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|
tool
extends Control
# Listing of voxels in VoxelSet, with the ability to search, select and edit voxels.
## Signals
# Emitted when voxel has been selected
signal selected_voxel(voxel_id)
# Emitted when voxel has been unselected
signal unselected_voxel(voxel_id)
## Constants
const VoxelButton := preload("res://addons/voxel-core/controls/voxel_button/voxel_button.tscn")
## Exported Variables
# Search being done
export var search := "" setget set_search
# Flag indicating whether edits are allowed
export var allow_edit := false setget set_edit_mode
# Number of uv positions that can be selected at any one time
export(int, -1, 256) var selection_max := 0 setget set_selection_max
# Flag indicating whether Hints is visible
export var show_hints := false setget set_show_hints
# VoxelSet being used
export(Resource) var voxel_set = null setget set_voxel_set
## Public Variables
# UndoRedo used to commit operations
var undo_redo : UndoRedo
## Private Variables
# Selected voxel ids
var _selections := []
## OnReady Variables
onready var Search := get_node("VBoxContainer/Search")
onready var Voxels := get_node("VBoxContainer/ScrollContainer/Voxels")
onready var Hints := get_node("VBoxContainer/Hints")
onready var Hint := get_node("VBoxContainer/Hints/Hint")
onready var ContextMenu := get_node("ContextMenu")
## Built-In Virtual Methods
func _ready():
set_show_hints(show_hints)
set_voxel_set(voxel_set)
if not is_instance_valid(undo_redo):
undo_redo = UndoRedo.new()
## Public Methods
# Sets search, and calls on update_view by default
func set_search(value : String, update := true) -> void:
search = value
if is_instance_valid(Search):
Search.text = search
if update:
update_view()
# Sets allow_edit
func set_edit_mode(value : bool, update := true) -> void:
allow_edit = value
# Sets selection_max, and shrinks _selections to new maximum if needed
func set_selection_max(value : int) -> void:
selection_max = clamp(value, -1, 256)
unselect_shrink()
# Setter for show_hints
func set_show_hints(value := show_hints) -> void:
show_hints = value
if is_instance_valid(Hints):
Hints.visible = show_hints and (allow_edit or selection_max)
if show_hints:
Hint.text = ""
if allow_edit:
Hint.text += "right click : context menu"
if selection_max == -1 or selection_max > 1:
Hint.text += ", ctrl + left click : multiple select / unselect"
# Setter for voxel_set
func set_voxel_set(value : Resource, update := true) -> void:
if not (typeof(value) == TYPE_NIL or value is VoxelSet):
printerr("Invalid Resource given expected VoxelSet")
return
if is_instance_valid(voxel_set):
if voxel_set.is_connected("requested_refresh", self, "update_view"):
voxel_set.disconnect("requested_refresh", self, "update_view")
voxel_set = value
if is_instance_valid(voxel_set):
if not voxel_set.is_connected("requested_refresh", self, "update_view"):
voxel_set.connect("requested_refresh", self, "update_view", [true])
elif is_instance_valid(Voxels):
for child in Voxels.get_children():
Voxels.remove_child(child)
child.queue_free()
if update:
update_view(true)
# Returns true if voxel set id is selected
func has_selected(voxel_id : int) -> bool:
return _selections.has(voxel_id)
func get_selected(index : int) -> int:
return _selections[index]
func get_selections() -> Array:
return _selections.duplicate()
func get_selected_size() -> int:
return _selections.size()
# Returns VoxelButton with given voxel_id if found, else returns null
func get_voxel_button(voxel_id : int):
return Voxels.find_node(str(voxel_id), false, false) if Voxels else null
# Selects voxel with given voxel_id if found, and emits selected_voxel
func select(voxel_id : int, emit := true) -> void:
if selection_max == 0:
return
var voxel_button = get_voxel_button(voxel_id)
if not is_instance_valid(voxel_button):
return
unselect_shrink(selection_max - 1, emit)
voxel_button.pressed = true
_selections.append(voxel_id)
if emit:
emit_signal("selected_voxel", voxel_id)
# Unselects voxel with given voxel_id if found, and emits unselected_voxel
func unselect(voxel_id : int, emit := true) -> void:
var index := _selections.find(voxel_id)
if index == -1:
return
_selections.remove(index)
var voxel_button = get_voxel_button(voxel_id)
if is_instance_valid(voxel_button):
voxel_button.pressed = false
if emit:
emit_signal("unselected_voxel", voxel_id)
# Unselects all selected voxel ids
func unselect_all(emit := true) -> void:
while not _selections.empty():
unselect(_selections[-1], emit)
# Unselects all voxels ids until given size is met
func unselect_shrink(size := selection_max, emit := true) -> void:
if size >= 0:
while _selections.size() > size:
unselect(_selections[-1], emit)
# Updates the listing of voxels
# redraw : bool : if true will repopulate listing with new Voxel Buttons
func update_view(redraw := false) -> void:
if is_instance_valid(Voxels) and is_instance_valid(voxel_set):
