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-rw-r--r--graphics/cam.h26
-rw-r--r--graphics/graphics.cpp1586
-rw-r--r--graphics/graphics.h156
3 files changed, 884 insertions, 884 deletions
diff --git a/graphics/cam.h b/graphics/cam.h
index e3e158f..3f1496f 100644
--- a/graphics/cam.h
+++ b/graphics/cam.h
@@ -1,14 +1,14 @@
-#ifndef CAM_H
-#define CAM_H
-
-#include <vector>
-
-
-class Cam {
- public:
- Cam () { pos = vec2(); scale = 1; }
- vec2 pos;
- float scale;
-};
-
+#ifndef CAM_H
+#define CAM_H
+
+#include <vector>
+
+
+class Cam {
+ public:
+ Cam () { pos = vec2(); scale = 1; }
+ vec2 pos;
+ float scale;
+};
+
#endif \ No newline at end of file
diff --git a/graphics/graphics.cpp b/graphics/graphics.cpp
index fa0c9c8..823668a 100644
--- a/graphics/graphics.cpp
+++ b/graphics/graphics.cpp
@@ -1,794 +1,794 @@
-#include <algorithm>
-#include <iostream>
-#include <string>
-
-#include <math.h>
-
-#include "graphics.h"
-#include "../game/menu.h"
-#include "../game/tile.h"
-#include "../game/constants.h"
-
-Graphics::~Graphics () {
-}
-
-void Graphics::present () {
- backend.present();
-}
-
-void render_ent (Graphics *graphics, Gst &gst, Entity &ent,
- vec2 pos, int dflag)
-{
- Player &player = gst.players[ent.owner];
- float bound_y = ent.info->spritebounds.y;
- if (ent.info->unit == 0) { bound_y = player.level*16+16; }
- int done = 0;
- if (dflag == 1) done = 512;
- graphics->backend.render_sprite(
- (int)ent.info->spritebounds.x,
- (int)bound_y+done, 16, 16,
- (int)pos.x, (int)pos.y, 32, 32
- );
- if (dflag == 0) {
- graphics->backend.render_sprite(
- (int)ent.info->spritebounds.x,
- (int)bound_y+768, 16, 16,
- (int)pos.x, (int)pos.y, 32, 32,
- player.r, player.g, player.b
- );
- }
-}
-
-void render_ents (Graphics *graphics, Gst &gst, int unit) {
- std::vector<Entity> &entities = gst.entities;
- for (int i=0; i<entities.size(); i++) {
- if (entities[i].info->unit != unit) continue;
- Player &player = gst.players[entities[i].owner];
- int dflag = 0;
- if (unit) dflag = entities[i].done;
- vec2 pos {
- graphics->cam.pos.x + entities[i].x*32,
- graphics->cam.pos.y + entities[i].y*32
- };
- render_ent(graphics, gst, entities[i], pos, dflag);
- }
-}
-
-void render_menu (Graphics *graphics, Gst &gst, Menu &menu) {
- vec2 res { (float)graphics->resx, (float)graphics->resy };
- if (menu.active) {
- vec2 pos { res };
- float height = menu.options.size() * 20;
- vec2 size { 120, height+10 };
- pos *= 0.5f;
- pos -= size/2;
- graphics->backend.render_rect(
- 255,255,255,255,
- menu.pos.x,menu.pos.y,menu.size.x,menu.size.y
- );
- float acc = 0;
- for (Option opt : menu.options) {
- int r=0, g=0, b=0;
- if (opt.id == menu.over) {
- Player &player = gst.players[gst.turn];
- r = player.r; g = player.g; b = player.b;
- }
- graphics->backend.txt.render_text(
- opt.name, menu.pos + vec2 {10, 10 + acc}, r, g, b);
- float width = graphics->backend.txt.get_width(opt.name);
- if (opt.cost.size() > 0) {
- graphics->backend.txt.render_text(
- std::to_string((int)roundf(opt.cost[0])) + "f",
- menu.pos + vec2 { width + 20, 10 + acc });
- graphics->backend.txt.render_text(
- std::to_string((int)roundf(opt.cost[1])) + "g",
- menu.pos + vec2 { width + 50, 10 + acc });
- }
- acc += 20;
- }
- }
-}
-
-void render_menu_tech (Graphics *graphics, Gst &gst, View &view) {
- vec2 res { (float)graphics->resx, (float)graphics->resy };
- if (view.menu_tech.active) {
- vec2 pos { res };
- float height = view.menu_tech.options.size() * 20;
- vec2 size { 120, height+10 };
- pos *= 0.5f;
- pos -= size/2;
- graphics->backend.render_rect(
- 255,255,255,255,
- view.menu_tech.pos.x,view.menu_tech.pos.y,
- view.menu_tech.size.x,view.menu_tech.size.y
- );
-
- float x = 0, y = 0;
- for (auto v : view.menu_tech.tech_opt_ordered) {
- for (auto opt : v) {
- int r=0, g=0, b=0;
- Player &player = gst.players[gst.turn];
- if (opt.tech->id == view.menu_tech.over) {
- r = player.r; g = player.g; b = player.b;
- }
- if (!gst.check_req_tech(opt.tech, player)) {
- r = 100; g = 100; b = 100;
- }
- if (player.has_tech(opt.tech->id)) {
- r = constants::col_gud_r;
- g = constants::col_gud_g;
- b = constants::col_gud_b;
- }
- graphics->backend.txt.render_text(opt.name,
- view.menu_tech.pos + vec2 {10 + x, 10 + y}, r, g, b);
- float width = graphics->backend.txt.get_width(opt.name);
- /*
- if (opt.tech->cost.size() > 0) {
- graphics->backend.txt.render_text(
- std::to_string (opt.tech->cost[0]) + "f",
- view.menu_tech.pos + vec2 { width + 20 + x, 10 + y });
- graphics->backend.txt.render_text(
- std::to_string (opt.tech->cost[1]) + "g",
- view.menu_tech.pos + vec2 { width + 50 + x, 10 + y });
- }*/
- y += 10;
- }
- x += 150; y = 0;
- }
- }
-}
-
-
-int get_entity_info_height (Entity &ent) {
- return 155+10*ent.info->abilities.size();
-}
-
-void render_entity_info (Graphics *graphics, Gst &gst, vec2 pos, int i) {
- Entity &ent = gst.entities[i];
- Player &player = gst.players[ent.owner];
- auto &tech = player.tech_lookup;
- int id = ent.info->id;
- int w = 200, h = get_entity_info_height(ent);
-
- graphics->backend.render_rect (0,0,0,255,
- (int)pos.x,(int)pos.y,w,h);
- graphics->backend.render_rect (255,255,255,255,
- (int)pos.x+1,(int)pos.y+1,w-2,h-2);
-
- graphics->backend.render_rect (
- 0,0,0,255, (int)pos.x+w-32-10-1, (int)pos.y+10-1,34,34);
- graphics->backend.render_rect (
- 255,255,255,255, (int)pos.x+w-32-10, (int)pos.y+10,32,32);
-
- render_ent(graphics, gst, ent, vec2 { w-32-10.0f, 10 } + pos, 0);
-
- graphics->backend.txt.render_text(ent.info->name, pos + vec2 { 10, 10 });
- graphics->backend.txt.render_text("Attack", pos + vec2 { 10, 30 });
- float attack = ent.info->attack * (1+tech.id(id).attack);
