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authorjacopograndi <jak.sk8@hotmail.it>2021-09-05 22:36:13 +0200
committerjacopograndi <jak.sk8@hotmail.it>2021-09-05 22:36:13 +0200
commit728abda9dc6fc8e65c7c0e0240a2e7d61a43a583 (patch)
tree545187ed3d634792af1082ce021665d3ef4934fc /game/gst.cpp
parentc298eb988874bc2cf3adb39c2532419ec76a24bc (diff)
tech tostring, all sprites, heal and convert
Diffstat (limited to 'game/gst.cpp')
-rw-r--r--game/gst.cpp63
1 files changed, 51 insertions, 12 deletions
diff --git a/game/gst.cpp b/game/gst.cpp
index 3c0c1de..886dcc7 100644
--- a/game/gst.cpp
+++ b/game/gst.cpp
@@ -43,6 +43,8 @@ Entity& Gst::get_at (int x, int y) {
std::vector<float> Gst::get_cost (EntityInfo *info, Player &player) {
std::vector<float> cost = info->cost;
+
+ std::cout << "cost : " << player.tech_lookup.id(info->id).cost[0] << " " << player.tech_lookup.id(info->id).cost[1] << "\n";
for (int i=0; i<info->cost.size(); i++) {
cost[i] *= 1+player.tech_lookup.id(info->id).cost[i];
cost[i] += player.tech_lookup.id(info->id).cost_abs[i];
@@ -289,6 +291,29 @@ int Gst::get_range (Entity &ent) {
return range;
}
+
+void Gst::heal (Entity &atk, Entity &def) {
+ Player &player = get_player(atk.owner);
+ float amt = 20;
+ if (atk.info->level == 3) { amt += 10; } // improved heal
+ if (player.has_tech(52)) { amt += 10; } // tech illumination
+ def.hp = clamp_hp(def.hp + amt);
+}
+
+void Gst::convert (Entity &atk, Entity &def) {
+ Player &player = get_player(atk.owner);
+ float amt = 0.20f;
+ if (player.has_tech(53)) { amt += 0.10f; } // tech faith
+ // caution, randomness
+ std::uniform_real_distribution<float> odds(0, 1);
+ float value = odds(engine);
+ std::cout << value << " / " << amt << " odds\n";
+ if (value < amt) {
+ def.owner = atk.owner;
+ }
+}
+
+
std::vector<int> Gst::get_possible_trains (Entity &ent) {
Player &player = get_player(ent.owner);
auto &cls = ent.info->train_class;
@@ -309,13 +334,14 @@ std::vector<int> Gst::get_possible_trains (Entity &ent) {
for (int i=0; i<3; i++) trains.push_back(candidates[i]);
return trains;
}
-
+
for (int id : ent.info->train_id) {
- if (get_info(id)->level > player.level) {
- trains.push_back(id);
- }
+ auto info = get_info(id);
+ if (info->level > player.level) continue;
+ if (info->level < player.level && info->upgrade != -1) continue;
+ trains.push_back(id);
}
-
+ /*
// get all train class ids, highest upgrade level
for (EntityInfo &info : infos) {
if (info.id == 0) continue; // villager only in train_id
@@ -323,12 +349,12 @@ std::vector<int> Gst::get_possible_trains (Entity &ent) {
if (info.level < player.level && info.upgrade != -1) continue;
if (std::find(cls.begin(), cls.end(), info.ent_class) != cls.end()) {
if (std::find(trains.begin(), trains.end(), info.id)
- == trains.end())
+ != trains.end())
{
trains.push_back(info.id);
}
}
- }
+ }*/
return trains;
}
@@ -358,6 +384,19 @@ bool Gst::check_req_build(Entity &ent, EntityInfo *info) {
}
if (!adj) return false;
}
+ for (int id : info->diagonal) {
+ bool diag = false;
+ for (Entity &e : entities) {
+ if (e.info->id == id && ent.owner == e.owner) {
+ int dx = abs(e.x-ent.x), dy = abs(e.y-ent.y);
+ int dist = dx + dy;
+ if (dx == 1 && dy == 1) {
+ diag = true;
+ }
+ }
+ }
+ if (!diag) return false;
+ }
if (info->id == 100) {
for (Resource &r : ground.resources) {
if (r.pos == ground.at(ent.x, ent.y)) {
@@ -511,8 +550,10 @@ void Gst::update_tech_lookup (Player &player) {
for (int i : player.techs) {
Tech *tech = get_tech(i);
std::vector<int> ids { };
+ bool noaff = true;
if (tech->bonus.aff_id.size() > 0) {
ids = tech->bonus.aff_id;
+ noaff = false;
} else {
if (tech->bonus.aff_level != -1) {
for (EntityInfo info : infos) {
@@ -520,6 +561,7 @@ void Gst::update_tech_lookup (Player &player) {
ids.push_back(info.id);
}
}
+ noaff = false;
}
if (tech->bonus.aff_class.size() > 0) {
for (EntityInfo info : infos) {
@@ -530,13 +572,10 @@ void Gst::update_tech_lookup (Player &player) {
ids.push_back(info.id);
}
}
- }
- if (tech->bonus.aff_all == 1) {
- for (EntityInfo info : infos) {
- ids.push_back(info.id);
- }
+ noaff = false;
}
}
+ if (noaff) { for (auto info : infos) ids.push_back(info.id); }
for (int id : ids) {
player.tech_lookup.map_id[id] =
player.tech_lookup.map_id[id] + tech->bonus;