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[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/models/pointer.obj" type="ArrayMesh" id=1]
[sub_resource type="SpatialMaterial" id=16]
albedo_color = Color( 1, 0, 0, 1 )
[sub_resource type="ConcavePolygonShape" id=17]
data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
[node name="path" type="Spatial" groups=["path"]]
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0 )
mesh = ExtResource( 1 )
skeleton = NodePath("")
material/0 = SubResource( 16 )
[node name="StaticBody" type="StaticBody" parent="."]
transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0 )
collision_layer = 2
collision_mask = 2
[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
shape = SubResource( 17 )
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