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extends Panel
var _hbox : HBoxContainer
var _gui_button : Resource = load("res://scenes/gui/gui_button.tscn")
var _gui_turret_button : Resource = load("res://scenes/gui/gui_turret.tscn")
var _options = []
var gui : Control
var hovering = ""
func _fetch ():
if gui == null: gui = get_parent().gui
if _hbox == null: _hbox = $Hbox
func build (options : Array = []):
_fetch()
hovering = ""
for child in _hbox.get_children():
child.disconnect("mouse_entered", self, "_on_gui_turret_mouse_entered")
child.disconnect("mouse_exited", self, "_on_gui_turret_mouse_exited")
child.disconnect("pressed", self, "_on_gui_turret_pressed")
child.queue_free()
_options = options
for opt in _options:
var button = null
if opt.type == "turret buy":
button = _gui_turret_button.instance()
_hbox.add_child(button)
button.init(opt.name)
if opt.type == "turret upg":
button = _gui_turret_button.instance()
_hbox.add_child(button)
button.init(opt.name)
if opt.type == "text":
button = _gui_button.instance()
_hbox.add_child(button)
button.get_node("hbox").get_node("name_label").text = opt.name
if opt.type == "color":
button = _gui_button.instance()
_hbox.add_child(button)
button.get_node("hbox").get_node("name_label").text = ""
button.get_node("color").color = opt.color
if button != null:
button.option = opt.name
else: print("no option for " + str(opt))
for child in _hbox.get_children():
child.connect("mouse_entered", self, "_on_gui_turret_mouse_entered", [child.option])
child.connect("mouse_exited", self, "_on_gui_turret_mouse_exited", [child.option])
child.connect("pressed", self, "_on_gui_turret_pressed", [child.option])
func refresh ():
_fetch()
if gui.control.state == Globals.PlayerState.PICK:
for child in _hbox.get_children(): child.picked = false
if gui.control.selected == name:
for child in _hbox.get_children():
child.picked = child.name == gui.control.selected
func _on_gui_turret_mouse_entered(option : String):
hovering = option;
func _on_gui_turret_mouse_exited(option : String):
hovering = ""
func _on_gui_turret_pressed(option : String):
gui.control.do(Globals.PlayerActions.PICK, { "selected": option })
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