- graphics->backend.txt.render_text(
- std::to_string((int)roundf(attack)), pos + vec2 { 90, 30 });
- graphics->backend.txt.render_text("Defence", pos + vec2 { 10, 45 });
- float defence = ent.info->defence * (1+tech.id(id).defence);
- graphics->backend.txt.render_text(
- std::to_string((int)roundf(defence)), pos + vec2 { 90, 45 });
- graphics->backend.txt.render_text("Move", pos + vec2 { 10, 60 });
- int move = ent.info->move + tech.id(id).move;
- graphics->backend.txt.render_text(
- std::to_string(move), pos + vec2 { 90, 60 });
- graphics->backend.txt.render_text("Range", pos + vec2 { 10, 75 });
- int range = ent.info->range + tech.id(id).range;
- graphics->backend.txt.render_text(
- std::to_string(range), pos + vec2 { 90, 75 });
- graphics->backend.txt.render_text("Sight", pos + vec2 { 10, 90 });
- int sight = ent.info->sight + tech.id(id).sight;
- graphics->backend.txt.render_text(
- std::to_string(sight), pos + vec2 { 90, 90 });
- graphics->backend.txt.render_text("Health", pos + vec2 { 10, 105 });
- graphics->backend.txt.render_text(
- std::to_string((int)roundf(ent.hp)), pos + vec2 { 90, 105 });
- graphics->backend.txt.render_text("Class", pos + vec2 { 10, 120 });
- std::string ent_class = "";
- switch (ent.info->ent_class) {
- case EntityInfo::Class::inf: ent_class = "Infantry"; break;
- case EntityInfo::Class::cav: ent_class = "Cavalry"; break;
- case EntityInfo::Class::ran: ent_class = "Ranged"; break;
- case EntityInfo::Class::sie: ent_class = "Siege"; break;
- case EntityInfo::Class::bld: ent_class = "Building"; break;
- }
- graphics->backend.txt.render_text(ent_class, pos + vec2 { 90, 120 });
- graphics->backend.txt.render_text("Abilities", pos + vec2 { 10, 135 });
- std::string abname;
- for (int s=0; s<ent.info->abilities.size(); s++) {
- abname = gst.inv->abilities[ent.info->abilities[s]].name;
- graphics->backend.txt.render_text(abname,
- pos + vec2 { 90, 135+s*10.0f });
- }
-}
-
-void render_tile_info (Graphics *graphics, Gst &gst, vec2 pos, int i) {
- int x = i % gst.inv->ground.sizex;
- int y = i / gst.inv->ground.sizex;
- Tile &tile = gst.inv->tiles[gst.inv->ground.tiles[gst.inv->ground.at(x,y)]];
-
- int w = 200, h = 95;
- graphics->backend.render_rect (
- 0,0,0,255,
- (int)pos.x,(int)pos.y,w,h
- );
- graphics->backend.render_rect (
- 255,255,255,255,
- (int)pos.x+1,(int)pos.y+1,w-2,h-2
- );
-
- graphics->backend.render_sprite (
- (int)tile.spritebounds.x,
- (int)tile.spritebounds.y-16, 16, 32,
- (int)pos.x + w-32-10,
- (int)pos.y + 10-32, 32, 64
- );
-
- graphics->backend.txt.render_text(tile.name, pos + vec2 { 10, 10 });
- graphics->backend.txt.render_text("Move", pos + vec2 { 10, 30 });
- graphics->backend.txt.render_text(
- std::to_string(tile.move_cost), pos + vec2 { 90, 30 });
- graphics->backend.txt.render_text("Sight", pos + vec2 { 10, 45 });
- graphics->backend.txt.render_text(
- std::to_string(tile.sight_cost), pos + vec2 { 90, 45 });
- graphics->backend.txt.render_text("Defence Bonus", pos + vec2 { 10, 60 });
- graphics->backend.txt.render_text(
- std::to_string((int)roundf(tile.defence_bonus*100))+"%", pos + vec2 { 90, 60 });
- graphics->backend.txt.render_text("Range Bonus", pos + vec2 { 10, 75 });
- graphics->backend.txt.render_text(
- std::to_string(tile.range_bonus), pos + vec2 { 90, 75 });
-}
-
-int render_attack_info_bonus (Graphics *graphics, Gst &gst, vec2 pos,
- Entity &atk, Entity &def, bool attack, int rtl)
-{
- float margin_amt = constants::menu_attack_margin_amt;
- float margin_arrow = constants::menu_attack_margin_arrow;
- float margin_mod = constants::menu_attack_margin_mod;
-
- std::vector<Bonus> bonuses;
- if (attack) { bonuses = gst.get_bonuses(atk, def); }
- else { bonuses = gst.get_bonuses(def, atk); }
-
- float value = attack ? atk.info->attack : atk.info->defence;
-
- {
- std::string nlabel = attack ? "Attack" : "Defence";
- float labw = graphics->backend.txt.get_width(nlabel);
- graphics->backend.txt.render_text(nlabel,
- pos + vec2 { -labw*rtl, 0 });
- } {
- std::string nlabel = std::to_string((int)roundf(value));
- float labw = graphics->backend.txt.get_width(nlabel);
- graphics->backend.txt.render_text(nlabel,
- pos + vec2 { margin_amt*(1-rtl*2)-labw*rtl, 0 });
- }
-
- int bonusnum = 0; float atk_mod = 1;
- for (int s=0; s<bonuses.size(); s++) {
- Bonus &b = bonuses[s];
- if (b.atk == attack) {
- float idw = graphics->backend.txt.get_width(b.id_string());
- graphics->backend.txt.render_text(
- b.id_string(), pos + vec2 { -idw*rtl, 10.0f+bonusnum*10 });
- std::string amt;
- if (b.amt > 0) amt += "+";
- amt += std::to_string((int)roundf(b.amt*100)) + "%";
- float labw = graphics->backend.txt.get_width(amt);
- graphics->backend.txt.render_text(
- amt, pos + vec2 {
- margin_amt*(1-rtl*2)-labw*rtl,
- 10.0f+bonusnum*10 });
- atk_mod += b.amt;
- bonusnum ++;
- }
- }
-
- if (bonusnum > 0) {
- {
- std::string label = rtl ? "<-" : "->";
- float labw = graphics->backend.txt.get_width(label);
- graphics->backend.txt.render_text(label,
- pos + vec2 { margin_arrow*(1-rtl*2)-labw*rtl, 0 });
- }
- {
- std::string label = std::to_string((int)roundf(value * atk_mod));
- float labw = graphics->backend.txt.get_width(label);
- graphics->backend.txt.render_text(label,
- pos + vec2 { margin_mod*(1-rtl*2)-labw*rtl, 0 });
- }
- }
-
- return bonusnum*10;
-}
-
-
-void render_attack_info (Graphics *graphics, Gst &gst, vec2 pos, int i, int j) {
- float margin_amt = constants::menu_attack_margin_amt;
- float margin_arrow = constants::menu_attack_margin_arrow;
- float margin_mod = constants::menu_attack_margin_mod;
-
- Entity &atk = gst.entities[i];
- Entity &def = gst.entities[j];
- int w = 300, h = 250;
-
- graphics->backend.render_rect (0,0,0,255,
