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|
tool
extends Control
# 2D / 3D preview of a voxel, that allows for selection and editing of faces.
## Signals
# Emitted when a voxel face has been selected
signal selected_face(face)
# Emitted when a voxel face has been unselected
signal unselected_face(face)
## Enums
# View modes available
enum ViewModes { VIEW_2D, VIEW_3D }
## Constants
# Default environment used
var DefaultEnv := preload("res://addons/voxel-core/controls/voxel_viewer/voxel_viewer_env.tres")
## Exported Variables
# Number of uv positions that can be selected at any one time
export(int, 0, 6) var selection_max := 0 setget set_selection_max
# Flag indicating whether edits are allowed
export var allow_edit := false setget set_allow_edit
# Current view being shown
export(ViewModes) var view_mode := ViewModes.VIEW_3D setget set_view_mode
# View sensitivity for the 3D view
export(int, 0, 100) var camera_sensitivity := 8
# ID of voxel to represented
export var voxel_id : int setget set_voxel_id
# VoxelSet beings used
export(Resource) var voxel_set = null setget set_voxel_set
# Environment used in 3D view
export(Environment) var environment := DefaultEnv setget set_environment
## Public Variables
# UndoRedo used to commit operations
var undo_redo : UndoRedo
## Private Variables
# Selected voxel ids
var _selections := []
# VoxelTool used for Mesh generation
var _voxel_tool := VoxelTool.new()
# Internal flag used to know whether user is dragging in 3D view
var _is_dragging := false
# Internal flag used to know the last face the user hovered
var _last_hovered_face := Vector3.ZERO
# Internal value used to revert to old versions of voxel data
var _unedited_voxel := {}
# Internal flag used to indicate the operation being committed
var _editing_action := -1
# Internal flag used to indicate the face being edited
var _editing_face := Vector3.ZERO
# Internal flag used to indicate whether multiple faces are being edited
var _editing_multiple := false
## OnReady Variables
onready var View2D := get_node("View2D")
onready var View3D := get_node("View3D")
onready var ViewPort := get_node("View3D/Viewport")
onready var CameraPivot := get_node("View3D/Viewport/CameraPivot")
onready var CameraRef := get_node("View3D/Viewport/CameraPivot/Camera")
onready var VoxelPreview := get_node("View3D/Viewport/VoxelPreview")
onready var Select := get_node("View3D/Viewport/Select")
onready var ViewModeRef := get_node("ToolBar/ViewMode")
onready var ViewerHint := get_node("ToolBar/Hint")
onready var ContextMenu := get_node("ContextMenu")
onready var ColorMenu := get_node("ColorMenu")
onready var VoxelColor := get_node("ColorMenu/VBoxContainer/VoxelColor")
onready var TextureMenu := get_node("TextureMenu")
onready var VoxelTexture := get_node("TextureMenu/VBoxContainer/ScrollContainer/VoxelTexture")
onready var MaterialMenu := get_node("MaterialMenu")
onready var MaterialRef := get_node("MaterialMenu/VBoxContainer/VBoxContainer/HBoxContainer6/Material")
onready var Metallic := get_node("MaterialMenu/VBoxContainer/VBoxContainer/HBoxContainer/Metallic")
onready var Specular := get_node("MaterialMenu/VBoxContainer/VBoxContainer/HBoxContainer2/Specular")
onready var Roughness := get_node("MaterialMenu/VBoxContainer/VBoxContainer/HBoxContainer3/Roughness")
onready var Energy := get_node("MaterialMenu/VBoxContainer/VBoxContainer/HBoxContainer4/Energy")
onready var EnergyColor := get_node("MaterialMenu/VBoxContainer/VBoxContainer/HBoxContainer5/EnergyColor")
onready var EnvironmentMenu := get_node("EnvironmentMenu")
## Built-In Virtual Methods
func _ready():
set_view_mode(view_mode)
set_voxel_set(voxel_set)
load_environment()
if not is_instance_valid(undo_redo):
undo_redo = UndoRedo.new()
## Public Methods
# Saves the used environment path
func save_environment() -> void:
