aboutsummaryrefslogtreecommitdiff
path: root/CMakeFiles/sdl_test.dir/depend.internal
diff options
context:
space:
mode:
authorjacopograndi <jacopo.grandi@outlook.it>2022-01-04 13:35:02 +0100
committerjacopograndi <jacopo.grandi@outlook.it>2022-01-04 13:35:02 +0100
commitbb16c32bde58cba70e4877aa2d3ebd04332eb575 (patch)
treede3d82cca043c26cbaa64837a3b2c18efc6ddb64 /CMakeFiles/sdl_test.dir/depend.internal
parent411d2f6d6a6e5370d33f0f54b2f2de7147a9d977 (diff)
linux compile and imgs
Diffstat (limited to 'CMakeFiles/sdl_test.dir/depend.internal')
-rw-r--r--CMakeFiles/sdl_test.dir/depend.internal604
1 files changed, 302 insertions, 302 deletions
diff --git a/CMakeFiles/sdl_test.dir/depend.internal b/CMakeFiles/sdl_test.dir/depend.internal
index 5edf746..2211c3e 100644
--- a/CMakeFiles/sdl_test.dir/depend.internal
+++ b/CMakeFiles/sdl_test.dir/depend.internal
@@ -1,302 +1,302 @@
-# CMAKE generated file: DO NOT EDIT!
-# Generated by "MinGW Makefiles" Generator, CMake Version 3.18
-
-CMakeFiles/sdl_test.dir/commands/commands.cpp.obj
- C:/MinGW_libs/include/SDL2/SDL.h
- C:/MinGW_libs/include/SDL2/SDL_assert.h
- C:/MinGW_libs/include/SDL2/SDL_atomic.h
- C:/MinGW_libs/include/SDL2/SDL_audio.h
- C:/MinGW_libs/include/SDL2/SDL_blendmode.h
- C:/MinGW_libs/include/SDL2/SDL_clipboard.h
- C:/MinGW_libs/include/SDL2/SDL_config.h
- C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h
- C:/MinGW_libs/include/SDL2/SDL_endian.h
- C:/MinGW_libs/include/SDL2/SDL_error.h
- C:/MinGW_libs/include/SDL2/SDL_events.h
- C:/MinGW_libs/include/SDL2/SDL_filesystem.h
- C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h
- C:/MinGW_libs/include/SDL2/SDL_gesture.h
- C:/MinGW_libs/include/SDL2/SDL_haptic.h
- C:/MinGW_libs/include/SDL2/SDL_hints.h
- C:/MinGW_libs/include/SDL2/SDL_joystick.h
- C:/MinGW_libs/include/SDL2/SDL_keyboard.h
- C:/MinGW_libs/include/SDL2/SDL_keycode.h
- C:/MinGW_libs/include/SDL2/SDL_loadso.h
- C:/MinGW_libs/include/SDL2/SDL_log.h
- C:/MinGW_libs/include/SDL2/SDL_main.h
- C:/MinGW_libs/include/SDL2/SDL_messagebox.h
- C:/MinGW_libs/include/SDL2/SDL_metal.h
- C:/MinGW_libs/include/SDL2/SDL_mouse.h
- C:/MinGW_libs/include/SDL2/SDL_mutex.h
- C:/MinGW_libs/include/SDL2/SDL_pixels.h
- C:/MinGW_libs/include/SDL2/SDL_platform.h
- C:/MinGW_libs/include/SDL2/SDL_power.h
- C:/MinGW_libs/include/SDL2/SDL_quit.h
- C:/MinGW_libs/include/SDL2/SDL_rect.h
- C:/MinGW_libs/include/SDL2/SDL_render.h
- C:/MinGW_libs/include/SDL2/SDL_rwops.h
- C:/MinGW_libs/include/SDL2/SDL_scancode.h
- C:/MinGW_libs/include/SDL2/SDL_sensor.h
- C:/MinGW_libs/include/SDL2/SDL_shape.h
- C:/MinGW_libs/include/SDL2/SDL_stdinc.h
- C:/MinGW_libs/include/SDL2/SDL_surface.h
- C:/MinGW_libs/include/SDL2/SDL_system.h
- C:/MinGW_libs/include/SDL2/SDL_thread.h
- C:/MinGW_libs/include/SDL2/SDL_timer.h
- C:/MinGW_libs/include/SDL2/SDL_touch.h
- C:/MinGW_libs/include/SDL2/SDL_version.h
- C:/MinGW_libs/include/SDL2/SDL_video.h
- C:/MinGW_libs/include/SDL2/begin_code.h
- C:/MinGW_libs/include/SDL2/close_code.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.cpp
- C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h
-CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.cpp
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h
-CMakeFiles/sdl_test.dir/game/entity.cpp.obj
