diff options
author | jacopograndi <jacopo.grandi@outlook.it> | 2022-01-04 13:35:02 +0100 |
---|---|---|
committer | jacopograndi <jacopo.grandi@outlook.it> | 2022-01-04 13:35:02 +0100 |
commit | bb16c32bde58cba70e4877aa2d3ebd04332eb575 (patch) | |
tree | de3d82cca043c26cbaa64837a3b2c18efc6ddb64 /graphics/graphics.h | |
parent | 411d2f6d6a6e5370d33f0f54b2f2de7147a9d977 (diff) |
linux compile and imgs
Diffstat (limited to 'graphics/graphics.h')
-rw-r--r-- | graphics/graphics.h | 156 |
1 files changed, 78 insertions, 78 deletions
diff --git a/graphics/graphics.h b/graphics/graphics.h index af8630a..a5b5eee 100644 --- a/graphics/graphics.h +++ b/graphics/graphics.h @@ -1,79 +1,79 @@ -#ifndef GRAPHICS_H -#define GRAPHICS_H - -#include <vector> -#include <string> - -#define SDL_MAIN_HANDLED -#include <SDL2/SDL.h> - -#include "../game/gst.h" -#include "../game/view.h" -#include "cam.h" - -#include <string> - - -class Graphics_sdl_text { - public: - Graphics_sdl_text(); - int get_width (std::string str); - void render_text (std::string str, vec2 off); - void render_text (std::string str, vec2 off, int r, int g, int b); - SDL_Renderer* gRenderer; - SDL_Texture *tex; - int char_width[128]; -}; - - -class Graphics_sdl { - public: - Graphics_sdl (int resx, int resy); - ~Graphics_sdl (); - SDL_Renderer* get_renderer (); - void load_sheet (); - void present (); - void change_res (int resx, int resy) { - SDL_SetWindowSize(window, resx, resy); - } - void render_sprite ( - int x, int y, int w, int h, - int u, int v, int s, int t); - void render_rect ( - int r, int g, int b, int a, - int x, int y, int w, int h); - void render_sprite ( - int x, int y, int w, int h, - int u, int v, int s, int t, - int r, int g, int b); - - Graphics_sdl_text txt; - - private: - SDL_Window* window = NULL; - SDL_Surface* screenSurface = NULL; - SDL_Renderer* rend = NULL; - SDL_Texture* txsprites = NULL; -}; - - -class Graphics { - public: - Graphics (int resx, int resy) - : resx(resx), resy(resy), backend(resx, resy) {} - ~Graphics (); - - Graphics_sdl backend; - - int resx, resy; - Cam cam; - - void render (Gst &gst, View &view); - void present (); - void change_res (int x, int y) { - resx = x; resy = y; - backend.change_res(x, y); - } -}; - +#ifndef GRAPHICS_H
+#define GRAPHICS_H
+
+#include <vector>
+#include <string>
+
+#define SDL_MAIN_HANDLED
+#include <SDL2/SDL.h>
+
+#include "../game/gst.h"
+#include "../game/view.h"
+#include "cam.h"
+
+#include <string>
+
+
+class Graphics_sdl_text {
+ public:
+ Graphics_sdl_text();
+ int get_width (std::string str);
+ void render_text (std::string str, vec2 off);
+ void render_text (std::string str, vec2 off, int r, int g, int b);
+ SDL_Renderer* gRenderer;
+ SDL_Texture *tex;
+ int char_width[128];
+};
+
+
+class Graphics_sdl {
+ public:
+ Graphics_sdl (int resx, int resy);
+ ~Graphics_sdl ();
+ SDL_Renderer* get_renderer ();
+ void load_sheet ();
+ void present ();
+ void change_res (int resx, int resy) {
+ SDL_SetWindowSize(window, resx, resy);
+ }
+ void render_sprite (
+ int x, int y, int w, int h,
+ int u, int v, int s, int t);
+ void render_rect (
+ int r, int g, int b, int a,
+ int x, int y, int w, int h);
+ void render_sprite (
+ int x, int y, int w, int h,
+ int u, int v, int s, int t,
+ int r, int g, int b);
+
+ Graphics_sdl_text txt;
+
+ private:
+ SDL_Window* window = NULL;
+ SDL_Surface* screenSurface = NULL;
+ SDL_Renderer* rend = NULL;
+ SDL_Texture* txsprites = NULL;
+};
+
+
+class Graphics {
+ public:
+ Graphics (int resx, int resy)
+ : resx(resx), resy(resy), backend(resx, resy) {}
+ ~Graphics ();
+
+ Graphics_sdl backend;
+
+ int resx, resy;
+ Cam cam;
+
+ void render (Gst &gst, View &view);
+ void present ();
+ void change_res (int x, int y) {
+ resx = x; resy = y;
+ backend.change_res(x, y);
+ }
+};
+
#endif
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