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extends Control
var editor_bar : Control
var picker : Control
var gui : Control
func _fetch ():
if gui == null: gui = get_parent()
if editor_bar == null: editor_bar = $editor_bar
if picker == null: picker = $picker
func refresh (in_editor : bool):
_fetch()
if in_editor:
editor_bar.visible = true
else:
editor_bar.visible = false
picker.refresh()
func _on_turrets_button_up():
gui.control.do(Globals.PlayerActions.CHANGE_TYPE,
{ "statetype": Globals.StateType.TURRET })
func _on_path_button_up():
gui.control.do(Globals.PlayerActions.CHANGE_TYPE,
{ "statetype": Globals.StateType.PATH })
func _on_attach_button_up():
gui.control.do(Globals.PlayerActions.CHANGE_TYPE,
{ "statetype": Globals.StateType.ATTACH })
func _on_voxel_button_up():
gui.control.do(Globals.PlayerActions.CHANGE_TYPE,
{ "statetype": Globals.StateType.VOXEL })
func _on_palette_button_up():
gui.control.do(Globals.PlayerActions.CHANGE_TYPE,
{ "statetype": Globals.StateType.VOXEL_PALETTE })
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