if environment == DefaultEnv:
var dir := Directory.new()
if dir.file_exists("res://addons/voxel-core/controls/voxel_viewer/config.var"):
dir.remove("res://addons/voxel-core/controls/voxel_viewer/config.var")
elif is_instance_valid(environment):
var file := File.new()
var opened = file.open(
"res://addons/voxel-core/controls/voxel_viewer/config.var",
File.WRITE)
if opened == OK:
file.store_string(environment.resource_path)
if file.is_open():
file.close()
# Loads and sets the environment file
func load_environment() -> void:
var loaded := false
var file := File.new()
var opened = file.open(
"res://addons/voxel-core/controls/voxel_viewer/config.var",
File.READ)
if opened == OK:
var environment_path = file.get_as_text()
if file.file_exists(environment_path):
var _environment := load(environment_path)
if _environment is Environment:
set_environment(_environment)
loaded = true
if not loaded:
set_environment(DefaultEnv)
if file.is_open():
file.close()
# Resets the environment to default
func reset_environment() -> void:
set_environment(DefaultEnv)
save_environment()
func set_selection_max(value : int, update := true) -> void:
selection_max = clamp(value, 0, 6)
unselect_shrink()
if update:
self.update()
# Sets allow_edit
func set_allow_edit(value : bool) -> void:
allow_edit = value
# Sets view_mode
func set_view_mode(value : int) -> void:
_last_hovered_face = Vector3.ZERO
view_mode = int(clamp(value, 0, ViewModes.size()))
if is_instance_valid(ViewModeRef):
ViewModeRef.selected = view_mode
if is_instance_valid(View2D):
View2D.visible = view_mode == ViewModes.VIEW_2D
if is_instance_valid(View3D):
View3D.visible = view_mode == ViewModes.VIEW_3D
# Sets voxel_id, calls on update_view by defalut
func set_voxel_id(value : int, update := true) -> void:
voxel_id = value
if update:
update_view()
# Returns true if face is selected
func has_selected(face : Vector3) -> bool:
return _selections.has(face)
# Returns face selected at given index
func get_selected(index : int) -> Vector3:
return _selections[index]
# Returns array of selected faces
func get_selections() -> Array:
return _selections.duplicate()
# Returns number of faces selected
func get_selected_size() -> int:
return _selections.size()
# Sets voxel_set, and calls on update by default
func set_voxel_set(value : Resource, update := true) -> void:
if not (typeof(value) == TYPE_NIL or value is VoxelSet):
printerr("Invalid Resource given expected VoxelSet")
return
if is_instance_valid(voxel_set):
if voxel_set.is_connected("requested_refresh", self, "update_view"):
voxel_set.disconnect("requested_refresh", self, "update_view")
voxel_set = value
if is_instance_valid(voxel_set):
if not voxel_set.is_connected("requested_refresh", self, "update_view"):
voxel_set.connect("requested_refresh", self, "update_view")
if is_instance_valid(VoxelTexture):
VoxelTexture.voxel_set = voxel_set
if update:
update_view()
func set_environment(value : Environment) -> void:
environment = value
if is_instance_valid(ViewPort):
ViewPort.transparent_bg = environment == DefaultEnv
ViewPort.world.environment = environment
# Return normal associated with given name
func string_to_face(string : String) -> Vector3:
string = string.to_upper()
var normal := Vector3.ZERO
match string:
"RIGHT":
normal = Vector3.RIGHT
"LEFT":
normal = Vector3.LEFT
"TOP":
normal = Vector3.UP
"BOTTOM":
normal = Vector3.DOWN
"FRONT":
normal = Vector3.FORWARD
"BACK":
normal = Vector3.BACK
return normal
# Return name associated with given face
func face_to_string(face : Vector3) -> String:
var string := ""
match face:
Vector3.RIGHT:
string = "RIGHT"
Vector3.LEFT:
string = "LEFT"
Vector3.UP:
string = "TOP"
Vector3.DOWN:
string = "BOTTOM"
Vector3.FORWARD:
string = "FRONT"
Vector3.BACK:
string = "BACK"
return string