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.cpp
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
-CMakeFiles/sdl_test.dir/game/ground.cpp.obj
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.cpp
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
-CMakeFiles/sdl_test.dir/game/gst.cpp.obj
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.cpp
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
-CMakeFiles/sdl_test.dir/game/load.cpp.obj
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.cpp
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/nlohmann/json.hpp
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
-CMakeFiles/sdl_test.dir/game/menu.cpp.obj
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.cpp
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
-CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.cpp
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
-CMakeFiles/sdl_test.dir/game/tech.cpp.obj
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.cpp
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
-CMakeFiles/sdl_test.dir/game/tile.cpp.obj
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.cpp
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
-CMakeFiles/sdl_test.dir/game/view.cpp.obj
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.cpp
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
-CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj
- C:/MinGW_libs/include/SDL2/SDL.h
- C:/MinGW_libs/include/SDL2/SDL_assert.h
- C:/MinGW_libs/include/SDL2/SDL_atomic.h
- C:/MinGW_libs/include/SDL2/SDL_audio.h
- C:/MinGW_libs/include/SDL2/SDL_blendmode.h
- C:/MinGW_libs/include/SDL2/SDL_clipboard.h
- C:/MinGW_libs/include/SDL2/SDL_config.h
- C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h
- C:/MinGW_libs/include/SDL2/SDL_endian.h
- C:/MinGW_libs/include/SDL2/SDL_error.h
- C:/MinGW_libs/include/SDL2/SDL_events.h
- C:/MinGW_libs/include/SDL2/SDL_filesystem.h
- C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h
- C:/MinGW_libs/include/SDL2/SDL_gesture.h
- C:/MinGW_libs/include/SDL2/SDL_haptic.h
- C:/MinGW_libs/include/SDL2/SDL_hints.h
- C:/MinGW_libs/include/SDL2/SDL_joystick.h
- C:/MinGW_libs/include/SDL2/SDL_keyboard.h
- C:/MinGW_libs/include/SDL2/SDL_keycode.h
- C:/MinGW_libs/include/SDL2/SDL_loadso.h
- C:/MinGW_libs/include/SDL2/SDL_log.h
- C:/MinGW_libs/include/SDL2/SDL_main.h
- C:/MinGW_libs/include/SDL2/SDL_messagebox.h
- C:/MinGW_libs/include/SDL2/SDL_metal.h
- C:/MinGW_libs/include/SDL2/SDL_mouse.h
- C:/MinGW_libs/include/SDL2/SDL_mutex.h
- C:/MinGW_libs/include/SDL2/SDL_pixels.h
- C:/MinGW_libs/include/SDL2/SDL_platform.h
- C:/MinGW_libs/include/SDL2/SDL_power.h
- C:/MinGW_libs/include/SDL2/SDL_quit.h
- C:/MinGW_libs/include/SDL2/SDL_rect.h
- C:/MinGW_libs/include/SDL2/SDL_render.h
- C:/MinGW_libs/include/SDL2/SDL_rwops.h
- C:/MinGW_libs/include/SDL2/SDL_scancode.h
- C:/MinGW_libs/include/SDL2/SDL_sensor.h
- C:/MinGW_libs/include/SDL2/SDL_shape.h
- C:/MinGW_libs/include/SDL2/SDL_stdinc.h
- C:/MinGW_libs/include/SDL2/SDL_surface.h
- C:/MinGW_libs/include/SDL2/SDL_system.h
- C:/MinGW_libs/include/SDL2/SDL_thread.h
- C:/MinGW_libs/include/SDL2/SDL_timer.h
- C:/MinGW_libs/include/SDL2/SDL_touch.h