- (int)pos.x,(int)pos.y,w,h);
- graphics->backend.render_rect (255,255,255,255,
- (int)pos.x+1,(int)pos.y+1,w-2,h-2);
-
- graphics->backend.render_rect (
- 0,0,0,255, (int)pos.x+10-1, (int)pos.y+35-1,34,34);
- graphics->backend.render_rect (
- 255,255,255,255, (int)pos.x+10, (int)pos.y+35,32,32);
- graphics->backend.render_sprite (
- (int)atk.info->spritebounds.x,
- (int)atk.info->spritebounds.y, 16, 16,
- (int)pos.x + 10,
- (int)pos.y + 35, 32, 32
- );
- {
- Tile &tile = gst.inv->tiles[gst.inv->ground.tiles[
- gst.inv->ground.at(atk.x,atk.y)]];
- graphics->backend.render_sprite (
- (int)tile.spritebounds.x,
- (int)tile.spritebounds.y-16, 16, 32,
- (int)pos.x + 52,
- (int)pos.y + 35-32, 32, 64
- );
- }
-
- graphics->backend.render_rect (
- 0,0,0,255, (int)pos.x+w-42-1, (int)pos.y+35-1,34,34);
- graphics->backend.render_rect (
- 255,255,255,255, (int)pos.x+w-42, (int)pos.y+35,32,32);
- graphics->backend.render_sprite (
- (int)def.info->spritebounds.x,
- (int)def.info->spritebounds.y, 16, 16,
- (int)pos.x + w-42,
- (int)pos.y + 35, 32, 32
- );
- {
- Tile &tile = gst.inv->tiles[gst.inv->ground.tiles[
- gst.inv->ground.at(def.x,def.y)]];
- graphics->backend.render_sprite (
- (int)tile.spritebounds.x,
- (int)tile.spritebounds.y-16, 16, 32,
- (int)pos.x + w-84,
- (int)pos.y + 35-32, 32, 64
- );
- }
-
- graphics->backend.txt.render_text(atk.info->name, pos + vec2 { 10, 10 });
- {
- int txtwidth = graphics->backend.txt.get_width(def.info->name);
- graphics->backend.txt.render_text(def.info->name,
- pos + vec2 { w-10.0f-txtwidth, 10 });
- }
-
- BattleResult result = gst.battle_res(atk, def);
- std::vector<std::string> sres = { "++", "+", "=", "-", "--" };
- float atk_loss = atk.hp-result.atk_hp;
- float def_loss = def.hp-result.def_hp;
- float est_atk = def_loss - atk_loss;
- float est_def = atk_loss - def_loss;
- int atk_res = 2;
- int def_res = 2;
- if (est_atk > 40) { atk_res = 0; }
- else if (est_atk > 5) { atk_res = 1; }
- if (est_atk < -40) { atk_res = 4; }
- else if (est_atk < -5) { atk_res = 3; }
- if (est_def > 40) { def_res = 0; }
- else if (est_def > 5) { def_res = 1; }
- if (est_def < -40) { def_res = 4; }
- else if (est_def < -5) { def_res = 3; }
-
- graphics->backend.txt.render_text("Health", pos + vec2 { 10, 80 });
- graphics->backend.txt.render_text(
- std::to_string((int)roundf(atk.hp)),
- pos + vec2 { 10+margin_amt, 80 });
- graphics->backend.txt.render_text("->",
- pos + vec2 { 10+margin_arrow, 80 });
- graphics->backend.txt.render_text(
- std::to_string((int)roundf(result.atk_hp)),
- pos + vec2 { 10+margin_mod, 80 });
- graphics->backend.txt.render_text(
- sres[atk_res],
- pos + vec2 { 10+margin_mod+20, 80 });
- {
- int txtwidth = graphics->backend.txt.get_width("Health");
- graphics->backend.txt.render_text("Health",
- pos + vec2 { w-10.0f-txtwidth, 80 });
- std::string label = std::to_string((int)roundf(def.hp));
- int txtwidthlabel = graphics->backend.txt.get_width(label);
- graphics->backend.txt.render_text(label,
- pos + vec2 { w-10.0f-margin_amt-txtwidthlabel, 80 });
- } {
- int txtwidth = graphics->backend.txt.get_width("<-");
- graphics->backend.txt.render_text("<-",
- pos + vec2 { w-10.0f-margin_arrow-txtwidth, 80 });
- } {
- std::string label = std::to_string((int)roundf(result.def_hp));
- int txtwidth = graphics->backend.txt.get_width(label);
- graphics->backend.txt.render_text(label,
- pos + vec2 { w-10.0f-margin_mod-txtwidth, 80 });
- } {
- int txtwidth = graphics->backend.txt.get_width(sres[def_res]);
- graphics->backend.txt.render_text(sres[def_res],
- pos + vec2 { w-10.0f-margin_mod-20-txtwidth, 80 });
- }
-
- {
- int batkh = render_attack_info_bonus(graphics, gst,
- pos + vec2 { 10, 95 }, atk, def, true, 0);
- int bdefh = render_attack_info_bonus(graphics, gst,
- pos + vec2 { 10, 95 + batkh + 15.0f }, atk, def, false, 0);
- } {
- int batkh = render_attack_info_bonus(graphics, gst,
- pos + vec2 { w-10.0f, 95 }, def, atk, true, 1);
- int bdefh = render_attack_info_bonus(graphics, gst,
- pos + vec2 { w-10.0f, 95 + batkh + 15.0f }, def, atk, false, 1);
- }
-}
-
-void Graphics::render (Gst &gst, View &view)
-{
- Ground &gr = gst.inv->ground;
- std::vector<Entity> &entities = gst.entities;
- vec2 res { (float)resx, (float)resy };
-
- for (int y=0; y<gr.sizey; y++) {
- for (int x=0; x<gr.sizex; x++) {
- Tile &tile = gst.inv->tiles[gr.tiles[gr.at(x,y)]];
- backend.render_sprite(
- (int)tile.spritebounds.x,
- (int)tile.spritebounds.y, 16, 16,
- (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32
- );
- }
- }
-
- for (Resource res : gr.resources) {
- int x = res.pos % gr.sizex;
- int y = res.pos / gr.sizex;
- backend.render_sprite(
- 16*res.kind, 16*2, 16, 16,
- (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32
- );
- }
-
- render_ents(this, gst, 0);
- render_ents(this, gst, 1);
-
- /* overlay */
- for (int y=0; y<gr.sizey; y++) {
- for (int x=0; x<gr.sizex; x++) {
- Tile &tile = gst.inv->tiles[gr.tiles[gr.at(x,y)]];
- backend.render_sprite(
- (int)tile.spritebounds.x,
- (int)tile.spritebounds.y-16, 16, 16,
- (int)cam.pos.x + x*32, (int)cam.pos.y + y*32-32, 32, 32
- );
- }
- }
-
- if (view.selected_entity != -1) {
- int i = view.selected_entity;
- Entity &ent = entities[i];
- Player &player = gst.get_player(ent.owner);
- float bound_y = ent.info->spritebounds.y;
- if (ent.info->unit == 0) { bound_y = player.level*16+16; }
- vec2 pos { (float)ent.x*32, (float)ent.y*32 };
- backend.render_sprite (
- (int)ent.info->spritebounds.x,
- (int)bound_y+256, 16, 16,
- (int)cam.pos.x + (int)pos.x,
- (int)cam.pos.y + (int)pos.y, 32, 32
- );
- }
-
- if (view.selected_ground != -1) {
- int x = view.selected_ground % gr.sizex;
- int y = view.selected_ground / gr.sizex;
