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extends Control
var player : Node
var control : Node
var wave : Node
var bottom_bar : Control
var top_bar : Control
var _wave_ongoing : Panel
func _fetch ():
var root = get_tree().root.get_node("world")
player = root.get_node("player")
control = player.get_node("control")
wave = root.get_node("wave")
if bottom_bar == null: bottom_bar = get_node("bottom_bar")
if top_bar == null: top_bar = get_node("top_bar")
if _wave_ongoing == null: _wave_ongoing = $wave_ongoing_indicator
func _ready():
_fetch()
func refresh ():
_fetch()
bottom_bar.refresh(control.ineditor)
top_bar.refresh(control.ineditor)
if wave.ongoing: _wave_ongoing.visible = true
else: _wave_ongoing.visible = false
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