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author | jacopograndi <48675416+jacopograndi@users.noreply.github.com> | 2022-01-04 17:41:16 +0000 |
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committer | GitHub <noreply@github.com> | 2022-01-04 17:41:16 +0000 |
commit | d7ab3a46f3e587c36c62a39127b66a0550ee9afa (patch) | |
tree | e68f7a7c68f27b9650e464809b2f113094dec230 /README.md | |
parent | 81351bc1c82964f2145a9d15ee730b2b15927ac7 (diff) |
Update README.md
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 7 |
1 files changed, 6 insertions, 1 deletions
@@ -1,11 +1,16 @@ # Age -reimplementation of Age of Empires DS in c++ +Reimplementation of Age of Empires DS in C++11 ![](https://github.com/jacopograndi/age/blob/main/age_attack.png?raw=true) + +The game is a recreation of the classic nintendo DS game [Age of Empires - Age of Kings](https://en.wikipedia.org/wiki/Age_of_Empires:_The_Age_of_Kings). +This game is a turn based strategy game that mimics the design of Age of Empires for pc. + ![](https://github.com/jacopograndi/age/blob/main/age_tech.png?raw=true) The game features: * Almost complete game mechanics and content (all units except heroes, all abilities except heal, convert and repair) +* Menus implemented with a state machine using lambdas * Bruteforce minmaxer AI * Local hotseat multiplayer * CMake build support |