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extends Control
var player : Node
var control : Node
var wave : Node
var bottom_bar : Control
var top_bar : Control
var wave_ongoing : Panel
var load_map : PanelContainer
var save_as : AcceptDialog
var delete_confirm : AcceptDialog
var saveload : Node
var saveload_map : Node
func _fetch ():
var root = get_tree().root.get_node("world")
player = root.get_node("player")
control = player.get_node("control")
wave = root.get_node("wave")
saveload = root.get_node("saveload")
saveload_map = saveload.get_node("saveload_map")
if bottom_bar == null: bottom_bar = get_node("bottom_bar")
if top_bar == null: top_bar = get_node("top_bar")
if wave_ongoing == null: wave_ongoing = $wave_ongoing_indicator
if load_map == null: load_map = $gui_load_map
if save_as == null:
save_as = $save_as
save_as.register_text_enter(save_as.get_node("line_edit"))
if delete_confirm == null:
delete_confirm = $delete_confirm
func _ready():
_fetch()
func refresh ():
_fetch()
bottom_bar.refresh(control.ineditor)
top_bar.refresh(control.ineditor)
if wave.ongoing: wave_ongoing.visible = true
else: wave_ongoing.visible = false
func save_as_mapname():
var mapname = save_as.get_node("line_edit").text
if !mapname.ends_with(".json"): mapname += ".json"
control.gui_save_as_map_event(mapname)
save_as.visible = false
load_map.build()
func _on_save_as_confirmed():
save_as_mapname()
func _on_delete_confirmed():
control.gui_delete_map_event(load_map.selected_delete)
load_map.build()
func _on_close_load_map():
load_map.visible = false
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