- vec2 pos { (float)x*32, (float)y*32 };
- Tile &tile = gst.inv->tiles[gr.tiles[gr.at(x,y)]];
- backend.render_sprite(
- (int)tile.spritebounds.x,
- (int)tile.spritebounds.y+256-16, 16, 32,
- (int)cam.pos.x + (int)pos.x,
- (int)cam.pos.y + (int)pos.y-32, 32, 64
- );
- }
-
- for (int i=0; i<entities.size(); i++) {
- Entity &ent = entities[i];
- if (ent.info->unit == 1) {
- backend.render_rect(
- 0, 0, 0, 255,
- (int)cam.pos.x + (int)ent.x*32+2,
- (int)cam.pos.y + (int)ent.y*32+30, 28, 2
- );
- int amt = 28 * (entities[i].hp / 100);
- Player &player = gst.get_player(ent.owner);
- backend.render_rect(
- player.r, player.g, player.b, 255,
- (int)cam.pos.x + (int)ent.x*32+2,
- (int)cam.pos.y + (int)ent.y*32+30, amt, 2
- );
- }
- }
-
- render_menu(this, gst, view.menu_unit);
- render_menu(this, gst, view.menu_day);
- render_menu(this, gst, view.menu_build);
- render_menu(this, gst, view.menu_train);
- render_menu(this, gst, view.menu_trade);
- render_menu(this, gst, view.menu_age_up);
- render_menu_tech(this, gst, view);
-
- if (view.moves.size() > 0) {
- for (int m : view.moves) {
- int x = m % gr.sizex; int y = m / gr.sizex;
- backend.render_rect(
- 0, 120, 255, 100,
- (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32
- );
- }
- }
-
- if (view.attacks.size() > 0) {
- for (int m : view.attacks) {
- int x = m % gr.sizex; int y = m / gr.sizex;
- backend.render_rect(
- 255, 120, 0, 100,
- (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32
- );
- }
- }
-
- if (view.heals.size() > 0) {
- for (int m : view.heals) {
- int x = m % gr.sizex; int y = m / gr.sizex;
- backend.render_rect(
- 0, 200, 0, 100,
- (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32
- );
- }
- }
-
- if (view.converts.size() > 0) {
- for (int m : view.converts) {
- int x = m % gr.sizex; int y = m / gr.sizex;
- backend.render_rect(
- 200, 0, 200, 100,
- (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32
- );
- }
- }
-
- // top bar
- vec2 pos { 0,0 };
- backend.render_rect (
- 255,255,255,255,
- (int)pos.x,(int)pos.y,(int)res.x, 30
- );
- Player &player = gst.players[gst.turn];
- backend.render_rect (
- player.r, player.g, player.b, 255,
- (int)pos.x+5,(int)pos.y+5, 20, 20
- );
- std::string txtfood = std::to_string((int)roundf(player.res[0])) + "f";
- std::string txtgold = std::to_string((int)roundf(player.res[1])) + "g";
- backend.txt.render_text(
- txtfood, pos + vec2 { -backend.txt.get_width(txtfood) + res.x/2-10, 10 }
- );
- backend.txt.render_text(txtgold, pos + vec2 { res.x/2+10, 10 });
- std::string txtres = "Researching: ";
- if (player.researching != -1) {
- txtres += gst.inv->get_tech(player.researching)->name;
- } else { txtres += "None"; }
- float reswidth = backend.txt.get_width(txtres);
- backend.txt.render_text(txtres, pos + vec2 { res.x-reswidth-10, 10 });
-
- // low bar
- backend.render_rect (
- 255,255,255,255,
- 0,(int)res.y-30,(int)res.x, 30
- );
-
- // info stack box
- int info_ground = -1;
- if (view.hover_ground != -1) { info_ground = view.hover_ground; }
- if (view.selected_entity != -1) {
- int i = view.selected_entity;
- info_ground = gr.at(entities[i].x, entities[i].y);
- }
- if (view.selected_ground != -1) { info_ground = view.selected_ground; }
-
- if (info_ground != -1) {
- int unit = -1;
- int bld = -1;
- int x = info_ground % gr.sizex;
- int y = info_ground / gr.sizex;
- for (int i=0; i < gst.entities.size(); i++) {
- Entity &ent = gst.entities[i];
- if (ent.x == x && ent.y == y) {
- if (ent.info->unit) { unit = i; }
- else { bld = i; }
- }
- }
-
- float hoff = -95;
- if (bld != -1) hoff -= get_entity_info_height(gst.entities[bld]);
- if (unit != -1) hoff -= get_entity_info_height(gst.entities[unit]);
-
- if (unit != -1) {
- render_entity_info(this, gst, vec2 { 0, res.y-30+hoff }, unit);
- hoff += get_entity_info_height(gst.entities[unit]);
- }
- if (bld != -1) {
- render_entity_info(this, gst, vec2 { 0, res.y-30+hoff }, bld);
- hoff += get_entity_info_height(gst.entities[bld]);
- }
- render_tile_info(this, gst, vec2 { 0, res.y-30+hoff }, info_ground);
- }
-
- if (view.attacks.size() > 0 && view.hover_ground != -1) {
- int def = -1;
- int x = view.hover_ground % gr.sizex;
- int y = view.hover_ground / gr.sizex;
- for (int i=0; i < gst.entities.size(); i++) {
- Entity &ent = gst.entities[i];
- if (ent.x == x && ent.y == y && ent.owner != gst.turn) {
- def = i; break;
- }
- }
- if (def != -1) {
- render_attack_info(this, gst, vec2 { res.x/2-175, res.y/2-125 },
- view.selected_entity, def);
- }
- }
-}
-
-
-Graphics_sdl::Graphics_sdl (int resx, int resy) {
- SDL_Init(SDL_INIT_VIDEO);
-
- SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");
-
- window = SDL_CreateWindow("age", SDL_WINDOWPOS_UNDEFINED,
- SDL_WINDOWPOS_UNDEFINED, resx, resy, SDL_WINDOW_SHOWN
- | SDL_WINDOW_RESIZABLE);
- screenSurface = SDL_GetWindowSurface(window);
-
- rend = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
- SDL_SetRenderDrawBlendMode(rend, SDL_BLENDMODE_BLEND);
-
- load_sheet();
-
- txt.gRenderer = rend;
-}
-
-Graphics_sdl::~Graphics_sdl () {
- SDL_DestroyWindow(window);
- SDL_Quit();
-}
-
-SDL_Renderer* Graphics_sdl::get_renderer () { return rend; }
-
-void Graphics_sdl::present () {
- SDL_RenderPresent(rend);
- SDL_SetRenderDrawColor(rend, 0, 0, 0, 255);
- SDL_RenderClear(rend);
-}
-
-void Graphics_sdl::load_sheet () {
- SDL_Surface* surf = SDL_LoadBMP("content/sprites.bmp");
- SDL_SetColorKey(surf, SDL_TRUE, SDL_MapRGB(surf ->format,255,0,255));
- if (!surf) {
- std::cout << "Error loading image: " << SDL_GetError() << std::endl;
- system("pause");
- return;
- }
- txsprites = SDL_CreateTextureFromSurface(rend, surf);
- SDL_FreeSurface(surf);
-
