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[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/models/attach.obj" type="ArrayMesh" id=1]
[sub_resource type="ConvexPolygonShape" id=10]
points = PoolVector3Array( 0, 0, -0.2, -0.0390368, 0, -0.196163, 0, 0.022124, -0.2, 0.0389977, 0, -0.196163, -0.0390368, 0.022124, -0.196163, -0.0765466, 0, -0.184808, 0.0389977, 0.022124, -0.196163, 0.0765074, 0, -0.184808, -0.0765466, 0.022124, -0.184808, -0.11112, 0, -0.166327, 0.0765074, 0.022124, -0.184808, 0.111081, 0, -0.166327, -0.11112, 0.022124, -0.166327, -0.141425, 0, -0.141425, 0.111081, 0.022124, -0.166327, 0.141386, 0, -0.141425, -0.141425, 0.022124, -0.141425, -0.166327, 0, -0.11112, 0.141386, 0.022124, -0.141425, 0.166288, 0, -0.11112, -0.166327, 0.022124, -0.11112, -0.184808, 0, -0.0765466, 0.166288, 0.022124, -0.11112, 0.184769, 0, -0.0765466, -0.184808, 0.022124, -0.0765466, -0.196163, 0, -0.0390368, 0.184769, 0.022124, -0.0765466, 0.196124, 0, -0.0390368, -0.196163, 0.022124, -0.0390368, -0.2, 0, 0, 0.196124, 0.022124, -0.0390368, 0.2, 0, 0, -0.2, 0.022124, 0, -0.196163, 0, 0.0389977, 0.2, 0.022124, 0, 0.196124, 0, 0.0389977, -0.196163, 0.022124, 0.0389977, -0.184808, 0, 0.0765074, 0.196124, 0.022124, 0.0389977, 0.184769, 0, 0.0765074, -0.184808, 0.022124, 0.0765074, -0.166327, 0, 0.111081, 0.184769, 0.022124, 0.0765074, 0.166288, 0, 0.111081, -0.166327, 0.022124, 0.111081, -0.141425, 0, 0.141386, 0.166288, 0.022124, 0.111081, 0.141386, 0, 0.141386, -0.141425, 0.022124, 0.141386, -0.11112, 0, 0.166288, 0.141386, 0.022124, 0.141386, 0.111081, 0, 0.166288, -0.11112, 0.022124, 0.166288, -0.0765466, 0, 0.184769, 0.111081, 0.022124, 0.166288, 0.0765074, 0, 0.184769, -0.0765466, 0.022124, 0.184769, -0.0390368, 0, 0.196124, 0.0765074, 0.022124, 0.184769, 0.0389977, 0, 0.196124, -0.0390368, 0.022124, 0.196124, 0, 0, 0.2, 0.0389977, 0.022124, 0.196124, 0, 0.022124, 0.2 )
[node name="attachPoint" type="MeshInstance" groups=["attach"]]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -0.25, 0.25, 0.5 )
mesh = ExtResource( 1 )
skeleton = NodePath("")
material/0 = null
[node name="StaticBody" type="StaticBody" parent="."]
collision_layer = 4
collision_mask = 4
[node name="CollisionShape2" type="CollisionShape" parent="StaticBody"]
shape = SubResource( 10 )
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