_voxels.keys(), vt)
-
- for material_name in materials:
- var material_index = mesh.surface_find_by_name(material_name)
- if material_index > -1:
- set_surface_material(material_index, materials[material_name])
- else:
- mesh = null
- .update_mesh()
-
-
-func update_static_body() -> void:
- var staticBody = get_node_or_null("StaticBody")
-
- if (edit_hint >= 2 or static_body) and is_instance_valid(mesh):
- if not is_instance_valid(staticBody):
- staticBody = StaticBody.new()
- staticBody.set_name("StaticBody")
- add_child(staticBody)
-
- var collisionShape
- if staticBody.has_node("CollisionShape"):
- collisionShape = staticBody.get_node("CollisionShape")
- else:
- collisionShape = CollisionShape.new()
- collisionShape.set_name("CollisionShape")
- staticBody.add_child(collisionShape)
- collisionShape.shape = mesh.create_trimesh_shape()
-
- if static_body and not staticBody.owner:
- staticBody.set_owner(get_tree().get_edited_scene_root())
- elif not static_body and staticBody.owner:
- staticBody.set_owner(null)
- if static_body and not collisionShape.owner:
- collisionShape.set_owner(get_tree().get_edited_scene_root())
- elif not static_body and staticBody.owner:
- collisionShape.set_owner(null)
- elif is_instance_valid(staticBody):
- remove_child(staticBody)
- staticBody.queue_free()