- SDL_Surface* surftext = SDL_LoadBMP("content/gf.bmp");
- SDL_SetColorKey(surftext, SDL_TRUE, SDL_MapRGB(surftext ->format,255,0,255));
- if (!surftext) {
- std::cout << "Error loading image: " << SDL_GetError() << std::endl;
- system("pause");
- return;
- }
- txt.tex = SDL_CreateTextureFromSurface(rend, surftext);
- SDL_FreeSurface(surftext);
-}
-
-void Graphics_sdl::render_sprite (
- int x, int y, int w, int h,
- int u, int v, int s, int t)
-{
- SDL_Rect srcRect = { x, y, w, h };
- SDL_Rect dstRect = { u, v, s, t };
- SDL_RenderCopy(rend, txsprites, &srcRect, &dstRect);
-}
-
-void Graphics_sdl::render_sprite (
- int x, int y, int w, int h,
- int u, int v, int s, int t,
- int r, int g, int b)
-{
- SDL_SetTextureColorMod(txsprites, r, g, b);
- render_sprite(x, y, w, h, u, v, s, t);
- SDL_SetTextureColorMod(txsprites, 255, 255, 255);
-}
-
-void Graphics_sdl::render_rect (
- int r, int g, int b, int a,
- int x, int y, int w, int h)
-{
- SDL_SetRenderDrawColor(rend, r, g, b, a);
- SDL_Rect rect = { x, y, w, h };
- SDL_RenderFillRect(rend, &rect);
-}
-
-
-
-Graphics_sdl_text::Graphics_sdl_text () {
- for (int i=0; i<128; char_width[i++]=5);
- char_width['('] = 2; char_width[')'] = 2;
- char_width['['] = 2; char_width[']'] = 2;
- char_width['{'] = 3; char_width['}'] = 3;
- char_width[','] = 1; char_width['-'] = 5; char_width['.'] = 1;
- char_width['/'] = 4; char_width['!'] = 1;
- char_width[':'] = 1; char_width[';'] = 1;
- char_width['%'] = 4;
- char_width['<'] = 3; char_width['>'] = 3; char_width['='] = 4;
- char_width['I'] = 1;
- char_width['f'] = 4; char_width['i'] = 1; char_width['j'] = 3;
- char_width['l'] = 1; char_width['k'] = 4; char_width['t'] = 4;
-}
-
-int Graphics_sdl_text::get_width (std::string str) {
- int width = 0;
- for (int i=0; str[i]!='\0'; i++) {
- width += char_width[str[i]];
- if (str[i+1]!='\0') width++;
- }
- return width;
-}
-
-void Graphics_sdl_text::render_text (std::string str, vec2 off) {
- render_text(str, off, 0, 0, 0);
-}
-
-void Graphics_sdl_text::render_text (std::string str, vec2 off,
- int r, int g, int b)
-{
- SDL_SetTextureColorMod(tex, r, g, b);
- int width = 0;
- for (int i=0; str[i]!='\0'; i++) {
- int char_i = str[i];
- SDL_Rect srcRect = { (char_i%32)*6+1, (char_i/32)*12+1, 5, 11 };
- SDL_Rect dstRect = { (int)off.x+width, (int)off.y, 5, 11 };
- SDL_RenderCopy(gRenderer, tex, &srcRect, &dstRect);
- width += char_width[char_i]+1;
- }
-}
-
-/*
-void render_text_scaled (SDL_Renderer* rend, char str[],
- float off[], txtd *t, float scale)
-{
- int width = 0;
- for (int i=0; str[i]!='\0'; i++) {
- int char_i = str[i];
- SDL_Rect srcRect = { (char_i%32)*6+1, (char_i/32)*12+1, 5, 11 };
- SDL_Rect dstRect = { off[0]+width, off[1], 5*scale, 11*scale };
- SDL_RenderCopy(rend, t->tex, &srcRect, &dstRect);
- width += t->cw[char_i]*scale+1*scale;
- }
+#include <algorithm>
+#include <iostream>
+#include <string>
+
+#include <math.h>
+
+#include "graphics.h"
+#include "../game/menu.h"
+#include "../game/tile.h"
+#include "../game/constants.h"
+
+Graphics::~Graphics () {
+}
+
+void Graphics::present () {
+ backend.present();
+}
+
+void render_ent (Graphics *graphics, Gst &gst, Entity &ent,
+ vec2 pos, int dflag)
+{
+ Player &player = gst.players[ent.owner];
+ float bound_y = ent.info->spritebounds.y;
+ if (ent.info->unit == 0) { bound_y = player.level*16+16; }
+ int done = 0;
+ if (dflag == 1) done = 512;
+ graphics->backend.render_sprite(
+ (int)ent.info->spritebounds.x,
+ (int)bound_y+done, 16, 16,
+ (int)pos.x, (int)pos.y, 32, 32
+ );
+ if (dflag == 0) {
+ graphics->backend.render_sprite(
+ (int)ent.info->spritebounds.x,
+ (int)bound_y+768, 16, 16,
+ (int)pos.x, (int)pos.y, 32, 32,
+ player.r, player.g, player.b
+ );
+ }
+}
+
+void render_ents (Graphics *graphics, Gst &gst, int unit) {
+ std::vector<Entity> &entities = gst.entities;
+ for (int i=0; i<entities.size(); i++) {
+ if (entities[i].info->unit != unit) continue;
+ Player &player = gst.players[entities[i].owner];
+ int dflag = 0;
+ if (unit) dflag = entities[i].done;
+ vec2 pos {
+ graphics->cam.pos.x + entities[i].x*32,
+ graphics->cam.pos.y + entities[i].y*32
+ };
+ render_ent(graphics, gst, entities[i], pos, dflag);
+ }
+}
+
+void render_menu (Graphics *graphics, Gst &gst, Menu &menu) {
+ vec2 res { (float)graphics->resx, (float)graphics->resy };
+ if (menu.active) {
+ vec2 pos { res };
+ float height = menu.options.size() * 20;
+ vec2 size { 120, height+10 };
+ pos *= 0.5f;
+ pos -= size/2;
+ graphics->backend.render_rect(
+ 255,255,255,255,
+ menu.pos.x,menu.pos.y,menu.size.x,menu.size.y
+ );
+ float acc = 0;
+ for (Option opt : menu.options) {
+ int r=0, g=0, b=0;
+ if (opt.id == menu.over) {
+ Player &player = gst.players[gst.turn];
+ r = player.r; g = player.g; b = player.b;
+ }
+ graphics->backend.txt.render_text(
+ opt.name, menu.pos + vec2 {10, 10 + acc}, r, g, b);
+ float width = graphics->backend.txt.get_width(opt.name);
+ if (opt.cost.size() > 0) {
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(opt.cost[0])) + "f",
+ menu.pos + vec2 { width + 20, 10 + acc });
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(opt.cost[1])) + "g",
+ menu.pos + vec2 { width + 50, 10 + acc });
+ }
+ acc += 20;
+ }
+ }
+}
+
+void render_menu_tech (Graphics *graphics, Gst &gst, View &view) {
+ vec2 res { (float)graphics->resx, (float)graphics->resy };
+ if (view.menu_tech.active) {
+ vec2 pos { res };
+ float height = view.menu_tech.options.size() * 20;
+ vec2 size { 120, height+10 };
+ pos *= 0.5f;
+ pos -= size/2;
+ graphics->backend.render_rect(
+ 255,255,255,255,
+ view.menu_tech.pos.x,view.menu_tech.pos.y,
+ view.menu_tech.size.x,view.menu_tech.size.y
+ );
+
+ float x = 0, y = 0;