- C:/MinGW_libs/include/SDL2/SDL_version.h
- C:/MinGW_libs/include/SDL2/SDL_video.h
- C:/MinGW_libs/include/SDL2/begin_code.h
- C:/MinGW_libs/include/SDL2/close_code.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/constants.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.cpp
- C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
-CMakeFiles/sdl_test.dir/main.cpp.obj
- C:/MinGW_libs/include/SDL2/SDL.h
- C:/MinGW_libs/include/SDL2/SDL_assert.h
- C:/MinGW_libs/include/SDL2/SDL_atomic.h
- C:/MinGW_libs/include/SDL2/SDL_audio.h
- C:/MinGW_libs/include/SDL2/SDL_blendmode.h
- C:/MinGW_libs/include/SDL2/SDL_clipboard.h
- C:/MinGW_libs/include/SDL2/SDL_config.h
- C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h
- C:/MinGW_libs/include/SDL2/SDL_endian.h
- C:/MinGW_libs/include/SDL2/SDL_error.h
- C:/MinGW_libs/include/SDL2/SDL_events.h
- C:/MinGW_libs/include/SDL2/SDL_filesystem.h
- C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h
- C:/MinGW_libs/include/SDL2/SDL_gesture.h
- C:/MinGW_libs/include/SDL2/SDL_haptic.h
- C:/MinGW_libs/include/SDL2/SDL_hints.h
- C:/MinGW_libs/include/SDL2/SDL_joystick.h
- C:/MinGW_libs/include/SDL2/SDL_keyboard.h
- C:/MinGW_libs/include/SDL2/SDL_keycode.h
- C:/MinGW_libs/include/SDL2/SDL_loadso.h
- C:/MinGW_libs/include/SDL2/SDL_log.h
- C:/MinGW_libs/include/SDL2/SDL_main.h
- C:/MinGW_libs/include/SDL2/SDL_messagebox.h
- C:/MinGW_libs/include/SDL2/SDL_metal.h
- C:/MinGW_libs/include/SDL2/SDL_mouse.h
- C:/MinGW_libs/include/SDL2/SDL_mutex.h
- C:/MinGW_libs/include/SDL2/SDL_pixels.h
- C:/MinGW_libs/include/SDL2/SDL_platform.h
- C:/MinGW_libs/include/SDL2/SDL_power.h
- C:/MinGW_libs/include/SDL2/SDL_quit.h
- C:/MinGW_libs/include/SDL2/SDL_rect.h
- C:/MinGW_libs/include/SDL2/SDL_render.h
- C:/MinGW_libs/include/SDL2/SDL_rwops.h
- C:/MinGW_libs/include/SDL2/SDL_scancode.h
- C:/MinGW_libs/include/SDL2/SDL_sensor.h
- C:/MinGW_libs/include/SDL2/SDL_shape.h
- C:/MinGW_libs/include/SDL2/SDL_stdinc.h
- C:/MinGW_libs/include/SDL2/SDL_surface.h
- C:/MinGW_libs/include/SDL2/SDL_system.h
- C:/MinGW_libs/include/SDL2/SDL_thread.h
- C:/MinGW_libs/include/SDL2/SDL_timer.h
- C:/MinGW_libs/include/SDL2/SDL_touch.h
- C:/MinGW_libs/include/SDL2/SDL_version.h
- C:/MinGW_libs/include/SDL2/SDL_video.h
- C:/MinGW_libs/include/SDL2/begin_code.h
- C:/MinGW_libs/include/SDL2/close_code.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/engine.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/evaluator.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/generator.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/performer.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/tactic.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/main.cpp
- C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
-CMakeFiles/sdl_test.dir/timing/timing.cpp.obj
- C:/MinGW_libs/include/SDL2/SDL.h
- C:/MinGW_libs/include/SDL2/SDL_assert.h
- C:/MinGW_libs/include/SDL2/SDL_atomic.h
- C:/MinGW_libs/include/SDL2/SDL_audio.h
- C:/MinGW_libs/include/SDL2/SDL_blendmode.h
- C:/MinGW_libs/include/SDL2/SDL_clipboard.h
- C:/MinGW_libs/include/SDL2/SDL_config.h
- C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h
- C:/MinGW_libs/include/SDL2/SDL_endian.h
- C:/MinGW_libs/include/SDL2/SDL_error.h
