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authorjacopograndi <jacopo.grandi@outlook.it>2022-01-04 18:36:24 +0100
committerjacopograndi <jacopo.grandi@outlook.it>2022-01-04 18:36:24 +0100
commit87fdac7918d776a4c11b3880eef64b09b334aa1c (patch)
treee75456587f3a5697d093240b739d8cc5c1025829 /game
parent9ab3c2b88edf48f6e215d940a43dc75fad7a977b (diff)
linux build config and imgs
Diffstat (limited to 'game')
-rw-r--r--game/playercontrol.cpp37
-rw-r--r--game/playercontrol.h10
2 files changed, 24 insertions, 23 deletions
diff --git a/game/playercontrol.cpp b/game/playercontrol.cpp
index dad5b2a..9d854ef 100644
--- a/game/playercontrol.cpp
+++ b/game/playercontrol.cpp
@@ -67,7 +67,7 @@ void open_unit_menu (Gst &gst, View &view, Fsm &fsm, int p) {
Player_control::Player_control () {
fsm.arcs.emplace_back(
- select, sel_ground, -1,
+ sel, sel_ground, -1,
[](Gst &gst, View &view, Fsm &fsm, int p) {
view.selected_ground = p;
std::cout << "selected ground " << p << "\n";
@@ -91,7 +91,7 @@ Player_control::Player_control () {
view.selected_ground = -1;
gst.end_day();
std::cout << "end day " << p << "\n";
- return select;
+ return sel;
}
);
fsm.arcs.emplace_back(
@@ -99,7 +99,7 @@ Player_control::Player_control () {
[](Gst &gst, View &view, Fsm &fsm, int p) {
view.menu_day.close();
view.selected_ground = -1;
- return select;
+ return sel;
}
);
fsm.arcs.emplace_back(
@@ -133,7 +133,7 @@ Player_control::Player_control () {
view.menu_tech.close();
view.selected_ground = -1;
std::cout << "selected tech " << p << "\n";
- return select;
+ return sel;
}
);
fsm.arcs.emplace_back(
@@ -141,11 +141,11 @@ Player_control::Player_control () {
[](Gst &gst, View &view, Fsm &fsm, int p) {
view.menu_tech.close();
view.selected_ground = -1;
- return select;
+ return sel;
}
);
fsm.arcs.emplace_back(
- select, sel_unit, -1,
+ sel, sel_unit, -1,
[](Gst &gst, View &view, Fsm &fsm, int p) {
view.selected_entity = p;
open_unit_menu(gst, view, fsm, p);
@@ -158,7 +158,7 @@ Player_control::Player_control () {
[](Gst &gst, View &view, Fsm &fsm, int p) {
view.selected_entity = -1;
view.menu_unit.close();
- return select;
+ return sel;
}
);
fsm.arcs.emplace_back(
@@ -202,7 +202,7 @@ Player_control::Player_control () {
Player &player = gst.players[gst.turn];
player.pay(cost);
view.selected_entity = -1;
- return select;
+ return sel;
}
);
fsm.arcs.emplace_back(
@@ -239,7 +239,7 @@ Player_control::Player_control () {
Player &player = gst.players[gst.turn];
player.pay(gst.get_cost(entb.info, player));
view.selected_entity = -1;
- return select;
+ return sel;
}
);
fsm.arcs.emplace_back(
@@ -288,7 +288,7 @@ Player_control::Player_control () {
gst.battle(atk, def);
view.attacks.clear();
view.selected_entity = -1;
- return select;
+ return sel;
}
);
fsm.arcs.emplace_back(
@@ -313,6 +313,7 @@ Player_control::Player_control () {
return menu_trade;
}
);
+ /*
fsm.arcs.emplace_back(
menu_trade, opt, -1,
[](Gst &gst, View &view, Fsm &fsm, int p) {
@@ -327,7 +328,7 @@ Player_control::Player_control () {
gst.entities[view.selected_entity].done = true;
view.selected_entity = -1;
std::cout << "done trading " << p << "\n";
- return select;
+ return sel;
}
);
fsm.arcs.emplace_back(
@@ -355,7 +356,7 @@ Player_control::Player_control () {
gst.entities[view.selected_entity].done = true;
view.selected_entity = -1;
std::cout << "aged up " << p << "\n";
- return select;
+ return sel;
}
);
fsm.arcs.emplace_back(
@@ -364,7 +365,7 @@ Player_control::Player_control () {
view.menu_age_up.close();
view.selected_entity = -1;
std::cout << "closed ageup " << p << "\n";
- return select;
+ return sel;
}
);
fsm.arcs.emplace_back(
@@ -391,7 +392,7 @@ Player_control::Player_control () {
gst.heal(atk, def);
view.heals.clear();
view.selected_entity = -1;
- return select;
+ return sel;
}
);
fsm.arcs.emplace_back(
@@ -418,7 +419,7 @@ Player_control::Player_control () {
gst.convert(atk, def);
view.converts.clear();
view.selected_entity = -1;
- return select;
+ return sel;
}
);
fsm.arcs.emplace_back(
@@ -428,9 +429,9 @@ Player_control::Player_control () {
gst.entities[view.selected_entity].done = true;
view.selected_entity = -1;
std::cout << "done " << p << "\n";
- return select;
+ return sel;
}
- );
+ ); */
}
void Player_control::process (Gst &gst, View &view) {
@@ -446,4 +447,4 @@ void Player_control::process (Gst &gst, View &view) {
if (view.opt != -1) {
fsm.transition(gst, view, fsm, opt, view.opt);
}
-} \ No newline at end of file
+}
diff --git a/game/playercontrol.h b/game/playercontrol.h
index d6b1fd7..bfcbb97 100644
--- a/game/playercontrol.h
+++ b/game/playercontrol.h
@@ -8,9 +8,8 @@
#include <vector>
#include <functional>
-
enum pc_state {
- select,
+ sel,
move,
attack,
train,
@@ -46,6 +45,7 @@ enum pc_action {
};
+
class Fsm;
using lambda = std::function<pc_state(Gst&, View&, Fsm&, int p)>;
@@ -58,12 +58,12 @@ class Arc {
pc_action act;
int p;
- lambda f;
+ lambda f;
};
class Fsm {
public:
- Fsm() { state = select; }
+ Fsm() { state = sel; }
void transition (Gst &gst, View &view, Fsm &fsm, pc_action act, int p) {
std::cout << "> transitioning from " << state << " with " << act << std::endl;
@@ -89,4 +89,4 @@ class Player_control {
Fsm fsm;
};
-#endif \ No newline at end of file
+#endif