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#ifndef GRAPHICS_H
#define GRAPHICS_H
#include <vector>
#include <string>
#define SDL_MAIN_HANDLED
#include <SDL2/SDL.h>
#include "../game/gst.h"
#include "../game/view.h"
#include "cam.h"
#include <string>
class Graphics_sdl_text {
public:
Graphics_sdl_text();
int get_width (std::string str);
void render_text (std::string str, vec2 off);
void render_text (std::string str, vec2 off, int r, int g, int b);
SDL_Renderer* gRenderer;
SDL_Texture *tex;
int char_width[128];
};
class Graphics_sdl {
public:
Graphics_sdl (int resx, int resy);
~Graphics_sdl ();
SDL_Renderer* get_renderer ();
void load_sheet ();
void present ();
void change_res (int resx, int resy) {
SDL_SetWindowSize(window, resx, resy);
}
void render_sprite (
int x, int y, int w, int h,
int u, int v, int s, int t);
void render_rect (
int r, int g, int b, int a,
int x, int y, int w, int h);
void render_sprite (
int x, int y, int w, int h,
int u, int v, int s, int t,
int r, int g, int b);
Graphics_sdl_text txt;
private:
SDL_Window* window = NULL;
SDL_Surface* screenSurface = NULL;
SDL_Renderer* rend = NULL;
SDL_Texture* txsprites = NULL;
};
class Graphics {
public:
Graphics (int resx, int resy)
: resx(resx), resy(resy), backend(resx, resy) {}
~Graphics ();
Graphics_sdl backend;
int resx, resy;
Cam cam;
void render (Gst &gst, View &view);
void present ();
void change_res (int x, int y) {
resx = x; resy = y;
backend.change_res(x, y);
}
};
#endif
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