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extends Panel
var _hbox : HBoxContainer
var _gui_button : Resource = load("res://scenes/gui/gui_button.tscn")
var _options = []
var gui : Control
var load_turrets : Node
var resources : Node
var hovering = ""
func _fetch ():
if gui == null: gui = get_parent().gui
if _hbox == null: _hbox = $Hbox
var root = get_tree().root.get_node("world")
resources = root.get_node("player").get_node("resources")
load_turrets = root.get_node("saveload").get_node("load_turrets")
if !load_turrets.loaded: yield(load_turrets, "done_loading")
func build (options : Array = []):
_fetch()
hovering = ""
for child in _hbox.get_children():
child.disconnect("mouse_entered", self, "_on_gui_turret_mouse_entered")
child.disconnect("mouse_exited", self, "_on_gui_turret_mouse_exited")
child.disconnect("pressed", self, "_on_gui_turret_pressed")
child.queue_free()
_options = options
for opt in _options:
var button = _gui_button.instance()
button.option = opt.name
if opt.type == "turret buy":
var tinfo = load_turrets.info[opt.name]
button.get_node("name").text = tinfo.name
button.get_node("cash").text = resources.dict_to_str(tinfo.cost)
button.get_node("texture").texture = load_turrets.thumbnails[tinfo.thumbnail_name]
if opt.type == "turret upg":
var tinfo = load_turrets.info[opt.name]
button.get_node("name").text = tinfo.name
button.get_node("cash").text = resources.dict_to_str(tinfo.cost)
button.get_node("texture").texture = load_turrets.thumbnails[tinfo.thumbnail_name]
if opt.type == "text":
button.get_node("name").text = opt.name
if opt.type == "color":
button.get_node("name").text = ""
button.get_node("color").color = opt.color
_hbox.add_child(button)
for child in _hbox.get_children():
child.connect("mouse_entered", self, "_on_gui_turret_mouse_entered", [child.option])
child.connect("mouse_exited", self, "_on_gui_turret_mouse_exited", [child.option])
child.connect("pressed", self, "_on_gui_turret_pressed", [child.option])
func refresh ():
_fetch()
func _on_gui_turret_mouse_entered(option : String):
hovering = option;
func _on_gui_turret_mouse_exited(option : String):
hovering = ""
func _on_gui_turret_pressed(option : String):
gui.control.do(Globals.PlayerActions.PICK, { "selected": option })
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