+ for (auto v : view.menu_tech.tech_opt_ordered) {
+ for (auto opt : v) {
+ int r=0, g=0, b=0;
+ Player &player = gst.players[gst.turn];
+ if (opt.tech->id == view.menu_tech.over) {
+ r = player.r; g = player.g; b = player.b;
+ }
+ if (!gst.check_req_tech(opt.tech, player)) {
+ r = 100; g = 100; b = 100;
+ }
+ if (player.has_tech(opt.tech->id)) {
+ r = constants::col_gud_r;
+ g = constants::col_gud_g;
+ b = constants::col_gud_b;
+ }
+ graphics->backend.txt.render_text(opt.name,
+ view.menu_tech.pos + vec2 {10 + x, 10 + y}, r, g, b);
+ float width = graphics->backend.txt.get_width(opt.name);
+ /*
+ if (opt.tech->cost.size() > 0) {
+ graphics->backend.txt.render_text(
+ std::to_string (opt.tech->cost[0]) + "f",
+ view.menu_tech.pos + vec2 { width + 20 + x, 10 + y });
+ graphics->backend.txt.render_text(
+ std::to_string (opt.tech->cost[1]) + "g",
+ view.menu_tech.pos + vec2 { width + 50 + x, 10 + y });
+ }*/
+ y += 10;
+ }
+ x += 150; y = 0;
+ }
+ }
+}
+
+
+int get_entity_info_height (Entity &ent) {
+ return 155+10*ent.info->abilities.size();
+}
+
+void render_entity_info (Graphics *graphics, Gst &gst, vec2 pos, int i) {
+ Entity &ent = gst.entities[i];
+ Player &player = gst.players[ent.owner];
+ auto &tech = player.tech_lookup;
+ int id = ent.info->id;
+ int w = 200, h = get_entity_info_height(ent);
+
+ graphics->backend.render_rect (0,0,0,255,
+ (int)pos.x,(int)pos.y,w,h);
+ graphics->backend.render_rect (255,255,255,255,
+ (int)pos.x+1,(int)pos.y+1,w-2,h-2);
+
+ graphics->backend.render_rect (
+ 0,0,0,255, (int)pos.x+w-32-10-1, (int)pos.y+10-1,34,34);
+ graphics->backend.render_rect (
+ 255,255,255,255, (int)pos.x+w-32-10, (int)pos.y+10,32,32);
+
+ render_ent(graphics, gst, ent, vec2 { w-32-10.0f, 10 } + pos, 0);
+
+ graphics->backend.txt.render_text(ent.info->name, pos + vec2 { 10, 10 });
+ graphics->backend.txt.render_text("Attack", pos + vec2 { 10, 30 });
+ float attack = ent.info->attack * (1+tech.id(id).attack);
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(attack)), pos + vec2 { 90, 30 });
+ graphics->backend.txt.render_text("Defence", pos + vec2 { 10, 45 });
+ float defence = ent.info->defence * (1+tech.id(id).defence);
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(defence)), pos + vec2 { 90, 45 });
+ graphics->backend.txt.render_text("Move", pos + vec2 { 10, 60 });
+ int move = ent.info->move + tech.id(id).move;
+ graphics->backend.txt.render_text(
+ std::to_string(move), pos + vec2 { 90, 60 });
+ graphics->backend.txt.render_text("Range", pos + vec2 { 10, 75 });
+ int range = ent.info->range + tech.id(id).range;
+ graphics->backend.txt.render_text(
+ std::to_string(range), pos + vec2 { 90, 75 });
+ graphics->backend.txt.render_text("Sight", pos + vec2 { 10, 90 });
+ int sight = ent.info->sight + tech.id(id).sight;
+ graphics->backend.txt.render_text(
+ std::to_string(sight), pos + vec2 { 90, 90 });
+ graphics->backend.txt.render_text("Health", pos + vec2 { 10, 105 });
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(ent.hp)), pos + vec2 { 90, 105 });
+ graphics->backend.txt.render_text("Class", pos + vec2 { 10, 120 });
+ std::string ent_class = "";
+ switch (ent.info->ent_class) {
+ case EntityInfo::Class::inf: ent_class = "Infantry"; break;
+ case EntityInfo::Class::cav: ent_class = "Cavalry"; break;
+ case EntityInfo::Class::ran: ent_class = "Ranged"; break;
+ case EntityInfo::Class::sie: ent_class = "Siege"; break;
+ case EntityInfo::Class::bld: ent_class = "Building"; break;
+ }
+ graphics->backend.txt.render_text(ent_class, pos + vec2 { 90, 120 });
+ graphics->backend.txt.render_text("Abilities", pos + vec2 { 10, 135 });
+ std::string abname;
+ for (int s=0; s<ent.info->abilities.size(); s++) {
+ abname = gst.inv->abilities[ent.info->abilities[s]].name;
+ graphics->backend.txt.render_text(abname,
+ pos + vec2 { 90, 135+s*10.0f });
+ }
+}
+
+void render_tile_info (Graphics *graphics, Gst &gst, vec2 pos, int i) {
+ int x = i % gst.inv->ground.sizex;
+ int y = i / gst.inv->ground.sizex;
+ Tile &tile = gst.inv->tiles[gst.inv->ground.tiles[gst.inv->ground.at(x,y)]];
+
+ int w = 200, h = 95;
+ graphics->backend.render_rect (
+ 0,0,0,255,
+ (int)pos.x,(int)pos.y,w,h
+ );
+ graphics->backend.render_rect (
+ 255,255,255,255,
+ (int)pos.x+1,(int)pos.y+1,w-2,h-2
+ );
+
+ graphics->backend.render_sprite (
+ (int)tile.spritebounds.x,
+ (int)tile.spritebounds.y-16, 16, 32,
+ (int)pos.x + w-32-10,
+ (int)pos.y + 10-32, 32, 64
+ );
+
+ graphics->backend.txt.render_text(tile.name, pos + vec2 { 10, 10 });
+ graphics->backend.txt.render_text("Move", pos + vec2 { 10, 30 });
+ graphics->backend.txt.render_text(
+ std::to_string(tile.move_cost), pos + vec2 { 90, 30 });
+ graphics->backend.txt.render_text("Sight", pos + vec2 { 10, 45 });
+ graphics->backend.txt.render_text(
+ std::to_string(tile.sight_cost), pos + vec2 { 90, 45 });
+ graphics->backend.txt.render_text("Defence Bonus", pos + vec2 { 10, 60 });
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(tile.defence_bonus*100))+"%", pos + vec2 { 90, 60 });
+ graphics->backend.txt.render_text("Range Bonus", pos + vec2 { 10, 75 });
+ graphics->backend.txt.render_text(
+ std::to_string(tile.range_bonus), pos + vec2 { 90, 75 });
+}
+
+int render_attack_info_bonus (Graphics *graphics, Gst &gst, vec2 pos,
+ Entity &atk, Entity &def, bool attack, int rtl)
+{
+ float margin_amt = constants::menu_attack_margin_amt;
+ float margin_arrow = constants::menu_attack_margin_arrow;
+ float margin_mod = constants::menu_attack_margin_mod;
+
+ std::vector<Bonus> bonuses;
+ if (attack) { bonuses = gst.get_bonuses(atk, def); }
+ else { bonuses = gst.get_bonuses(def, atk); }
+
+ float value = attack ? atk.info->attack : atk.info->defence;
