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authorjacopograndi <jacopo.grandi@outlook.it>2022-01-04 13:35:02 +0100
committerjacopograndi <jacopo.grandi@outlook.it>2022-01-04 13:35:02 +0100
commitbb16c32bde58cba70e4877aa2d3ebd04332eb575 (patch)
treede3d82cca043c26cbaa64837a3b2c18efc6ddb64 /build/abilities.txt
parent411d2f6d6a6e5370d33f0f54b2f2de7147a9d977 (diff)
linux compile and imgs
Diffstat (limited to 'build/abilities.txt')
-rw-r--r--build/abilities.txt64
1 files changed, 32 insertions, 32 deletions
diff --git a/build/abilities.txt b/build/abilities.txt
index 1f81a35..411dd58 100644
--- a/build/abilities.txt
+++ b/build/abilities.txt
@@ -1,33 +1,33 @@
-> Combat Order
-Anti-Cavalry - When fighting cavalry, gets 83% ATK and DEF bonus and "First Strike."
-Skirmish - Gains First Strike against all units with a range of 1.
-First Strike - Always strike first, even when defending (unless fighting another First Strike unit).
-Rapid Fire - When attacking, gets additional attack after opponent's counter-attack.
-
-> Attack targets filter
-Units Only - May not attack buildings.
-Buildings Only - May only attack buildings.
-No Counter - May not counterattack when attacked.
-No Move & Attack - May not attack in the turn that it moves.
-
-> Battle bonuses
-Causes Fear - Opponents always suffer -25% ATK and DEF.
-Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge"
-Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge"
-Scares Horses - +33% ATK and DEF when fighting horse units.
-Woodsman - +33% ATK and DEF when fighting in the forest.
-Volley - When health greater than 50% +33% ATK.
-Frenzy - Attack and counterattack at full health (100) until completely dead.
-Zeal - Automatically heals 20 Health after any battle against another unit (but not buildings)
-
-> Movement discounts
-Scout - Mountains, forests, hills, and swamps only cost 2 move points.
-
-> Activated Abilities
-Convert - May attempt to convert enemy units.
-Heal - May heal units; 20% per use (increased by certain techs)
-
-> Veteran
-Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6.
-
+> Combat Order
+Anti-Cavalry - When fighting cavalry, gets 83% ATK and DEF bonus and "First Strike."
+Skirmish - Gains First Strike against all units with a range of 1.
+First Strike - Always strike first, even when defending (unless fighting another First Strike unit).
+Rapid Fire - When attacking, gets additional attack after opponent's counter-attack.
+
+> Attack targets filter
+Units Only - May not attack buildings.
+Buildings Only - May only attack buildings.
+No Counter - May not counterattack when attacked.
+No Move & Attack - May not attack in the turn that it moves.
+
+> Battle bonuses
+Causes Fear - Opponents always suffer -25% ATK and DEF.
+Desert Charge - Gain +33% ATK when attacking units on Desert that don't have "Desert Charge"
+Plains Charge - Gains +33% ATK when attacking units on Plains that don't have "Plains Charge"
+Scares Horses - +33% ATK and DEF when fighting horse units.
+Woodsman - +33% ATK and DEF when fighting in the forest.
+Volley - When health greater than 50% +33% ATK.
+Frenzy - Attack and counterattack at full health (100) until completely dead.
+Zeal - Automatically heals 20 Health after any battle against another unit (but not buildings)
+
+> Movement discounts
+Scout - Mountains, forests, hills, and swamps only cost 2 move points.
+
+> Activated Abilities
+Convert - May attempt to convert enemy units.
+Heal - May heal units; 20% per use (increased by certain techs)
+
+> Veteran
+Seasoned Veteran - Achieves Veteran Status more quickly: 2 battles, 4, and 6.
+
Hero Powers - Has Hero Powers (see section 2.1 - Heroes) \ No newline at end of file