# Quick setup of voxel_set, voxel_id; calls on update_view and update_hint
func setup(voxel_set : VoxelSet, voxel_set_id : int) -> void:
set_voxel_set(voxel_set, false)
set_voxel_id(voxel_set_id, false)
update_view()
update_hint()
# Returns the voxel data of current voxel, returns a empty Dictionary if not set
func get_viewing_voxel() -> Dictionary:
return voxel_set.get_voxel(voxel_id) if is_instance_valid(voxel_set) else {}
# Returns the VoxelButton associated with face normal
func get_voxle_button(face_normal : Vector3):
return View2D.find_node(face_to_string(face_normal).capitalize())
# Selects given face, and emits selected_face
func select(face : Vector3, emit := true) -> void:
if selection_max != 0:
unselect_shrink(selection_max - 1)
_selections.append(face)
var voxel_button = get_voxle_button(face)
if is_instance_valid(voxel_button):
voxel_button.pressed = true
if emit:
emit_signal("selected_face", face)
# Unselects given face, and emits unselected_face
func unselect(face : Vector3, emit := true) -> void:
if _selections.has(face):
_selections.erase(face)
var voxel_button = get_voxle_button(face)
if is_instance_valid(voxel_button):
voxel_button.pressed = false
if emit:
emit_signal("unselected_face", face)
# Unselects all the faces
func unselect_all() -> void:
while not _selections.empty():
unselect(_selections.back())
# Unselects all faces until given size is met
func unselect_shrink(size := selection_max, emit := true) -> void:
if size >= 0:
while _selections.size() > size:
unselect(_selections.back(), emit)
# Updates the hint message
func update_hint() -> void:
if is_instance_valid(ViewerHint):
ViewerHint.text = ""
if not _selections.empty():
for i in range(len(_selections)):
if i > 0:
ViewerHint.text += ", "
ViewerHint.text += face_to_string(_selections[i]).to_upper()
if _last_hovered_face != Vector3.ZERO:
if not ViewerHint.text.empty():
ViewerHint.text += " | "
ViewerHint.text += face_to_string(_last_hovered_face).to_upper()
# Updates the view
func update_view() -> void:
if not is_instance_valid(voxel_set):
return
if is_instance_valid(View2D):
for voxel_button in View2D.get_children():
voxel_button.setup(voxel_set, voxel_id, string_to_face(voxel_button.name))
voxel_button.hint_tooltip = voxel_button.name
if is_instance_valid(VoxelPreview):
_voxel_tool.begin(voxel_set, true)
for face in Voxel.Faces:
_voxel_tool.add_face(
get_viewing_voxel(),
face, -Vector3.ONE / 2)
VoxelPreview.mesh = _voxel_tool.commit()
_voxel_tool.begin(voxel_set, true)
for selection in _selections:
_voxel_tool.add_face(
Voxel.colored(Color(0, 0, 0, 0.75)),
selection, -Vector3.ONE / 2)
Select.mesh = _voxel_tool.commit()
# Shows the context menu and options
func show_context_menu(global_position : Vector2, face := _last_hovered_face) -> void:
if not is_instance_valid(ContextMenu):
return
ContextMenu.clear()
if _last_hovered_face == Vector3.ZERO:
ContextMenu.add_item("Change environment", 14)
if environment != DefaultEnv:
ContextMenu.add_item("Reset environment", 15)
elif allow_edit:
_editing_face = face
_editing_multiple = false
var selected_hovered := _selections.has(_editing_face)
if is_instance_valid(voxel_set):
var voxel := get_viewing_voxel()
if _selections.size() < 6:
ContextMenu.add_item("Select all", 13)
if _selections.size() > 0:
ContextMenu.add_item("Unselect all", 11)
if _selections.size() == 0 or not selected_hovered:
ContextMenu.add_separator()
ContextMenu.add_item("Color side", 0)
if Voxel.has_face_color(voxel, _editing_face):
ContextMenu.add_item("Remove side color", 1)
if voxel_set.uv_ready():
ContextMenu.add_item("Texture side", 2)
if Voxel.has_face_uv(voxel, _editing_face):
ContextMenu.add_item("Remove side uv", 3)
if selected_hovered and _selections.size() >= 1:
ContextMenu.add_separator()
ContextMenu.add_item("Color side(s)", 7)
