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extends Panel
var _hbox : HBoxContainer
var _gui_button : Resource = load("res://scenes/gui/gui_turret.tscn")
var _gui_detail : Resource = load("res://scenes/gui/gui_turret.tscn")
var _options = []
var gui : Control
var hovering = ""
func _fetch ():
if gui == null: gui = get_parent().gui
if _hbox == null: _hbox = $Hbox
func build (options : Array = []):
_fetch()
if options.size() > 0:
for n in _hbox.get_children(): n.queue_free()
_options = options
for t in _options:
var gt : TextureButton = _gui_button.instance()
gt.name = t.name
_hbox.add_child(gt)
gt.init(t)
for child in _hbox.get_children():
if child.get_signal_connection_list("pressed").size() == 0:
child.connect("mouse_entered", self, "_on_gui_turret_mouse_entered", [child.name])
child.connect("mouse_exited", self, "_on_gui_turret_mouse_exited", [child.name])
child.connect("pressed", self, "_on_gui_turret_pressed", [child.name])
func refresh (sel):
_fetch()
if sel.type == "idle":
for child in _hbox.get_children(): child.picked = false
if sel.type == name:
for child in _hbox.get_children():
child.picked = child.name == sel.name
func _on_gui_turret_mouse_entered(name : String):
hovering = name;
func _on_gui_turret_mouse_exited(name : String):
hovering = ""
func _on_gui_turret_pressed(name : String):
print(self.name + ' ' + name)
gui.player.selected_event(name, self.name)
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