if redraw:
for child in Voxels.get_children():
Voxels.remove_child(child)
child.queue_free()
for id in voxel_set.get_ids():
var voxel_button := VoxelButton.instance()
voxel_button.name = str(id)
voxel_button.set_voxel_id(id, false)
voxel_button.set_voxel_set(voxel_set, false)
voxel_button.update_view()
voxel_button.toggle_mode = true
voxel_button.pressed = _selections.has(id)
voxel_button.mouse_filter = Control.MOUSE_FILTER_PASS
voxel_button.connect("pressed", self, "_on_VoxelButton_pressed", [voxel_button])
Voxels.add_child(voxel_button)
var keys := search.split(",", false)
for id in voxel_set.get_ids():
var show = true
for key in keys:
if (key.is_valid_integer() and id == key.to_int()) or voxel_set.id_to_name(id).find(key) > -1:
show = true
break
show = false
if not show:
unselect(id)
get_voxel_button(id).visible = show
call_deferred("correct")
# Corrects the columns of listing to fit as many voxels horizonataly
func correct() -> void:
if is_instance_valid(Voxels):
Voxels.columns = int(floor(rect_size.x / 36))
## Private Methods
func _on_Voxels_gui_input(event):
if allow_edit and event is InputEventMouseButton and event.button_index == BUTTON_RIGHT:
ContextMenu.clear()
if _selections.size() > 1:
ContextMenu.add_icon_item(
preload("res://addons/voxel-core/assets/controls/cancel.png"),
"Deselect voxels", 3)
ContextMenu.add_separator()
ContextMenu.add_icon_item(
preload("res://addons/voxel-core/assets/controls/add.png"),
"Add voxel", 0)
if _selections.size() == 1:
ContextMenu.add_icon_item(
preload("res://addons/voxel-core/assets/controls/duplicate.png"),
"Duplicate voxel", 1)
ContextMenu.add_icon_item(
preload("res://addons/voxel-core/assets/controls/sub.png"),
"Remove voxel", 2)
elif _selections.size() > 1:
ContextMenu.add_separator()
ContextMenu.add_icon_item(
preload("res://addons/voxel-core/assets/controls/duplicate.png"),
"Duplicate voxels", 4)
ContextMenu.add_icon_item(
preload("res://addons/voxel-core/assets/controls/sub.png"),
"Remove voxels", 5)
ContextMenu.set_as_minsize()
ContextMenu.popup(Rect2(event.global_position, ContextMenu.rect_size))
func _on_VoxelButton_pressed(voxel_button) -> void:
if selection_max != 0:
if voxel_button.pressed:
if not Input.is_key_pressed(KEY_CONTROL):
unselect_all()
select(voxel_button.voxel_id)
else:
if _selections.has(voxel_button.voxel_id):
unselect_all()
select(voxel_button.voxel_id)
else:
unselect(voxel_button.voxel_id)
else: voxel_button.pressed = false
func _on_ContextMenu_id_pressed(_id : int):
match _id:
0:
var id = voxel_set.size()
undo_redo.create_action("VoxelSetViewer : Add voxel")
undo_redo.add_do_method(voxel_set, "add_voxel", Voxel.colored(Color.white))
undo_redo.add_undo_method(voxel_set, "erase_voxel", id)
undo_redo.add_do_method(voxel_set, "request_refresh")
undo_redo.add_undo_method(voxel_set, "request_refresh")
undo_redo.commit_action()
unselect_all()
select(id)
1:
var id = voxel_set.size()
undo_redo.create_action("VoxelSetViewer : Duplicate voxel")
undo_redo.add_do_method(
voxel_set,
"add_voxel",
voxel_set.get_voxel(_selections[0]).duplicate(true))
undo_redo.add_undo_method(voxel_set, "erase_voxel", id)
undo_redo.add_do_method(voxel_set, "request_refresh")
undo_redo.add_undo_method(voxel_set, "request_refresh")
undo_redo.commit_action()
unselect_all()
select(id)
2:
undo_redo.create_action("VoxelSetViewer : Remove voxel")
undo_redo.add_do_method(voxel_set, "erase_voxel", _selections[0])
undo_redo.add_undo_method(
voxel_set,
"insert_voxel",
_selections[0],
voxel_set.get_voxel(_selections[0]))
undo_redo.add_do_method(voxel_set, "request_refresh")
undo_redo.add_undo_method(voxel_set, "request_refresh")
undo_redo.commit_action()
unselect(_selections[0])
3: unselect_all()
4:
undo_redo.create_action("VoxelSetViewer : Duplicate voxels")
var id = voxel_set.size()
var ids = []
for selection in range(_selections.size()):
ids.append(id + selection)
undo_redo.add_do_method(
voxel_set,
"add_voxel",
voxel_set.get_voxel(_selections[selection]).duplicate(true))
undo_redo.add_undo_method(
voxel_set,
"erase_voxel",
id + _selections.size() - selection - 1)
undo_redo.add_do_method(voxel_set, "request_refresh")
undo_redo.add_undo_method(voxel_set, "request_refresh")
undo_redo.commit_action()
unselect_all()
for _id in ids:
select(_id)
5:
undo_redo.create_action("VoxelSetViewer : Remove voxels")
var selections := _selections.duplicate()
selections.sort()
for index in range(selections.size()):
undo_redo.add_do_method(
voxel_set,
"erase_voxel",
selections[selections.size() - index - 1])
undo_redo.add_undo_method(
voxel_set,
"insert_voxel",
selections[index],
voxel_set.get_voxel(selections[index]))
undo_redo.add_do_method(voxel_set, "request_refresh")
undo_redo.add_undo_method(voxel_set, "request_refresh")
undo_redo.commit_action()
unselect_all()
func _on_Search_text_changed(new_text):
search = new_text
update_view()
|