+
+ {
+ std::string nlabel = attack ? "Attack" : "Defence";
+ float labw = graphics->backend.txt.get_width(nlabel);
+ graphics->backend.txt.render_text(nlabel,
+ pos + vec2 { -labw*rtl, 0 });
+ } {
+ std::string nlabel = std::to_string((int)roundf(value));
+ float labw = graphics->backend.txt.get_width(nlabel);
+ graphics->backend.txt.render_text(nlabel,
+ pos + vec2 { margin_amt*(1-rtl*2)-labw*rtl, 0 });
+ }
+
+ int bonusnum = 0; float atk_mod = 1;
+ for (int s=0; s<bonuses.size(); s++) {
+ Bonus &b = bonuses[s];
+ if (b.atk == attack) {
+ float idw = graphics->backend.txt.get_width(b.id_string());
+ graphics->backend.txt.render_text(
+ b.id_string(), pos + vec2 { -idw*rtl, 10.0f+bonusnum*10 });
+ std::string amt;
+ if (b.amt > 0) amt += "+";
+ amt += std::to_string((int)roundf(b.amt*100)) + "%";
+ float labw = graphics->backend.txt.get_width(amt);
+ graphics->backend.txt.render_text(
+ amt, pos + vec2 {
+ margin_amt*(1-rtl*2)-labw*rtl,
+ 10.0f+bonusnum*10 });
+ atk_mod += b.amt;
+ bonusnum ++;
+ }
+ }
+
+ if (bonusnum > 0) {
+ {
+ std::string label = rtl ? "<-" : "->";
+ float labw = graphics->backend.txt.get_width(label);
+ graphics->backend.txt.render_text(label,
+ pos + vec2 { margin_arrow*(1-rtl*2)-labw*rtl, 0 });
+ }
+ {
+ std::string label = std::to_string((int)roundf(value * atk_mod));
+ float labw = graphics->backend.txt.get_width(label);
+ graphics->backend.txt.render_text(label,
+ pos + vec2 { margin_mod*(1-rtl*2)-labw*rtl, 0 });
+ }
+ }
+
+ return bonusnum*10;
+}
+
+
+void render_attack_info (Graphics *graphics, Gst &gst, vec2 pos, int i, int j) {
+ float margin_amt = constants::menu_attack_margin_amt;
+ float margin_arrow = constants::menu_attack_margin_arrow;
+ float margin_mod = constants::menu_attack_margin_mod;
+
+ Entity &atk = gst.entities[i];
+ Entity &def = gst.entities[j];
+ int w = 300, h = 250;
+
+ graphics->backend.render_rect (0,0,0,255,
+ (int)pos.x,(int)pos.y,w,h);
+ graphics->backend.render_rect (255,255,255,255,
+ (int)pos.x+1,(int)pos.y+1,w-2,h-2);
+
+ graphics->backend.render_rect (
+ 0,0,0,255, (int)pos.x+10-1, (int)pos.y+35-1,34,34);
+ graphics->backend.render_rect (
+ 255,255,255,255, (int)pos.x+10, (int)pos.y+35,32,32);
+ graphics->backend.render_sprite (
+ (int)atk.info->spritebounds.x,
+ (int)atk.info->spritebounds.y, 16, 16,
+ (int)pos.x + 10,
+ (int)pos.y + 35, 32, 32
+ );
+ {
+ Tile &tile = gst.inv->tiles[gst.inv->ground.tiles[
+ gst.inv->ground.at(atk.x,atk.y)]];
+ graphics->backend.render_sprite (
+ (int)tile.spritebounds.x,
+ (int)tile.spritebounds.y-16, 16, 32,
+ (int)pos.x + 52,
+ (int)pos.y + 35-32, 32, 64
+ );
+ }
+
+ graphics->backend.render_rect (
+ 0,0,0,255, (int)pos.x+w-42-1, (int)pos.y+35-1,34,34);
+ graphics->backend.render_rect (
+ 255,255,255,255, (int)pos.x+w-42, (int)pos.y+35,32,32);
+ graphics->backend.render_sprite (
+ (int)def.info->spritebounds.x,
+ (int)def.info->spritebounds.y, 16, 16,
+ (int)pos.x + w-42,
+ (int)pos.y + 35, 32, 32
+ );
+ {
+ Tile &tile = gst.inv->tiles[gst.inv->ground.tiles[
+ gst.inv->ground.at(def.x,def.y)]];
+ graphics->backend.render_sprite (
+ (int)tile.spritebounds.x,
+ (int)tile.spritebounds.y-16, 16, 32,
+ (int)pos.x + w-84,
+ (int)pos.y + 35-32, 32, 64
+ );
+ }
+
+ graphics->backend.txt.render_text(atk.info->name, pos + vec2 { 10, 10 });
+ {
+ int txtwidth = graphics->backend.txt.get_width(def.info->name);
+ graphics->backend.txt.render_text(def.info->name,
+ pos + vec2 { w-10.0f-txtwidth, 10 });
+ }
+
+ BattleResult result = gst.battle_res(atk, def);
+ std::vector<std::string> sres = { "++", "+", "=", "-", "--" };
+ float atk_loss = atk.hp-result.atk_hp;
+ float def_loss = def.hp-result.def_hp;
+ float est_atk = def_loss - atk_loss;
+ float est_def = atk_loss - def_loss;
+ int atk_res = 2;
+ int def_res = 2;
+ if (est_atk > 40) { atk_res = 0; }
+ else if (est_atk > 5) { atk_res = 1; }
+ if (est_atk < -40) { atk_res = 4; }
+ else if (est_atk < -5) { atk_res = 3; }
+ if (est_def > 40) { def_res = 0; }
+ else if (est_def > 5) { def_res = 1; }
+ if (est_def < -40) { def_res = 4; }
+ else if (est_def < -5) { def_res = 3; }
+
+ graphics->backend.txt.render_text("Health", pos + vec2 { 10, 80 });
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(atk.hp)),
+ pos + vec2 { 10+margin_amt, 80 });
+ graphics->backend.txt.render_text("->",
+ pos + vec2 { 10+margin_arrow, 80 });
+ graphics->backend.txt.render_text(
+ std::to_string((int)roundf(result.atk_hp)),
+ pos + vec2 { 10+margin_mod, 80 });
+ graphics->backend.txt.render_text(
+ sres[atk_res],
+ pos + vec2 { 10+margin_mod+20, 80 });
+ {
+ int txtwidth = graphics->backend.txt.get_width("Health");
+ graphics->backend.txt.render_text("Health",
+ pos + vec2 { w-10.0f-txtwidth, 80 });
+ std::string label = std::to_string((int)roundf(def.hp));
+ int txtwidthlabel = graphics->backend.txt.get_width(label);
+ graphics->backend.txt.render_text(label,
+ pos + vec2 { w-10.0f-margin_amt-txtwidthlabel, 80 });
+ } {
+ int txtwidth = graphics->backend.txt.get_width("<-");
+ graphics->backend.txt.render_text("<-",
+ pos + vec2 { w-10.0f-margin_arrow-txtwidth, 80 });
+ } {
+ std::string label = std::to_string((int)roundf(result.def_hp));
+ int txtwidth = graphics->backend.txt.get_width(label);
+ graphics->backend.txt.render_text(label,
+ pos + vec2 { w-10.0f-margin_mod-txtwidth, 80 });
+ } {
+ int txtwidth = graphics->backend.txt.get_width(sres[def_res]);
+ graphics->backend.txt.render_text(sres[def_res],
+ pos + vec2 { w-10.0f-margin_mod-20-txtwidth, 80 });
+ }
+
+ {
+ int batkh = render_attack_info_bonus(graphics, gst,
+ pos + vec2 { 10, 95 }, atk, def, true, 0);
+ int bdefh = render_attack_info_bonus(graphics, gst,