- C:/MinGW_libs/include/SDL2/SDL_events.h
- C:/MinGW_libs/include/SDL2/SDL_filesystem.h
- C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h
- C:/MinGW_libs/include/SDL2/SDL_gesture.h
- C:/MinGW_libs/include/SDL2/SDL_haptic.h
- C:/MinGW_libs/include/SDL2/SDL_hints.h
- C:/MinGW_libs/include/SDL2/SDL_joystick.h
- C:/MinGW_libs/include/SDL2/SDL_keyboard.h
- C:/MinGW_libs/include/SDL2/SDL_keycode.h
- C:/MinGW_libs/include/SDL2/SDL_loadso.h
- C:/MinGW_libs/include/SDL2/SDL_log.h
- C:/MinGW_libs/include/SDL2/SDL_main.h
- C:/MinGW_libs/include/SDL2/SDL_messagebox.h
- C:/MinGW_libs/include/SDL2/SDL_metal.h
- C:/MinGW_libs/include/SDL2/SDL_mouse.h
- C:/MinGW_libs/include/SDL2/SDL_mutex.h
- C:/MinGW_libs/include/SDL2/SDL_pixels.h
- C:/MinGW_libs/include/SDL2/SDL_platform.h
- C:/MinGW_libs/include/SDL2/SDL_power.h
- C:/MinGW_libs/include/SDL2/SDL_quit.h
- C:/MinGW_libs/include/SDL2/SDL_rect.h
- C:/MinGW_libs/include/SDL2/SDL_render.h
- C:/MinGW_libs/include/SDL2/SDL_rwops.h
- C:/MinGW_libs/include/SDL2/SDL_scancode.h
- C:/MinGW_libs/include/SDL2/SDL_sensor.h
- C:/MinGW_libs/include/SDL2/SDL_shape.h
- C:/MinGW_libs/include/SDL2/SDL_stdinc.h
- C:/MinGW_libs/include/SDL2/SDL_surface.h
- C:/MinGW_libs/include/SDL2/SDL_system.h
- C:/MinGW_libs/include/SDL2/SDL_thread.h
- C:/MinGW_libs/include/SDL2/SDL_timer.h
- C:/MinGW_libs/include/SDL2/SDL_touch.h
- C:/MinGW_libs/include/SDL2/SDL_version.h
- C:/MinGW_libs/include/SDL2/SDL_video.h
- C:/MinGW_libs/include/SDL2/begin_code.h
- C:/MinGW_libs/include/SDL2/close_code.h
- C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.cpp
- C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h
+# CMAKE generated file: DO NOT EDIT!
+# Generated by "MinGW Makefiles" Generator, CMake Version 3.18
+
+CMakeFiles/sdl_test.dir/commands/commands.cpp.obj
+ C:/MinGW_libs/include/SDL2/SDL.h
+ C:/MinGW_libs/include/SDL2/SDL_assert.h
+ C:/MinGW_libs/include/SDL2/SDL_atomic.h
+ C:/MinGW_libs/include/SDL2/SDL_audio.h
+ C:/MinGW_libs/include/SDL2/SDL_blendmode.h
+ C:/MinGW_libs/include/SDL2/SDL_clipboard.h
+ C:/MinGW_libs/include/SDL2/SDL_config.h
+ C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h
+ C:/MinGW_libs/include/SDL2/SDL_endian.h
+ C:/MinGW_libs/include/SDL2/SDL_error.h
+ C:/MinGW_libs/include/SDL2/SDL_events.h
+ C:/MinGW_libs/include/SDL2/SDL_filesystem.h
+ C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h
+ C:/MinGW_libs/include/SDL2/SDL_gesture.h
+ C:/MinGW_libs/include/SDL2/SDL_haptic.h
+ C:/MinGW_libs/include/SDL2/SDL_hints.h
+ C:/MinGW_libs/include/SDL2/SDL_joystick.h
+ C:/MinGW_libs/include/SDL2/SDL_keyboard.h
+ C:/MinGW_libs/include/SDL2/SDL_keycode.h
+ C:/MinGW_libs/include/SDL2/SDL_loadso.h
+ C:/MinGW_libs/include/SDL2/SDL_log.h
+ C:/MinGW_libs/include/SDL2/SDL_main.h
+ C:/MinGW_libs/include/SDL2/SDL_messagebox.h
+ C:/MinGW_libs/include/SDL2/SDL_metal.h
+ C:/MinGW_libs/include/SDL2/SDL_mouse.h
+ C:/MinGW_libs/include/SDL2/SDL_mutex.h
+ C:/MinGW_libs/include/SDL2/SDL_pixels.h
+ C:/MinGW_libs/include/SDL2/SDL_platform.h
+ C:/MinGW_libs/include/SDL2/SDL_power.h
+ C:/MinGW_libs/include/SDL2/SDL_quit.h
+ C:/MinGW_libs/include/SDL2/SDL_rect.h
+ C:/MinGW_libs/include/SDL2/SDL_render.h
+ C:/MinGW_libs/include/SDL2/SDL_rwops.h
+ C:/MinGW_libs/include/SDL2/SDL_scancode.h
