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authorjacopograndi <jak.sk8@hotmail.it>2021-08-29 13:57:41 +0200
committerjacopograndi <jak.sk8@hotmail.it>2021-08-29 13:57:41 +0200
commitace5c3f3093c50ff7fa6f8b281a377e3788abbd5 (patch)
tree8a52803dc2b777822e9b1cab148bec8798bfeadf /CMakeFiles/sdl_test.dir/depend.make
parenta8bcacc95045102e67f2feabbdddf79535837554 (diff)
adding techs
Diffstat (limited to 'CMakeFiles/sdl_test.dir/depend.make')
-rw-r--r--CMakeFiles/sdl_test.dir/depend.make23
1 files changed, 22 insertions, 1 deletions
diff --git a/CMakeFiles/sdl_test.dir/depend.make b/CMakeFiles/sdl_test.dir/depend.make
index 0a5b3cd..0a246e4 100644
--- a/CMakeFiles/sdl_test.dir/depend.make
+++ b/CMakeFiles/sdl_test.dir/depend.make
@@ -59,6 +59,7 @@ CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/ground.cpp
CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/ground.h
CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/gst.h
CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/player.h
+CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/tech.h
CMakeFiles/sdl_test.dir/game/ground.cpp.obj: game/tile.h
CMakeFiles/sdl_test.dir/game/ground.cpp.obj: umath/vec2.h
@@ -67,9 +68,21 @@ CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/ground.h
CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/gst.cpp
CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/gst.h
CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/player.h
+CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/tech.h
CMakeFiles/sdl_test.dir/game/gst.cpp.obj: game/tile.h
CMakeFiles/sdl_test.dir/game/gst.cpp.obj: umath/vec2.h
+CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/entity.h
+CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/ground.h
+CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/gst.h
+CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/load.cpp
+CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/load.h
+CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/nlohmann/json.hpp
+CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/player.h
+CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/tech.h
+CMakeFiles/sdl_test.dir/game/load.cpp.obj: game/tile.h
+CMakeFiles/sdl_test.dir/game/load.cpp.obj: umath/vec2.h
+
CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/menu.cpp
CMakeFiles/sdl_test.dir/game/menu.cpp.obj: game/menu.h
CMakeFiles/sdl_test.dir/game/menu.cpp.obj: umath/vec2.h
@@ -81,10 +94,15 @@ CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/menu.h
CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/player.h
CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/playercontrol.cpp
CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/playercontrol.h
+CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/tech.h
CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/tile.h
CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: game/view.h
CMakeFiles/sdl_test.dir/game/playercontrol.cpp.obj: umath/vec2.h
+CMakeFiles/sdl_test.dir/game/tech.cpp.obj: game/tech.cpp
+CMakeFiles/sdl_test.dir/game/tech.cpp.obj: game/tech.h
+CMakeFiles/sdl_test.dir/game/tech.cpp.obj: umath/vec2.h
+
CMakeFiles/sdl_test.dir/game/tile.cpp.obj: game/tile.cpp
CMakeFiles/sdl_test.dir/game/tile.cpp.obj: game/tile.h
CMakeFiles/sdl_test.dir/game/tile.cpp.obj: umath/vec2.h
@@ -94,6 +112,7 @@ CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/ground.h
CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/gst.h
CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/menu.h
CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/player.h
+CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/tech.h
CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/tile.h
CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/view.cpp
CMakeFiles/sdl_test.dir/game/view.cpp.obj: game/view.h
@@ -150,6 +169,7 @@ CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/ground.h
CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/gst.h
CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/menu.h
CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/player.h
+CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/tech.h
CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/tile.h
CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: game/view.h
CMakeFiles/sdl_test.dir/graphics/graphics.cpp.obj: graphics/cam.h
@@ -207,15 +227,16 @@ CMakeFiles/sdl_test.dir/main.cpp.obj: commands/commands.h
CMakeFiles/sdl_test.dir/main.cpp.obj: game/entity.h
CMakeFiles/sdl_test.dir/main.cpp.obj: game/ground.h
CMakeFiles/sdl_test.dir/main.cpp.obj: game/gst.h
+CMakeFiles/sdl_test.dir/main.cpp.obj: game/load.h
CMakeFiles/sdl_test.dir/main.cpp.obj: game/menu.h
CMakeFiles/sdl_test.dir/main.cpp.obj: game/player.h
CMakeFiles/sdl_test.dir/main.cpp.obj: game/playercontrol.h
+CMakeFiles/sdl_test.dir/main.cpp.obj: game/tech.h
CMakeFiles/sdl_test.dir/main.cpp.obj: game/tile.h
CMakeFiles/sdl_test.dir/main.cpp.obj: game/view.h
CMakeFiles/sdl_test.dir/main.cpp.obj: graphics/cam.h
CMakeFiles/sdl_test.dir/main.cpp.obj: graphics/graphics.h
CMakeFiles/sdl_test.dir/main.cpp.obj: main.cpp
-CMakeFiles/sdl_test.dir/main.cpp.obj: nlohmann/json.hpp
CMakeFiles/sdl_test.dir/main.cpp.obj: timing/timing.h
CMakeFiles/sdl_test.dir/main.cpp.obj: umath/vec2.h