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## modules
### documentation
Modules are power ups for turrets. They cost kads, not T, and are the main sink for those resources. Each turret defines how many module can be installed to it max. Multiple modules sum their contributions. Each module using the same resources costs more (doubling each time).
Modules are shown in the game as attached boxes to the gun.
Module list:
- k
- cooldown -5%
- turn speed -10%
- projectile speed +10%
- a
- double damage when hitting a new enemy
- _a new enemy is an enemy never hit by the turret_
- +1 damage
- range +15%
- d
- double resources when killing an enemy
- double shot after killing an enemy
- s
- slowness time +20%
- if enemy has >50% hp, +1 damage
- T
- +5 resource production
- advanced targeting
- _unlocks more targeting options_
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