1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
|
tool
extends EditorImportPlugin
# Import files as static Mesh Resource, not to be confused with VoxelObjects
## Enums
enum Presets { DEFAULT }
## Built-In Virtual Methods
func get_visible_name() -> String:
return "MeshOfVoxels"
func get_importer_name() -> String:
return "VoxelCore.MeshOfVoxels"
func get_recognized_extensions() -> Array:
return [
"png", "jpg",
"vox",
#"qb",
#"qbt",
#"vxm",
]
func get_resource_type() -> String:
return "Mesh"
func get_save_extension() -> String:
return "mesh"
func get_preset_count() -> int:
return Presets.size()
func get_preset_name(preset : int) -> String:
match preset:
Presets.DEFAULT:
return "Default"
_:
return "Unknown"
func get_import_options(preset : int) -> Array:
var preset_options = [
{
"name": "mesh_mode",
"default_value": VoxelMesh.MeshModes.GREEDY,
"property_hint": PROPERTY_HINT_ENUM,
"hint_string": PoolStringArray(VoxelMesh.MeshModes.keys()).join(","),
"usage": PROPERTY_USAGE_EDITOR,
},
{
"name": "center",
"default_value": 0,
"property_hint": PROPERTY_HINT_ENUM,
"hint_string": "NONE,CENTER,CENTER_ABOVE_AXIS",
"usage": PROPERTY_USAGE_EDITOR,
},
]
match preset:
Presets.DEFAULT:
pass
return preset_options
func get_option_visibility(option : String, options : Dictionary) -> bool:
return true
func import(source_file : String, save_path : String, options : Dictionary, r_platform_variants : Array, r_gen_files : Array) -> int:
var read := Reader.read_file(source_file)
var error = read.get("error", FAILED)
if error == OK:
var voxel_mesh = VoxelMesh.new()
voxel_mesh.voxel_set = VoxelSet.new()
voxel_mesh.set_mesh_mode(options.get("mesh_mode", VoxelMesh.MeshModes.GREEDY))
voxel_mesh.voxel_set.set_voxels(read["palette"])
for voxel_position in read["voxels"]:
voxel_mesh.set_voxel(voxel_position, read["voxels"][voxel_position])
var center = options.get("center", 0)
if center > 0:
match center:
1:
center = Vector3(0.5, 0.5, 0.5)
2:
center = Vector3(0.5, 1.0, 0.5)
voxel_mesh.center(center)
voxel_mesh.update_mesh()
error = ResourceSaver.save(
'%s.%s' % [save_path, get_save_extension()],
voxel_mesh.mesh)
voxel_mesh.free()
return error
|