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extends PanelContainer
var hbox_labels
var hbox_global
var _turret_holder : Node
var load_turrets : Node
var resources : Node
var gui : Control
func _fetch ():
if gui == null: gui = get_parent()
if load_turrets != null: return;
var root = get_tree().root.get_node("world")
_turret_holder = root.get_node("turrets")
hbox_labels = $"vbox/hbox_global/hbox_labels"
hbox_global = $"vbox/hbox_global"
resources = root.get_node("player").get_node("resources")
load_turrets = root.get_node("saveload").get_node("load_turrets")
if !load_turrets.loaded: yield(load_turrets, "done_loading")
func flatten (dict : Dictionary):
var flat = {}
for k in dict:
if dict[k] is Dictionary:
for kk in dict[k]:
flat[k+" "+kk] = dict[k][kk]
else: flat[k] = dict[k]
return flat
func refresh (turret_info : Dictionary, comp : Dictionary = {}):
_fetch()
get_node("vbox").get_node("name_label").text = "name: " + turret_info.name
var base_labels = hbox_global.get_node("hbox_labels")
var base_values = hbox_global.get_node("hbox_values")
var base_cmp = hbox_global.get_node("hbox_cmp")
for child in base_labels.get_children(): child.queue_free()
for child in base_values.get_children(): child.queue_free()
for child in base_cmp.get_children(): child.queue_free()
var flat = flatten(turret_info)
var flat_comp = flatten(comp)
var skip = ["upgrades"]
for k in flat:
if k in skip or "name" in k: continue
var label_lab = Label.new()
label_lab.text = k
base_labels.add_child(label_lab)
var val = str(flat[k])
var label_val = Label.new()
label_val.text = val
base_values.add_child(label_val)
var cmp_val = str(flat_comp.get(k, ""))
if (cmp_val == val): cmp_val = ""
var label_cmp = Label.new()
label_cmp.text = cmp_val
base_cmp.add_child(label_cmp)
func _process(delta):
_fetch()
var info = null;
var comp = {};
var hovering = null
if gui.control.state == Globals.PlayerState.PICK and \
gui.control.statetype == Globals.StateType.TURRET and \
gui.bottom_bar.picker.hovering != "":
hovering = gui.bottom_bar.picker.hovering
var highlight = null
if gui.control.state == Globals.PlayerState.EDIT and \
(gui.control.statetype == Globals.StateType.TURRET or \
gui.control.statetype == Globals.StateType.MODULES or \
gui.control.statetype == Globals.StateType.MODULES_PICK):
var turret_name = gui.control.editing_turret
highlight = _turret_holder.get_node(turret_name)
var placing = null
if gui.control.state == Globals.PlayerState.PLACE and \
gui.control.statetype == Globals.StateType.TURRET and \
gui.control.selected != "":
placing = gui.control.selected
if highlight != null:
info = highlight.info_mod
var opts = ["back", "targeting", "modules", "sell", "add"]
if gui.control.state == Globals.PlayerState.EDIT and \
gui.control.statetype == Globals.StateType.TURRET and \
gui.bottom_bar.picker.hovering != "" and \
not gui.bottom_bar.picker.hovering in opts:
comp = load_turrets.info[gui.bottom_bar.picker.hovering]
elif gui.control.state == Globals.PlayerState.EDIT and \
gui.control.statetype == Globals.StateType.MODULES_PICK and \
gui.bottom_bar.picker.hovering != "" and \
not gui.bottom_bar.picker.hovering in opts:
comp = highlight.make_info_mod(highlight.modules + [gui.bottom_bar.picker.hovering])
elif placing != null:
info = load_turrets.info[placing]
elif hovering != null:
info = load_turrets.info[hovering]
elif gui.player.placer.colliding \
and "turrets" in gui.player.placer.colliding_group:
info = gui.player.placer.colliding_node.info
if info != null:
refresh(info, comp)
self.visible = true
else: self.visible = false
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