+ C:/MinGW_libs/include/SDL2/SDL_sensor.h
+ C:/MinGW_libs/include/SDL2/SDL_shape.h
+ C:/MinGW_libs/include/SDL2/SDL_stdinc.h
+ C:/MinGW_libs/include/SDL2/SDL_surface.h
+ C:/MinGW_libs/include/SDL2/SDL_system.h
+ C:/MinGW_libs/include/SDL2/SDL_thread.h
+ C:/MinGW_libs/include/SDL2/SDL_timer.h
+ C:/MinGW_libs/include/SDL2/SDL_touch.h
+ C:/MinGW_libs/include/SDL2/SDL_version.h
+ C:/MinGW_libs/include/SDL2/SDL_video.h
+ C:/MinGW_libs/include/SDL2/begin_code.h
+ C:/MinGW_libs/include/SDL2/close_code.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.cpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h
+CMakeFiles/sdl_test.dir/game/ai/action.cpp.obj
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.cpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h
+CMakeFiles/sdl_test.dir/game/entity.cpp.obj
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.cpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
+CMakeFiles/sdl_test.dir/game/ground.cpp.obj
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.cpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
+CMakeFiles/sdl_test.dir/game/gst.cpp.obj
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.cpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
+CMakeFiles/sdl_test.dir/game/load.cpp.obj
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.cpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/nlohmann/json.hpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
+CMakeFiles/sdl_test.dir/game/menu.cpp.obj
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.cpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
+CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.cpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
+CMakeFiles/sdl_test.dir/game/tech.cpp.obj
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.cpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
+CMakeFiles/sdl_test.dir/game/tile.cpp.obj
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.cpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
+CMakeFiles/sdl_test.dir/game/view.cpp.obj
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.cpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
+CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj
+ C:/MinGW_libs/include/SDL2/SDL.h
+ C:/MinGW_libs/include/SDL2/SDL_assert.h
+ C:/MinGW_libs/include/SDL2/SDL_atomic.h
+ C:/MinGW_libs/include/SDL2/SDL_audio.h
+ C:/MinGW_libs/include/SDL2/SDL_blendmode.h
+ C:/MinGW_libs/include/SDL2/SDL_clipboard.h
+ C:/MinGW_libs/include/SDL2/SDL_config.h
+ C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h
+ C:/MinGW_libs/include/SDL2/SDL_endian.h
+ C:/MinGW_libs/include/SDL2/SDL_error.h
+ C:/MinGW_libs/include/SDL2/SDL_events.h
+ C:/MinGW_libs/include/SDL2/SDL_filesystem.h
+ C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h
+ C:/MinGW_libs/include/SDL2/SDL_gesture.h
+ C:/MinGW_libs/include/SDL2/SDL_haptic.h
+ C:/MinGW_libs/include/SDL2/SDL_hints.h
+ C:/MinGW_libs/include/SDL2/SDL_joystick.h
+ C:/MinGW_libs/include/SDL2/SDL_keyboard.h
+ C:/MinGW_libs/include/SDL2/SDL_keycode.h
+ C:/MinGW_libs/include/SDL2/SDL_loadso.h
+ C:/MinGW_libs/include/SDL2/SDL_log.h
+ C:/MinGW_libs/include/SDL2/SDL_main.h
+ C:/MinGW_libs/include/SDL2/SDL_messagebox.h
+ C:/MinGW_libs/include/SDL2/SDL_metal.h
