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[
{
"name": "laser",
"cost": { "T": 100 },
"cooldown": 1.0,
"damage": 1,
"turn_speed": 2,
"range": 5,
"upgrades": [ "dual laser", "sniper" ],
"modules_max": 2,
"model_name": "laser.glb",
"projectile": {
"type": "bullet",
"speed": 10,
"model_name": "laser_shot.glb",
"amount": 1
}
},
{
"name": "shotgun",
"cost": { "T": 250 },
"cooldown": 2.0,
"damage": 1,
"turn_speed": 1.2,
"range": 5,
"upgrades": [ "cannon" ],
"modules_max": 3,
"model_name": "shotgun.glb",
"projectile": {
"type": "bullet",
"speed": 10,
"model_name": "bullet_shot.glb",
"amount": 5,
"spread": 10
}
},
{
"name": "sniper",
"cost": { "T": 300 },
"cooldown": 1.5,
"damage": 3,
"turn_speed": 1,
"range": 7,
"upgrades": [ "railgun" ],
"modules_max": 3,
"model_name": "sniper.glb",
"projectile": {
"type": "ray",
"model_name": "laser_ray.glb",
"amount": 1
}
},
{
"name": "plastic",
"cost": { "T": 400 },
"cooldown": 1.2,
"damage": 1,
"turn_speed": 1,
"range": 6,
"upgrades": [ "heavy plastic" ],
"modules_max": 3,
"model_name": "plastic.glb",
"projectile": {
"type": "bounce",
"model_name": "bullet_bounce.glb",
"speed": 10,
"amount": 1
}
},
{
"name": "slower",
"cost": { "T": 350 },
"cooldown": 2,
"damage": 0,
"turn_speed": 1,
"range": 5,
"upgrades": [ "heavy slower" ],
"modules_max": 4,
"model_name": "slower.glb",
"projectile": {
"type": "bullet",
"model_name": "bullet_slow.glb",
"speed": 10,
"amount": 1
}
},
{
"name": "struct I",
"cost": { "T": 50 },
"model_name": "structI.glb"
},
{
"name": "struct T",
"cost": { "T": 100 },
"collider": "sphere",
"model_name": "structT.glb"
},
{
"name": "struct X",
"cost": { "T": 150 },
"model_name": "structX.glb"
},
{
"name": "finance",
"cost": { "T": 800 },
"resource_per_wave": { "T": 100 },
"model_name": "finance.glb"
}
]
|