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tool
class_name VoxelSet, "res://addons/voxel-core/assets/classes/voxel_set.png"
extends Resource
# Library of Voxels used by VoxelObjects.
## Signals
# Emitted on request_refresh
signal requested_refresh
## Exported Variables
# Size of each tile in tiles in pixels
export var tile_size := Vector2(32.0, 32.0) setget set_tile_size
# Texture used for tiles / uv mapping
export var tiles : Texture = null setget set_tiles
# Materials used by voxels
export(Array, Material) var materials := [
SpatialMaterial.new(),
] setget set_materials
## Private Variables
# Voxels stored by their id
var _voxels := []
# Flag indicating whether _uv_scale, tile_size and tiles texture is set
var _uv_ready := false
# World UV Scale, calculated on request_refresh
var _uv_scale := Vector2.ONE
## Built-In Virtual Methods
func _get(property : String):
if property == "VOXELS":
return _voxels
func _set(property : String, value) -> bool:
if property == "VOXELS":
if typeof(value) == TYPE_DICTIONARY:
for key in value:
var voxel : Dictionary = value[key]
if voxel.has("vsn"):
Voxel.set_name(voxel, voxel["vsn"])
voxel.erase("vsn")
_voxels.append(value[key])
else:
_voxels = value
return true
return false
func _get_property_list():
var properties = []
properties.append({
"name": "VOXELS",
"type": TYPE_ARRAY,
"hint": PROPERTY_HINT_NONE,
"usage": PROPERTY_USAGE_STORAGE,
})
return properties
## Public Methods
# Sets tile_size, calls on request_refresh by default
func set_tile_size(value : Vector2, refresh := true) -> void:
tile_size = Vector2(
floor(clamp(value.x, 1, 256)),
floor(clamp(value.y, 1, 256)))
if refresh:
request_refresh()
# Sets tiles, calls on request_refresh by default
func set_tiles(value : Texture, refresh := true) -> void:
tiles = value
if refresh:
request_refresh()
# Sets materials used by voxels in VoxelSet
func set_materials(values : Array, refresh := true) -> void:
for index in range(values.size()):
var material = values[index]
if is_instance_valid(material) and not (material is SpatialMaterial or material is ShaderMaterial):
printerr("VoxelSet : Expected Spatial or Shader material got " + str(material))
values[index] = null
if values.empty():
materials.resize(1)
else:
materials = values
property_list_changed_notify()
if refresh:
request_refresh()
# Returns VoxelSet material with id if present, otherwise returns null
func get_material(id : int) -> Material:
return materials[id] if id > -1 and id < materials.size() else null
# Returns number of voxels in VoxelSet
func size() -> int:
return _voxels.size()
# Returns true if VoxelSet has no voxels
func empty() -> bool:
return _voxels.empty()
# Returns true if VoxelSet has voxel with given id
func has_id(id : int) -> bool:
return id > -1 and id < _voxels.size()
# Returns true if VoxelSet has everything necessary for uv mapping
func uv_ready() -> bool:
return _uv_ready
# Returns the uv scale
func uv_scale() -> Vector2:
return _uv_scale
# Returns true if given id is valid
static func is_valid_id(id : int) -> bool:
return id > -1
# Returns a list of all the voxel ids
# returns : Array<int> : contained voxel ids
func get_ids() -> Array:
return range(_voxels.size())
# Returns name associated with the given id, returns a empty string if id isn't found
func id_to_name(id : int) -> String:
return Voxel.get_name(get_voxel(id))
# Returns the id of the voxel with the given name, returns -1 if not found
func name_to_id(name : String) -> int:
name = name.to_lower()
for id in get_ids():
if id_to_name(id) == name:
return id
return -1
# Appends voxel to end of VoxelSet
func add_voxel(voxel : Dictionary) -> void:
_voxels.append(voxel)
# Sets the voxel at given id
func set_voxel(id : int, voxel : Dictionary) -> void:
if not has_id(id):
printerr("VoxelSet : given id `" + str(id) + "` is out of range")
return
_voxels[id] = voxel
# Insert voxel with given id
func insert_voxel(id : int, voxel : Dictionary) -> void:
if id < -1 and id > _voxels.size():
printerr("VoxelSet : given id `" + str(id) + "` is out of range")
return
_voxels.insert(id, voxel)
# Replaces all _voxels
func set_voxels(voxels : Array) -> void:
_voxels = voxels
# Gets voxel Dictionary by their id, returns an empty Dictionary if not found
func get_voxel(id : int) -> Dictionary:
return _voxels[id] if has_id(id) else {}
# Erase voxel from VoxelSet
func erase_voxel(id : int) -> void:
_voxels.remove(id)
# Erases all voxels in VoxelSet
func erase_voxels() -> void:
_voxels.clear()
# Should be called when noticable changes have been committed to voxels.
# Emits requested_refresh, calculates _uv_scale and updates _uv_ready
func request_refresh() -> void:
_uv_ready = is_instance_valid(tiles)
if _uv_ready:
_uv_scale = Vector2.ONE / (tiles.get_size() / tile_size)
else:
_uv_scale = Vector2.ONE
emit_signal("requested_refresh")
# Loads file's content as voxels
# NOTE: Reference Reader.gd for valid file imports
# source_file : String : Path to file to be loaded
# return int : int : Error code
func load_file(source_file : String, append := false) -> int:
var read := Reader.read_file(source_file)
var error : int = read.get("error", FAILED)
if error == OK:
if append:
for voxel in read["palette"]:
add_voxel(voxel)
else:
set_voxels(read["palette"])
return error
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