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tool
extends EditorImportPlugin
# Import files as VoxelObjects
## Enums
enum Presets { DEFAULT }
## Built-In Virtual Methods
func get_visible_name() -> String:
return "VoxelObject"
func get_importer_name() -> String:
return "VoxelCore.VoxelObject"
func get_recognized_extensions() -> Array:
return [
"png", "jpg",
"vox",
#"qb",
#"qbt",
#"vxm",
]
func get_resource_type() -> String:
return "PackedScene"
func get_save_extension() -> String:
return "tscn"
func get_preset_count() -> int:
return Presets.size()
func get_preset_name(preset : int) -> String:
match preset:
Presets.DEFAULT:
return "Default"
_:
return "Unknown"
func get_import_options(preset : int) -> Array:
var preset_options = [
{
"name": "name",
"default_value": "",
"usage": PROPERTY_USAGE_EDITOR,
},
{
"name": "voxel_object",
"default_value": 0,
"property_hint": PROPERTY_HINT_ENUM,
"hint_string": "DETECT,VOXEL_MESH",
"usage": PROPERTY_USAGE_EDITOR,
},
{
"name": "mesh_mode",
"default_value": VoxelMesh.MeshModes.NAIVE,
"property_hint": PROPERTY_HINT_ENUM,
"hint_string": PoolStringArray(VoxelMesh.MeshModes.keys()).join(","),
"usage": PROPERTY_USAGE_EDITOR,
},
{
"name": "center",
"default_value": 0,
"property_hint": PROPERTY_HINT_ENUM,
"hint_string": "NONE,CENTER,CENTER_ABOVE_AXIS",
"usage": PROPERTY_USAGE_EDITOR,
},
]
return preset_options
func get_option_visibility(option : String, options : Dictionary) -> bool:
return true
func import(source_file : String, save_path : String, options : Dictionary, r_platform_variants : Array, r_gen_files : Array) -> int:
var voxel_object
match options.get("voxel_object", 0):
_: voxel_object = VoxelMesh.new()
var error = voxel_object.load_file(source_file)
if error == OK:
voxel_object.set_name(source_file.get_file().replace("." + source_file.get_extension(), "") if options["name"].empty() else options["name"])
voxel_object.set_mesh_mode(options.get("mesh_mode", VoxelMesh.MeshModes.NAIVE))
var center = options.get("center", 0)
if center > 0:
match center:
1:
center = Vector3(0.5, 0.5, 0.5)
2:
center = Vector3(0.5, 1.0, 0.5)
voxel_object.center(center)
voxel_object.update_mesh()
var scene = PackedScene.new()
error = scene.pack(voxel_object)
if error == OK:
error = ResourceSaver.save("%s.%s" % [save_path, get_save_extension()], scene)
voxel_object.free()
return error
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