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path: root/scenes/path_end.tscn
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[gd_scene load_steps=4 format=2]

[sub_resource type="CubeMesh" id=15]

[sub_resource type="SpatialMaterial" id=16]
albedo_color = Color( 0.00392157, 0.490196, 0, 1 )

[sub_resource type="ConcavePolygonShape" id=17]
data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )

[node name="path_end" type="Spatial" groups=["path"]]

[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0 )
mesh = SubResource( 15 )
skeleton = NodePath("")
material/0 = SubResource( 16 )

[node name="StaticBody" type="StaticBody" parent="."]
transform = Transform( 0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0 )
collision_layer = 2
collision_mask = 2

[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
shape = SubResource( 17 )