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Diffstat (limited to 'scripts')
-rw-r--r--scripts/control.gd23
-rw-r--r--scripts/globals.gd1
-rw-r--r--scripts/gui_turret_detail.gd6
-rw-r--r--scripts/turret.gd101
4 files changed, 74 insertions, 57 deletions
diff --git a/scripts/control.gd b/scripts/control.gd
index 68b0bb4..2fd7164 100644
--- a/scripts/control.gd
+++ b/scripts/control.gd
@@ -82,6 +82,13 @@ func build_option (st, sttype):
opts += [ { "type": "text", "name": "back" } ]
Globals.StateType.MODULES:
+ opts += [ { "type": "text", "name": "add" } ]
+ opts += [ { "type": "text", "name": "back" } ]
+
+ Globals.StateType.MODULES_PICK:
+ for k in load_turrets.modules:
+ var mod = load_turrets.modules[k]
+ opts += [ { "type": "text", "name": mod.name } ]
opts += [ { "type": "text", "name": "back" } ]
gui.bottom_bar.picker.build(opts)
@@ -222,9 +229,25 @@ func do (action, par = {}):
Globals.StateType.MODULES:
selected = par.name
match par.name:
+ "add":
+ statetype = Globals.StateType.MODULES_PICK
+ build_option(state, statetype)
"back":
statetype = Globals.StateType.TURRET
build_option(state, statetype)
+
+ Globals.StateType.MODULES_PICK:
+ selected = par.name
+ match par.name:
+ "back":
+ statetype = Globals.StateType.MODULES
+ build_option(state, statetype)
+ _:
+ statetype = Globals.StateType.MODULES
+ var turr = turret_holder.get_node(editing_turret)
+ turr.mods += [par.name]
+ turr.make_info_mod()
+ build_option(state, statetype)
_: to_pick()
diff --git a/scripts/globals.gd b/scripts/globals.gd
index c6862a0..dc30b38 100644
--- a/scripts/globals.gd
+++ b/scripts/globals.gd
@@ -14,6 +14,7 @@ enum StateType {
VOXEL_PALETTE
TARGETING
MODULES
+ MODULES_PICK
}
enum PlayerActions {
diff --git a/scripts/gui_turret_detail.gd b/scripts/gui_turret_detail.gd
index 74e382e..ec5d9a1 100644
--- a/scripts/gui_turret_detail.gd
+++ b/scripts/gui_turret_detail.gd
@@ -61,7 +61,9 @@ func _process(delta):
var highlight = null
if gui.control.state == Globals.PlayerState.EDIT and \
- gui.control.statetype == Globals.StateType.TURRET:
+ (gui.control.statetype == Globals.StateType.TURRET or \
+ gui.control.statetype == Globals.StateType.MODULES or \
+ gui.control.statetype == Globals.StateType.MODULES_PICK):
var turret_name = gui.control.editing_turret
highlight = _turret_holder.get_node(turret_name)
@@ -72,7 +74,7 @@ func _process(delta):
placing = gui.control.selected
if highlight != null:
- info = highlight.info
+ info = highlight.info_mod
elif placing != null:
info = load_turrets.info[placing]
elif hovering != null:
diff --git a/scripts/turret.gd b/scripts/turret.gd
index 0d7302f..f365898 100644
--- a/scripts/turret.gd
+++ b/scripts/turret.gd
@@ -24,65 +24,56 @@ var ray : PackedScene
var info : Dictionary
var info_mod : Dictionary
-var mods = ["damage", "double damage", "cooldown"]
+var mods = []
-func make_info_mod ():
- info_mod.clear()
- var add_eff = {}
- var mul_eff = {}
- for k in info:
- if info[k] is Dictionary:
- info_mod[k] = {}
- add_eff[k] = {}
- mul_eff[k] = {}
- for kk in info[k]:
- info_mod[k][kk] = info[k][kk]
- else:
- info_mod[k] = info[k]
-
- for m in mods:
- var mod = load_turrets.modules[m]
-
- for eff in mod.get("add", {}):
- if mod.add[eff] is Dictionary:
- for kk in mod.add[eff]:
- if not eff in add_eff[eff]: add_eff[eff][kk] = 0
- add_eff[eff][kk] += mod.add[eff][kk]
- else:
- if not eff in add_eff: add_eff[eff] = 0
- add_eff[eff] += mod.add[eff]
-
- for eff in mod.get("mul", {}):
- if mod.mul[eff] is Dictionary:
- for kk in mod.mul[eff]:
- if not eff in mul_eff[eff]: mul_eff[eff][kk] = 0
- mul_eff[eff][kk] *= mod.mul[eff][kk]
- else:
- if not eff in mul_eff: mul_eff[eff] = 0
- mul_eff[eff] *= mod.mul[eff]
-
- for k in add_eff:
- if add_eff[k] is Dictionary:
- for kk in add_eff[k]:
- if not kk in info_mod[k]: info_mod[k][kk] = 0
- info_mod[k][kk] += add_eff[k][kk]
+func dict_get (d, keys : Array):
+ var val = d
+ if keys != [] and d != null:
+ var key = keys.pop_front()
+ val = dict_get(d.get(key, null), keys)
+ return val
+
+func complete (prev, chain):
+ for k in prev:
+ if prev[k] is Dictionary:
+ complete(prev[k], chain + [k])
else:
- if not k in info_mod: info_mod[k] = 0
- info_mod[k] += add_eff[k]
-
- for k in mul_eff:
- if mul_eff[k] is Dictionary:
- for kk in mul_eff[k]:
- if not kk in info_mod[k]: info_mod[k][kk] = 0
- info_mod[k][kk] *= 1 + mul_eff[k][kk]
+ for m in mods:
+ var mod = load_turrets.modules[m]
+ if not mod.has("add"): continue
+ var children = dict_get(mod, ["add"] + chain)
+ if children == null: continue
+ for h in children:
+ if children[h] is int or children[h] is float:
+ if not prev.has(h):
+ prev[h] = 0
+ break
+
+func traverse (prev, next, chain):
+ for k in prev:
+ if prev[k] is Dictionary:
+ if not next.has(k): next[k] = {}
+ traverse(prev[k], next[k], chain + [k])
else:
- if not k in info_mod: info_mod[k] = 0
- info_mod[k] *= 1 + mul_eff[k]
+ var add = 0
+ var mul = 0
+ for m in mods:
+ var mod = load_turrets.modules[m]
+ var x = dict_get(mod, ["add"] + chain + [k])
+ if x is int or x is float: add += x
+ var y = dict_get(mod, ["mul"] + chain + [k])
+ if y is int or y is float: mul += y
+ if prev[k] is int or prev[k] is float:
+ next[k] = prev[k] + add
+ next[k] = next[k] * (1+mul)
+ else: next[k] = prev[k]
+
+func make_info_mod ():
+ info_mod.clear()
+ complete(info, [])
+ traverse(info, info_mod, [])
- print(add_eff)
- print(mul_eff)
- print(info)
- print(info_mod)
+ print(info, info_mod)
func _ready():
var root = get_tree().root.get_node("world")