+ C:/MinGW_libs/include/SDL2/SDL_mouse.h
+ C:/MinGW_libs/include/SDL2/SDL_mutex.h
+ C:/MinGW_libs/include/SDL2/SDL_pixels.h
+ C:/MinGW_libs/include/SDL2/SDL_platform.h
+ C:/MinGW_libs/include/SDL2/SDL_power.h
+ C:/MinGW_libs/include/SDL2/SDL_quit.h
+ C:/MinGW_libs/include/SDL2/SDL_rect.h
+ C:/MinGW_libs/include/SDL2/SDL_render.h
+ C:/MinGW_libs/include/SDL2/SDL_rwops.h
+ C:/MinGW_libs/include/SDL2/SDL_scancode.h
+ C:/MinGW_libs/include/SDL2/SDL_sensor.h
+ C:/MinGW_libs/include/SDL2/SDL_shape.h
+ C:/MinGW_libs/include/SDL2/SDL_stdinc.h
+ C:/MinGW_libs/include/SDL2/SDL_surface.h
+ C:/MinGW_libs/include/SDL2/SDL_system.h
+ C:/MinGW_libs/include/SDL2/SDL_thread.h
+ C:/MinGW_libs/include/SDL2/SDL_timer.h
+ C:/MinGW_libs/include/SDL2/SDL_touch.h
+ C:/MinGW_libs/include/SDL2/SDL_version.h
+ C:/MinGW_libs/include/SDL2/SDL_video.h
+ C:/MinGW_libs/include/SDL2/begin_code.h
+ C:/MinGW_libs/include/SDL2/close_code.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/constants.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.cpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
+CMakeFiles/sdl_test.dir/main.cpp.obj
+ C:/MinGW_libs/include/SDL2/SDL.h
+ C:/MinGW_libs/include/SDL2/SDL_assert.h
+ C:/MinGW_libs/include/SDL2/SDL_atomic.h
+ C:/MinGW_libs/include/SDL2/SDL_audio.h
+ C:/MinGW_libs/include/SDL2/SDL_blendmode.h
+ C:/MinGW_libs/include/SDL2/SDL_clipboard.h
+ C:/MinGW_libs/include/SDL2/SDL_config.h
+ C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h
+ C:/MinGW_libs/include/SDL2/SDL_endian.h
+ C:/MinGW_libs/include/SDL2/SDL_error.h
+ C:/MinGW_libs/include/SDL2/SDL_events.h
+ C:/MinGW_libs/include/SDL2/SDL_filesystem.h
+ C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h
+ C:/MinGW_libs/include/SDL2/SDL_gesture.h
+ C:/MinGW_libs/include/SDL2/SDL_haptic.h
+ C:/MinGW_libs/include/SDL2/SDL_hints.h
+ C:/MinGW_libs/include/SDL2/SDL_joystick.h
+ C:/MinGW_libs/include/SDL2/SDL_keyboard.h
+ C:/MinGW_libs/include/SDL2/SDL_keycode.h
+ C:/MinGW_libs/include/SDL2/SDL_loadso.h
+ C:/MinGW_libs/include/SDL2/SDL_log.h
+ C:/MinGW_libs/include/SDL2/SDL_main.h
+ C:/MinGW_libs/include/SDL2/SDL_messagebox.h
+ C:/MinGW_libs/include/SDL2/SDL_metal.h
+ C:/MinGW_libs/include/SDL2/SDL_mouse.h
+ C:/MinGW_libs/include/SDL2/SDL_mutex.h
+ C:/MinGW_libs/include/SDL2/SDL_pixels.h
+ C:/MinGW_libs/include/SDL2/SDL_platform.h
+ C:/MinGW_libs/include/SDL2/SDL_power.h
+ C:/MinGW_libs/include/SDL2/SDL_quit.h
+ C:/MinGW_libs/include/SDL2/SDL_rect.h
+ C:/MinGW_libs/include/SDL2/SDL_render.h
+ C:/MinGW_libs/include/SDL2/SDL_rwops.h
+ C:/MinGW_libs/include/SDL2/SDL_scancode.h
+ C:/MinGW_libs/include/SDL2/SDL_sensor.h
+ C:/MinGW_libs/include/SDL2/SDL_shape.h
+ C:/MinGW_libs/include/SDL2/SDL_stdinc.h
+ C:/MinGW_libs/include/SDL2/SDL_surface.h
+ C:/MinGW_libs/include/SDL2/SDL_system.h
+ C:/MinGW_libs/include/SDL2/SDL_thread.h
+ C:/MinGW_libs/include/SDL2/SDL_timer.h
+ C:/MinGW_libs/include/SDL2/SDL_touch.h
+ C:/MinGW_libs/include/SDL2/SDL_version.h
+ C:/MinGW_libs/include/SDL2/SDL_video.h
+ C:/MinGW_libs/include/SDL2/begin_code.h
