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## resources
### design
Player resources are
- T (Tetrahedrons) - white
- k (kis) - green
- a (ambo) - red
- d (dual) - blue
- s (snub) - yellow
- lives - purple
Each time an enemy is damaged, it gives the resource equal to its last operator. So if daT is damaged, d is gained, if T is damaged, T is gained and if sT is damaged, s is gained.
- T is used to buy turrets and upgrades.
- k, a, d, s are used to buy modules.
Another way to generate resources is to buy finance generators and modules for them.
At the end of each wave, generator produce and 1 life is gained.
TODO: There may be a generator module to increase the life gain.
When an enemy reaches the end of the path, it removes lives equal to its current life total.
---
### Tkads
- **gui**
- **logic**
### lives
- gui
- logic
### economy
- **cash on hit**
- generators
- modules for life
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