if Voxel.has_face_color(voxel, _editing_face):
ContextMenu.add_item("Remove side color(s)", 8)
if voxel_set.uv_ready():
ContextMenu.add_item("Texture side(s)", 9)
if Voxel.has_face_uv(voxel, _editing_face):
ContextMenu.add_item("Remove side uv(s)", 10)
ContextMenu.add_separator()
ContextMenu.add_item("Color voxel", 4)
ContextMenu.add_item("Modify material", 12)
if voxel_set.uv_ready():
ContextMenu.add_item("Texture voxel", 5)
if Voxel.has_uv(voxel):
ContextMenu.add_item("Remove voxel uv", 6)
ContextMenu.set_as_minsize()
ContextMenu.popup(Rect2(
global_position,
ContextMenu.rect_size))
# Shows the color menu centered with given color
func show_color_menu(color : Color) -> void:
if is_instance_valid(ColorMenu):
VoxelColor.color = color
ColorMenu.popup_centered()
# Closes the color menu
func hide_color_menu() -> void:
if is_instance_valid(ColorMenu):
ColorMenu.hide()
update_view()
# Shows the texture menu centered with given color
func show_texture_menu(uv : Vector2) -> void:
if is_instance_valid(TextureMenu):
VoxelTexture.unselect_all()
VoxelTexture.select(uv)
TextureMenu.popup_centered()
# Closes the texture menu
func hide_texture_menu() -> void:
if is_instance_valid(TextureMenu):
TextureMenu.hide()
update_view()
# Shows the material menu with given voxel data
func show_material_menu(voxel := get_viewing_voxel()) -> void:
if is_instance_valid(MaterialMenu):
MaterialRef.value = Voxel.get_material(voxel)
MaterialRef.max_value = voxel_set.materials.size() - 1
Metallic.value = Voxel.get_metallic(voxel)
Specular.value = Voxel.get_specular(voxel)
Roughness.value = Voxel.get_roughness(voxel)
Energy.value = Voxel.get_energy(voxel)
EnergyColor.color = Voxel.get_energy_color(voxel)
MaterialMenu.popup_centered()
# Closes the material menu
func hide_material_menu() -> void:
if is_instance_valid(MaterialMenu):
MaterialMenu.hide()
update_view()
func show_environment_change_menu() -> void:
EnvironmentMenu.popup_centered()
func hide_environment_change_menu() -> void:
EnvironmentMenu.hide()
## Private Methods
func _set_last_hovered_face(face : Vector3):
_last_hovered_face = face
func _voxel_backup() -> void:
_unedited_voxel = get_viewing_voxel().duplicate(true)
func _voxel_restore() -> void:
voxel_set.set_voxel(voxel_id, _unedited_voxel)
func _on_Face_gui_input(event : InputEvent, normal : Vector3) -> void:
_last_hovered_face = normal
if event is InputEventMouseButton and event.pressed:
if event.button_index == BUTTON_LEFT:
if selection_max > 0:
if _selections.has(normal):
unselect(normal)
else:
select(normal)
accept_event()
else:
get_voxle_button(normal).pressed = false
elif event.button_index == BUTTON_RIGHT:
if allow_edit:
show_context_menu(event.global_position, _last_hovered_face)
update_hint()
func _on_View3D_gui_input(event : InputEvent) -> void:
if event is InputEventMouse:
var from = CameraRef.project_ray_origin(event.position)
var to = from + CameraRef.project_ray_normal(event.position) * 1000
var hit = CameraRef.get_world().direct_space_state.intersect_ray(from, to)
if hit.empty():
_last_hovered_face = Vector3.ZERO
else:
hit["normal"] = hit["normal"].round()
_last_hovered_face = hit["normal"]
if event is InputEventMouseMotion:
if _is_dragging:
var motion = event.relative.normalized()
CameraPivot.rotation_degrees.x += -motion.y * camera_sensitivity
CameraPivot.rotation_degrees.y += -motion.x * camera_sensitivity
elif event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT:
if event.doubleclick:
if not hit.empty() and selection_max > 0:
if _selections.has(hit["normal"]):
unselect(hit["normal"])
else:
select(hit["normal"])
elif event.is_pressed():
_is_dragging = true
else:
_is_dragging = false
elif event.button_index == BUTTON_RIGHT and not event.is_pressed():
show_context_menu(event.global_position, _last_hovered_face)