+ C:/MinGW_libs/include/SDL2/close_code.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/commands/commands.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/action.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/engine.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/evaluator.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/generator.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/performer.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ai/tactic.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/entity.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/ground.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/gst.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/load.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/menu.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/player.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/playercontrol.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tech.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/tile.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/game/view.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/cam.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/graphics/graphics.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/main.cpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/umath/vec2.h
+CMakeFiles/sdl_test.dir/timing/timing.cpp.obj
+ C:/MinGW_libs/include/SDL2/SDL.h
+ C:/MinGW_libs/include/SDL2/SDL_assert.h
+ C:/MinGW_libs/include/SDL2/SDL_atomic.h
+ C:/MinGW_libs/include/SDL2/SDL_audio.h
+ C:/MinGW_libs/include/SDL2/SDL_blendmode.h
+ C:/MinGW_libs/include/SDL2/SDL_clipboard.h
+ C:/MinGW_libs/include/SDL2/SDL_config.h
+ C:/MinGW_libs/include/SDL2/SDL_cpuinfo.h
+ C:/MinGW_libs/include/SDL2/SDL_endian.h
+ C:/MinGW_libs/include/SDL2/SDL_error.h
+ C:/MinGW_libs/include/SDL2/SDL_events.h
+ C:/MinGW_libs/include/SDL2/SDL_filesystem.h
+ C:/MinGW_libs/include/SDL2/SDL_gamecontroller.h
+ C:/MinGW_libs/include/SDL2/SDL_gesture.h
+ C:/MinGW_libs/include/SDL2/SDL_haptic.h
+ C:/MinGW_libs/include/SDL2/SDL_hints.h
+ C:/MinGW_libs/include/SDL2/SDL_joystick.h
+ C:/MinGW_libs/include/SDL2/SDL_keyboard.h
+ C:/MinGW_libs/include/SDL2/SDL_keycode.h
+ C:/MinGW_libs/include/SDL2/SDL_loadso.h
+ C:/MinGW_libs/include/SDL2/SDL_log.h
+ C:/MinGW_libs/include/SDL2/SDL_main.h
+ C:/MinGW_libs/include/SDL2/SDL_messagebox.h
+ C:/MinGW_libs/include/SDL2/SDL_metal.h
+ C:/MinGW_libs/include/SDL2/SDL_mouse.h
+ C:/MinGW_libs/include/SDL2/SDL_mutex.h
+ C:/MinGW_libs/include/SDL2/SDL_pixels.h
+ C:/MinGW_libs/include/SDL2/SDL_platform.h
+ C:/MinGW_libs/include/SDL2/SDL_power.h
+ C:/MinGW_libs/include/SDL2/SDL_quit.h
+ C:/MinGW_libs/include/SDL2/SDL_rect.h
+ C:/MinGW_libs/include/SDL2/SDL_render.h
+ C:/MinGW_libs/include/SDL2/SDL_rwops.h
+ C:/MinGW_libs/include/SDL2/SDL_scancode.h
+ C:/MinGW_libs/include/SDL2/SDL_sensor.h
+ C:/MinGW_libs/include/SDL2/SDL_shape.h
+ C:/MinGW_libs/include/SDL2/SDL_stdinc.h
+ C:/MinGW_libs/include/SDL2/SDL_surface.h
+ C:/MinGW_libs/include/SDL2/SDL_system.h
+ C:/MinGW_libs/include/SDL2/SDL_thread.h
+ C:/MinGW_libs/include/SDL2/SDL_timer.h
+ C:/MinGW_libs/include/SDL2/SDL_touch.h
+ C:/MinGW_libs/include/SDL2/SDL_version.h
+ C:/MinGW_libs/include/SDL2/SDL_video.h
+ C:/MinGW_libs/include/SDL2/begin_code.h
+ C:/MinGW_libs/include/SDL2/close_code.h
+ C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.cpp
+ C:/Users/jaksk/Desktop/dev/_cpp/age/timing/timing.h