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path: root/scripts/load_turrets.gd
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extends Node

var saveload : Node

var info : Dictionary
var models : Dictionary
var thumbnails : Dictionary

var loaded : bool = false
signal done_loading

func _ready():
	get_saveload()
	load_models()
	load_info()
	load_thumbnails()
	emit_signal("done_loading")
	loaded = true

func get_saveload():
	if saveload == null: saveload = get_tree().root.get_node("world").get_node("saveload")
	
func get_upg_turrets(turret_name):
	var results = []
	for turr in info[turret_name].get("upgrades", []):
		results += [info[turr]]
	return results
	
func get_base_turrets():
	var results = []
	for turr in info.values():
		var flag = true
		for oth in info.values():
			if oth.name == turr.name: continue
			if turr.name in oth.get("upgrades", {}):
				flag = false
		if flag: results.append(turr)
	return results

func load_info():
	info.clear()
	var files = saveload.parse_dir("res://assets", ".json")
	for turr in files:
		var parsed = saveload.load_parse_json("res://assets/" + turr)
		if parsed != null:
			for tin in parsed:
				info[tin.name] = tin
	
func load_models():
	models.clear()
	var files = saveload.parse_dir("res://assets/models/turrets", ".glb")
	for turr in files:
		models[turr] = load("res://assets/models/turrets/" + turr)
		
func load_thumbnails():
	thumbnails.clear()
	var files = saveload.parse_dir("res://assets/textures/thumbnails/turrets", ".png")
	for turr in files:
		print(turr)
		thumbnails[turr] = load("res://assets/textures/thumbnails/turrets/" + turr)