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path: root/assets/turrets.json
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[
	{
		"name": "laser",
		"cost": { "T": 100 },
		"cooldown": 1.0,
		"damage": 1,
		"turn_speed": 2,
		"range": 5,
		"upgrades": [ "dual laser", "sniper" ],
		"modules_max": 2,
		"model_name": "laser.glb",
		"projectile": {
			"type": "bullet",
			"speed": 10,
			"model_name": "laser_shot.glb",
			"amount": 1
		}
	}, 
	{
		"name": "shotgun",
		"cost": { "T": 250 },
		"cooldown": 2.0,
		"damage": 1,
		"turn_speed": 1.2,
		"range": 5,
		"upgrades": [ "cannon" ],
		"modules_max": 3,
		"model_name": "shotgun.glb",
		"projectile": {
			"type": "bullet",
			"speed": 10,
			"model_name": "bullet_shot.glb",
			"amount": 5,
			"spread": 10
		}
	},
	{
		"name": "sniper",
		"cost": { "T": 300 },
		"cooldown": 1.5,
		"damage": 3,
		"turn_speed": 1,
		"range": 7,
		"upgrades": [ "railgun" ],
		"modules_max": 3,
		"model_name": "sniper.glb",
		"projectile": {
			"type": "ray",
			"model_name": "laser_ray.glb",
			"amount": 1
		}
	},
	{
		"name": "plastic",
		"cost": { "T": 400 },
		"cooldown": 1.2,
		"damage": 1,
		"turn_speed": 1,
		"range": 6,
		"upgrades": [ "heavy plastic" ],
		"modules_max": 3,
		"model_name": "plastic.glb",
		"projectile": {
			"type": "bounce",
			"model_name": "bullet_bounce.glb",
			"speed": 10,
			"amount": 1
		}
	},
	{
		"name": "slower",
		"cost": { "T": 350 },
		"cooldown": 2,
		"damage": 0,
		"turn_speed": 1,
		"range": 5,
		"upgrades": [ "heavy slower" ],
		"modules_max": 4,
		"model_name": "slower.glb",
		"projectile": {
			"type": "bullet",
			"model_name": "bullet_slow.glb",
			"speed": 10,
			"amount": 1
		}
	},
	{
		"name": "struct I",
		"cost": { "T": 50 },
		"model_name": "structI.glb"
	},
	{
		"name": "struct T",
		"cost": { "T": 100 },
		"collider": "sphere",
		"model_name": "structT.glb"
	},
	{
		"name": "struct X",
		"cost": { "T": 150 },
		"model_name": "structX.glb"
	},
	{
		"name": "finance",
		"cost": { "T": 800 },
		"resource_per_wave": { "T": 100 },
		"model_name": "finance.glb"
	}
]