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# balance
### turret effectiveness
How strong is a turret compared to another? Are there trivial winning strategies? Are some turrets unuseful?
Turret types:
- apply damage
- make the path longer
- resource production
I can compare how effective a turret is w.r.t. the others in its type.
1. damage turret
Effectiveness: damage per second
2. path turret
Effectiveness: elongation constant (adimensional)
3. resource turret
Effectiveness: return on investment (adimensional)
### random wave generation:
A wave is generated based on a lives budget, which is a function of the wave number. Tuning that function changes the difficulty of the game.
The current function is `hp_budget = pow((x + 10), 2.7) * 1.8 - 850`
### total damage output (D)
I need an estimate of how much damage a turret configuration is capable of dealing against enemies in a path of lenght L to derive the function of the wave number.
```
D = sum{d:damage turrets}( dps of d ) / enemy_speed
* (1 + sum{p:path turrets}(
elongation constant of p * (p.range*2 / L) )
* path_constant)
enemy_speed = 1
```
The `path_constant` is how valuable it is to elongate the path in damage per meter.
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