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extends Control
var editor_bar : Control
var picker : Control
var gui : Control
var load_map : Control
var map_name : Label
func _fetch ():
if gui == null: gui = get_parent()
if editor_bar == null: editor_bar = $editor_bar
if picker == null: picker = $picker
if map_name == null: map_name = $editor_bar/hbox_map/mapname
func refresh (in_editor : bool):
_fetch()
if in_editor:
editor_bar.visible = true
else:
editor_bar.visible = false
picker.refresh()
map_name.text = gui.saveload_map.mapname
func _on_turrets_button_up():
gui.control.do(Globals.PlayerActions.CHANGE_TYPE,
{ "statetype": Globals.StateType.TURRET })
func _on_path_button_up():
gui.control.do(Globals.PlayerActions.CHANGE_TYPE,
{ "statetype": Globals.StateType.PATH })
func _on_attach_button_up():
gui.control.do(Globals.PlayerActions.CHANGE_TYPE,
{ "statetype": Globals.StateType.ATTACH })
func _on_voxel_button_up():
gui.control.do(Globals.PlayerActions.CHANGE_TYPE,
{ "statetype": Globals.StateType.VOXEL })
func _on_palette_button_up():
gui.control.do(Globals.PlayerActions.CHANGE_TYPE,
{ "statetype": Globals.StateType.VOXEL_PALETTE })
func _on_save_button_up():
gui.control.gui_save_map_event()
func _on_load_button_up():
gui.load_map.build()
gui.load_map.visible = true
func _on_save_as_button_up():
gui.save_as.popup()
gui.save_as.get_node("line_edit").grab_focus()
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