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extends Panel
var hbox_labels
var hbox_global
var _turret_values : Resource = load("res://scenes/gui/gui_turret_values.tscn")
var load_turrets : Node
var gui : Control
func _fetch ():
if gui == null: gui = get_parent()
if hbox_labels != null: return;
hbox_labels = $"hbox_global/hbox_labels"
hbox_global = $"hbox_global"
var root = get_tree().root.get_child(0)
load_turrets = root.get_node("saveload").get_node("load_turrets")
if !load_turrets.loaded: yield(load_turrets, "done_loading")
func refresh (turret : Dictionary, upgraded : Dictionary = {}):
_fetch()
if upgraded == null: rect_min_size.x = 200
else: rect_min_size.x = 230
get_node("name_label").text = "name: " + turret.name
var dict = {
"damage": turret.get("damage", "-"),
"range": turret.get("range", "-"),
"turn speed": turret.get("turn_speed", "-"),
"cooldown": turret.get("cooldown", "-"),
"projectile": turret.get("projectile", {}).get("type", "-"),
"spread": turret.get("projectile", {}).get("spread", "-"),
"projectile speed": turret.get("projectile", {}).get("speed", "-"),
"projectiles per shot": turret.get("projectile", {}).get("amount", "-"),
"modules": turret.get("modules_max", "-"),
}
var base_values = hbox_global.get_node("hbox_values")
for k in dict:
base_values.get_node(k).text = str(dict[k]);
func _process(delta):
_fetch()
var info = null;
var hovering = gui.bottom_bar.turret_picker.hovering
if gui.player.highlight != null:
info = gui.player.highlight.info
elif gui.player.sel.type == "turrets":
info = load_turrets.info[gui.player.sel.name]
elif hovering != "":
info = load_turrets.info[hovering]
elif gui.player.placer.colliding \
and "turrets" in gui.player.placer.colliding_group:
info = gui.player.placer.colliding_node.info
if info != null:
refresh(info)
self.visible = true
else: self.visible = false
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