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Diffstat (limited to 'build/abilities.txt')
-rw-r--r-- | build/abilities.txt | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/build/abilities.txt b/build/abilities.txt index 1f81a35..411dd58 100644 --- a/build/abilities.txt +++ b/build/abilities.txt @@ -1,33 +1,33 @@ -> Combat Order -Anti-Cavalry - When fighting cavalry, gets 83% ATK and DEF bonus and "First Strike." -Skirmish - Gains First Strike against all units with a range of 1. -First Strike - Always strike first, even when defending (unless fighting another First Strike unit). -Rapid Fire - When attacking, gets additional attack after opponent's counter-attack. - -> Attack targets filter -Units Only - May not attack buildings. -Buildings Only - May only attack buildings. -No Counter - May not counterattack when attacked. -No Move & Attack - May not attack in the turn that it moves. - -> Battle bonuses -Causes Fear - Opponents always suffer -25% ATK and DEF. -Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge" -Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge" -Scares Horses - +33% ATK and DEF when fighting horse units. -Woodsman - +33% ATK and DEF when fighting in the forest. -Volley - When health greater than 50% +33% ATK. -Frenzy - Attack and counterattack at full health (100) until completely dead. -Zeal - Automatically heals 20 Health after any battle against another unit (but not buildings) - -> Movement discounts -Scout - Mountains, forests, hills, and swamps only cost 2 move points. - -> Activated Abilities -Convert - May attempt to convert enemy units. -Heal - May heal units; 20% per use (increased by certain techs) - -> Veteran -Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6. - +> Combat Order
+Anti-Cavalry - When fighting cavalry, gets 83% ATK and DEF bonus and "First Strike."
+Skirmish - Gains First Strike against all units with a range of 1.
+First Strike - Always strike first, even when defending (unless fighting another First Strike unit).
+Rapid Fire - When attacking, gets additional attack after opponent's counter-attack.
+
+> Attack targets filter
+Units Only - May not attack buildings.
+Buildings Only - May only attack buildings.
+No Counter - May not counterattack when attacked.
+No Move & Attack - May not attack in the turn that it moves.
+
+> Battle bonuses
+Causes Fear - Opponents always suffer -25% ATK and DEF.
+Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge"
+Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge"
+Scares Horses - +33% ATK and DEF when fighting horse units.
+Woodsman - +33% ATK and DEF when fighting in the forest.
+Volley - When health greater than 50% +33% ATK.
+Frenzy - Attack and counterattack at full health (100) until completely dead.
+Zeal - Automatically heals 20 Health after any battle against another unit (but not buildings)
+
+> Movement discounts
+Scout - Mountains, forests, hills, and swamps only cost 2 move points.
+
+> Activated Abilities
+Convert - May attempt to convert enemy units.
+Heal - May heal units; 20% per use (increased by certain techs)
+
+> Veteran
+Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6.
+
Hero Powers - Has Hero Powers (see section 2.1 - Heroes)
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