if _is_dragging:
View3D.set_default_cursor_shape(Control.CURSOR_MOVE)
elif hit:
View3D.set_default_cursor_shape(Control.CURSOR_POINTING_HAND)
else:
View3D.set_default_cursor_shape(Control.CURSOR_ARROW)
update_hint()
update_view()
func _on_ContextMenu_id_pressed(id : int):
_editing_action = id
_editing_multiple = false
_voxel_backup()
match id:
0: # Color editing face
show_color_menu(Voxel.get_face_color(get_viewing_voxel(), _editing_face))
1: # Remove editing face color
var voxel = get_viewing_voxel()
Voxel.remove_face_color(voxel, _editing_face)
Voxel.clean(voxel)
undo_redo.create_action("VoxelViewer : Remove voxel face color")
undo_redo.add_do_method(voxel_set, "set_voxel", voxel_id, voxel)
undo_redo.add_undo_method(voxel_set, "set_voxel", voxel_id, _unedited_voxel)
undo_redo.add_do_method(voxel_set, "request_refresh")
undo_redo.add_undo_method(voxel_set, "request_refresh")
undo_redo.commit_action()
2: # Texture editing face
show_texture_menu(Voxel.get_face_uv(get_viewing_voxel(), _editing_face))
3: # Remove editing face uv
var voxel := get_viewing_voxel()
Voxel.remove_face_uv(voxel, _editing_face)
Voxel.clean(voxel)
undo_redo.create_action("VoxelViewer : Remove voxel face uv")
undo_redo.add_do_method(voxel_set, "set_voxel", voxel_id, voxel)
undo_redo.add_undo_method(voxel_set, "set_voxel", voxel_id, _unedited_voxel)
undo_redo.add_do_method(voxel_set, "request_refresh")
undo_redo.add_undo_method(voxel_set, "request_refresh")
undo_redo.commit_action()
7: # Color selected faces
_editing_multiple = true
show_color_menu(Voxel.get_face_color(get_viewing_voxel(), _editing_face))
8: # Remove selected faces color
_editing_multiple = true
var voxel = get_viewing_voxel()
for selection in _selections:
Voxel.remove_face_color(voxel, selection)
Voxel.clean(voxel)
undo_redo.create_action("VoxelViewer : Remove voxel face(s) color")
undo_redo.add_do_method(voxel_set, "set_voxel", voxel_id, voxel)
undo_redo.add_undo_method(voxel_set, "set_voxel", voxel_id, _unedited_voxel)
undo_redo.add_do_method(voxel_set, "request_refresh")
undo_redo.add_undo_method(voxel_set, "request_refresh")
undo_redo.commit_action()
9: # Texture selected face
_editing_multiple = true
show_texture_menu(Voxel.get_face_uv(get_viewing_voxel(), _editing_face))
10: # Remove selected face uv
_editing_multiple = true
var voxel := get_viewing_voxel()
for selection in _selections:
Voxel.remove_face_uv(voxel, selection)
Voxel.clean(voxel)
undo_redo.create_action("VoxelViewer : Remove voxel face(s) uv")
undo_redo.add_do_method(voxel_set, "set_voxel", voxel_id, voxel)
undo_redo.add_undo_method(voxel_set, "set_voxel", voxel_id, _unedited_voxel)
undo_redo.add_do_method(voxel_set, "request_refresh")
undo_redo.add_undo_method(voxel_set, "request_refresh")
undo_redo.commit_action()
4: # Set voxel color
show_color_menu(Voxel.get_color(get_viewing_voxel()))
5: # Set voxel uv
show_texture_menu(Voxel.get_uv(get_viewing_voxel()))
6: # Remove voxel uv
var voxel = voxel_set.get_voxel(voxel_id)
Voxel.remove_uv(voxel)
Voxel.clean(voxel)
undo_redo.create_action("VoxelViewer : Remove voxel uv")
undo_redo.add_do_method(voxel_set, "set_voxel", voxel_id, voxel)
undo_redo.add_undo_method(voxel_set, "set_voxel", voxel_id, _unedited_voxel)
undo_redo.add_do_method(voxel_set, "request_refresh")
undo_redo.add_undo_method(voxel_set, "request_refresh")
undo_redo.commit_action()
13: # Select all
unselect_all()
for face in Voxel.Faces:
select(face)
11: # Unselect all
unselect_all()
12: # Modify material
show_material_menu()
14:
show_environment_change_menu()
15:
reset_environment()
func _on_ColorPicker_color_changed(color : Color):
match _editing_action:
0, 7:
for selection in (_selections if _editing_multiple else [_editing_face]):
Voxel.set_face_color(get_viewing_voxel(), selection, color)
