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-rw-r--r--assets/addons/voxel-core/engine/importers/meshes.gd108
1 files changed, 0 insertions, 108 deletions
diff --git a/assets/addons/voxel-core/engine/importers/meshes.gd b/assets/addons/voxel-core/engine/importers/meshes.gd
deleted file mode 100644
index 8b2dbbd..0000000
--- a/assets/addons/voxel-core/engine/importers/meshes.gd
+++ /dev/null
@@ -1,108 +0,0 @@
-tool
-extends EditorImportPlugin
-# Import files as static Mesh Resource, not to be confused with VoxelObjects
-
-
-
-## Enums
-enum Presets { DEFAULT }
-
-
-
-## Built-In Virtual Methods
-func get_visible_name() -> String:
- return "MeshOfVoxels"
-
-
-func get_importer_name() -> String:
- return "VoxelCore.MeshOfVoxels"
-
-
-func get_recognized_extensions() -> Array:
- return [
- "png", "jpg",
- "vox",
- #"qb",
- #"qbt",
- #"vxm",
- ]
-
-
-func get_resource_type() -> String:
- return "Mesh"
-
-
-func get_save_extension() -> String:
- return "mesh"
-
-
-func get_preset_count() -> int:
- return Presets.size()
-
-
-func get_preset_name(preset : int) -> String:
- match preset:
- Presets.DEFAULT:
- return "Default"
- _:
- return "Unknown"
-
-
-func get_import_options(preset : int) -> Array:
- var preset_options = [
- {
- "name": "mesh_mode",
- "default_value": VoxelMesh.MeshModes.GREEDY,
- "property_hint": PROPERTY_HINT_ENUM,
- "hint_string": PoolStringArray(VoxelMesh.MeshModes.keys()).join(","),
- "usage": PROPERTY_USAGE_EDITOR,
- },
- {
- "name": "center",
- "default_value": 0,
- "property_hint": PROPERTY_HINT_ENUM,
- "hint_string": "NONE,CENTER,CENTER_ABOVE_AXIS",
- "usage": PROPERTY_USAGE_EDITOR,
- },
- ]
-
- match preset:
- Presets.DEFAULT:
- pass
-
- return preset_options
-
-
-func get_option_visibility(option : String, options : Dictionary) -> bool:
- return true
-
-
-func import(source_file : String, save_path : String, options : Dictionary, r_platform_variants : Array, r_gen_files : Array) -> int:
- var read := Reader.read_file(source_file)
- var error = read.get("error", FAILED)
- if error == OK:
- var voxel_mesh = VoxelMesh.new()
- voxel_mesh.voxel_set = VoxelSet.new()
-
- voxel_mesh.set_mesh_mode(options.get("mesh_mode", VoxelMesh.MeshModes.GREEDY))
- voxel_mesh.voxel_set.set_voxels(read["palette"])
- for voxel_position in read["voxels"]:
- voxel_mesh.set_voxel(voxel_position, read["voxels"][voxel_position])
-
- var center = options.get("center", 0)
- if center > 0:
- match center:
- 1:
- center = Vector3(0.5, 0.5, 0.5)
- 2:
- center = Vector3(0.5, 1.0, 0.5)
- voxel_mesh.center(center)
-
- voxel_mesh.update_mesh()
-
- error = ResourceSaver.save(
- '%s.%s' % [save_path, get_save_extension()],
- voxel_mesh.mesh)
-
- voxel_mesh.free()
- return error