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extends Node
var saveload : Node
var info : Dictionary
var models : Dictionary
var thumbnails : Dictionary
var loaded : bool = false
signal done_loading
func _ready():
get_saveload()
load_models()
load_info()
emit_signal("done_loading")
loaded = true
func get_saveload():
if saveload == null: saveload = get_tree().root.get_node("world").get_node("saveload")
func load_models():
models.clear()
var files = saveload.parse_dir("res://assets/models/shapes", ".glb")
for turr in files:
models[turr] = load("res://assets/models/shapes/" + turr)
func load_thumbnails():
thumbnails.clear()
var files = saveload.parse_dir("res://assets/textures/thumbnails/enemies", ".png")
for turr in files:
print(turr)
thumbnails[turr] = load("res://assets/textures/thumbnails/enemies/" + turr)
func load_info():
info.clear()
var files = saveload.parse_dir("res://assets/json", ".json")
for f in files:
if f != "enemies.json": continue
var parsed = saveload.load_parse_json("res://assets/json/" + f)
if parsed != null:
for tin in parsed:
info[tin.name] = tin
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