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extends TextureButton
var option : String
var info : Dictionary
var _color_rect : ColorRect
var _name_label : Label
var _cash_label : Label
var _viewport : Viewport
var _spinner : Node
var _mesh : Node
var _resources : Node
var picked : bool
var enabled : bool = false
var _rotate_timer : float
func init (turret_name : String):
var root = get_tree().root.get_node("world")
var saveload = root.get_node("saveload")
var load_turrets = saveload.get_node("load_turrets")
if !load_turrets.loaded: yield(load_turrets, "done_loading")
info = load_turrets.info[turret_name]
_color_rect = $ColorRect
_name_label = $hbox/name_label
_cash_label = $cash_label
_viewport = $viewport
_spinner = $viewport/spinner
_resources = root.get_node("player").get_node("resources")
_name_label.text = turret_name
_cash_label.text = _resources.dict_to_str(info.cost)
var model = load_turrets.models[info.model_name]
_mesh = model.instance()
_spinner.add_child(_mesh)
texture_normal = _viewport.get_texture()
func _process(delta):
if !has_node("viewport"): return
if _spinner == null: _spinner = $viewport/spinner
if _spinner != null:
if _resources == null:
var root = get_tree().root.get_node("world")
_resources = root.get_node("player").get_node("resources")
var afforded = _resources.greater_than(info.cost)
if afforded: _color_rect.color = Color(0,0,0,0)
else: _color_rect.color = Color(0,0,0,0.5)
if afforded and (is_hovered() or picked):
_spinner.transform.basis = _spinner.transform.rotated(Vector3.UP, delta).basis
_rotate_timer = 0
else:
_rotate_timer = min(1, _rotate_timer + delta * 5)
var idle_rot = Transform.rotated(Vector3.UP, PI-PI/4).basis
_spinner.transform.basis = _spinner.transform.basis.slerp(idle_rot, _rotate_timer)
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