4: Voxel.set_color(get_viewing_voxel(), color)
update_view()
func _on_ColorMenu_Cancel_pressed():
_voxel_restore()
hide_color_menu()
func _on_ColorMenu_Confirm_pressed():
match _editing_action:
0, 7:
var voxel = get_viewing_voxel()
Voxel.clean(voxel)
undo_redo.create_action("VoxelViewer : Set voxel face(s) color")
undo_redo.add_do_method(voxel_set, "set_voxel", voxel_id, voxel)
undo_redo.add_undo_method(voxel_set, "set_voxel", voxel_id, _unedited_voxel)
undo_redo.add_do_method(voxel_set, "request_refresh")
undo_redo.add_undo_method(voxel_set, "request_refresh")
undo_redo.commit_action()
4:
var voxel = get_viewing_voxel()
Voxel.clean(voxel)
undo_redo.create_action("VoxelViewer : Set voxel color")
undo_redo.add_do_method(voxel_set, "set_voxel", voxel_id, voxel)
undo_redo.add_undo_method(voxel_set, "set_voxel", voxel_id, _unedited_voxel)
undo_redo.add_do_method(voxel_set, "request_refresh")
undo_redo.add_undo_method(voxel_set, "request_refresh")
undo_redo.commit_action()
hide_color_menu()
func _on_VoxelTexture_selected_uv(uv : Vector2):
match _editing_action:
2, 9:
for selection in (_selections if _editing_multiple else [_editing_face]):
Voxel.set_face_uv(get_viewing_voxel(), selection, uv)
5: Voxel.set_uv(get_viewing_voxel(), uv)
update_view()
func _on_TextureMenu_Cancel_pressed():
_voxel_restore()
hide_texture_menu()
func _on_TextureMenu_Confirm_pressed():
match _editing_action:
2, 9:
var voxel = get_viewing_voxel()
Voxel.clean(voxel)
undo_redo.create_action("VoxelViewer : Set voxel face(s) uv")
undo_redo.add_do_method(voxel_set, "set_voxel", voxel_id, voxel)
undo_redo.add_undo_method(voxel_set, "set_voxel", voxel_id, _unedited_voxel)
undo_redo.add_do_method(voxel_set, "request_refresh")
undo_redo.add_undo_method(voxel_set, "request_refresh")
undo_redo.commit_action()
5:
var voxel = get_viewing_voxel()
Voxel.clean(voxel)
undo_redo.create_action("VoxelViewer : Set voxel uv")
undo_redo.add_do_method(voxel_set, "set_voxel", voxel_id, voxel)
undo_redo.add_undo_method(voxel_set, "set_voxel", voxel_id, _unedited_voxel)
undo_redo.add_do_method(voxel_set, "request_refresh")
undo_redo.add_undo_method(voxel_set, "request_refresh")
undo_redo.commit_action()
hide_texture_menu()
func _on_Metallic_value_changed(metallic : float):
Voxel.set_metallic(get_viewing_voxel(), metallic)
update_view()
func _on_Specular_value_changed(specular : float):
Voxel.set_specular(get_viewing_voxel(), specular)
update_view()
func _on_Roughness_value_changed(roughness : float):
Voxel.set_roughness(get_viewing_voxel(), roughness)
update_view()
func _on_Energy_value_changed(emergy : float):
Voxel.set_energy(get_viewing_voxel(), emergy)
update_view()
func _on_EnergyColor_changed(color : Color):
Voxel.set_energy_color(get_viewing_voxel(), color)
update_view()
func _on_Material_value_changed(value : int):
Metallic.editable = value == -1
Specular.editable = value == -1
Roughness.editable = value == -1
Energy.editable = value == -1
EnergyColor.disabled = value > -1
Voxel.set_material(get_viewing_voxel(), value)
update_view()
func _on_MaterialMenu_Cancel_pressed():
_voxel_restore()
hide_material_menu()
func _on_MaterialMenu_Confirm_pressed():
var voxel = get_viewing_voxel()
Voxel.clean(voxel)
undo_redo.create_action("VoxelViewer : Set voxel material")
undo_redo.add_do_method(voxel_set, "set_voxel", voxel_id, voxel)
undo_redo.add_undo_method(voxel_set, "set_voxel", voxel_id, _unedited_voxel)
undo_redo.add_do_method(voxel_set, "request_refresh")
undo_redo.add_undo_method(voxel_set, "request_refresh")
undo_redo.commit_action()
hide_material_menu()
func _on_EnvironmentMenu_file_selected(path):
var _environment = load(path)
if _environment is Environment:
set_environment(_environment)
property_list_changed_notify()
save_environment()
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