+ pos + vec2 { 10, 95 + batkh + 15.0f }, atk, def, false, 0);
+ } {
+ int batkh = render_attack_info_bonus(graphics, gst,
+ pos + vec2 { w-10.0f, 95 }, def, atk, true, 1);
+ int bdefh = render_attack_info_bonus(graphics, gst,
+ pos + vec2 { w-10.0f, 95 + batkh + 15.0f }, def, atk, false, 1);
+ }
+}
+
+void Graphics::render (Gst &gst, View &view)
+{
+ Ground &gr = gst.inv->ground;
+ std::vector<Entity> &entities = gst.entities;
+ vec2 res { (float)resx, (float)resy };
+
+ for (int y=0; y<gr.sizey; y++) {
+ for (int x=0; x<gr.sizex; x++) {
+ Tile &tile = gst.inv->tiles[gr.tiles[gr.at(x,y)]];
+ backend.render_sprite(
+ (int)tile.spritebounds.x,
+ (int)tile.spritebounds.y, 16, 16,
+ (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32
+ );
+ }
+ }
+
+ for (Resource res : gr.resources) {
+ int x = res.pos % gr.sizex;
+ int y = res.pos / gr.sizex;
+ backend.render_sprite(
+ 16*res.kind, 16*2, 16, 16,
+ (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32
+ );
+ }
+
+ render_ents(this, gst, 0);
+ render_ents(this, gst, 1);
+
+ /* overlay */
+ for (int y=0; y<gr.sizey; y++) {
+ for (int x=0; x<gr.sizex; x++) {
+ Tile &tile = gst.inv->tiles[gr.tiles[gr.at(x,y)]];
+ backend.render_sprite(
+ (int)tile.spritebounds.x,
+ (int)tile.spritebounds.y-16, 16, 16,
+ (int)cam.pos.x + x*32, (int)cam.pos.y + y*32-32, 32, 32
+ );
+ }
+ }
+
+ if (view.selected_entity != -1) {
+ int i = view.selected_entity;
+ Entity &ent = entities[i];
+ Player &player = gst.get_player(ent.owner);
+ float bound_y = ent.info->spritebounds.y;
+ if (ent.info->unit == 0) { bound_y = player.level*16+16; }
+ vec2 pos { (float)ent.x*32, (float)ent.y*32 };
+ backend.render_sprite (
+ (int)ent.info->spritebounds.x,
+ (int)bound_y+256, 16, 16,
+ (int)cam.pos.x + (int)pos.x,
+ (int)cam.pos.y + (int)pos.y, 32, 32
+ );
+ }
+
+ if (view.selected_ground != -1) {
+ int x = view.selected_ground % gr.sizex;
+ int y = view.selected_ground / gr.sizex;
+ vec2 pos { (float)x*32, (float)y*32 };
+ Tile &tile = gst.inv->tiles[gr.tiles[gr.at(x,y)]];
+ backend.render_sprite(
+ (int)tile.spritebounds.x,
+ (int)tile.spritebounds.y+256-16, 16, 32,
+ (int)cam.pos.x + (int)pos.x,
+ (int)cam.pos.y + (int)pos.y-32, 32, 64
+ );
+ }
+
+ for (int i=0; i<entities.size(); i++) {
+ Entity &ent = entities[i];
+ if (ent.info->unit == 1) {
+ backend.render_rect(
+ 0, 0, 0, 255,
+ (int)cam.pos.x + (int)ent.x*32+2,
+ (int)cam.pos.y + (int)ent.y*32+30, 28, 2
+ );
+ int amt = 28 * (entities[i].hp / 100);
+ Player &player = gst.get_player(ent.owner);
+ backend.render_rect(
+ player.r, player.g, player.b, 255,
+ (int)cam.pos.x + (int)ent.x*32+2,
+ (int)cam.pos.y + (int)ent.y*32+30, amt, 2
+ );
+ }
+ }
+
+ render_menu(this, gst, view.menu_unit);
+ render_menu(this, gst, view.menu_day);
+ render_menu(this, gst, view.menu_build);
+ render_menu(this, gst, view.menu_train);
+ render_menu(this, gst, view.menu_trade);
+ render_menu(this, gst, view.menu_age_up);
+ render_menu_tech(this, gst, view);
+
+ if (view.moves.size() > 0) {
+ for (int m : view.moves) {
+ int x = m % gr.sizex; int y = m / gr.sizex;
+ backend.render_rect(
+ 0, 120, 255, 100,
+ (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32
+ );
+ }
+ }
+
+ if (view.attacks.size() > 0) {
+ for (int m : view.attacks) {
+ int x = m % gr.sizex; int y = m / gr.sizex;
+ backend.render_rect(
+ 255, 120, 0, 100,
+ (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32
+ );
+ }
+ }
+
+ if (view.heals.size() > 0) {
+ for (int m : view.heals) {
+ int x = m % gr.sizex; int y = m / gr.sizex;
+ backend.render_rect(
+ 0, 200, 0, 100,
+ (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32
+ );
+ }
+ }
+
+ if (view.converts.size() > 0) {
+ for (int m : view.converts) {
+ int x = m % gr.sizex; int y = m / gr.sizex;
+ backend.render_rect(
+ 200, 0, 200, 100,
+ (int)cam.pos.x + x*32, (int)cam.pos.y + y*32, 32, 32
+ );
+ }
+ }
+
+ // top bar
+ vec2 pos { 0,0 };
+ backend.render_rect (
+ 255,255,255,255,
+ (int)pos.x,(int)pos.y,(int)res.x, 30
+ );
+ Player &player = gst.players[gst.turn];
+ backend.render_rect (
+ player.r, player.g, player.b, 255,
+ (int)pos.x+5,(int)pos.y+5, 20, 20
+ );
+ std::string txtfood = std::to_string((int)roundf(player.res[0])) + "f";
+ std::string txtgold = std::to_string((int)roundf(player.res[1])) + "g";
+ backend.txt.render_text(
+ txtfood, pos + vec2 { -backend.txt.get_width(txtfood) + res.x/2-10, 10 }
+ );
+ backend.txt.render_text(txtgold, pos + vec2 { res.x/2+10, 10 });
+ std::string txtres = "Researching: ";
+ if (player.researching != -1) {
+ txtres += gst.inv->get_tech(player.researching)->name;
+ } else { txtres += "None"; }
+ float reswidth = backend.txt.get_width(txtres);
+ backend.txt.render_text(txtres, pos + vec2 { res.x-reswidth-10, 10 });
+
+ // low bar
+ backend.render_rect (
+ 255,255,255,255,
+ 0,(int)res.y-30,(int)res.x, 30
+ );
+
+ // info stack box
+ int info_ground = -1;
+ if (view.hover_ground != -1) { info_ground = view.hover_ground; }
+ if (view.selected_entity != -1) {
+ int i = view.selected_entity;
+ info_ground = gr.at(entities[i].x, entities[i].y);
+ }
+ if (view.selected_ground != -1) { info_ground = view.selected_ground; }
+
+ if (info_ground != -1) {
+ int unit = -1;
+ int bld = -1;
+ int x = info_ground % gr.sizex;
+ int y = info_ground / gr.sizex;
+ for (int i=0; i < gst.entities.size(); i++) {
+ Entity &ent = gst.entities[i];
+ if (ent.x == x && ent.y == y) {
+ if (ent.info->unit) { unit = i; }
+ else { bld = i; }
+ }
+ }
+
+ float hoff = -95;
+ if (bld != -1) hoff -= get_entity_info_height(gst.entities[bld]);
+ if (unit != -1) hoff -= get_entity_info_height(gst.entities[unit]);
+
+ if (unit != -1) {
+ render_entity_info(this, gst, vec2 { 0, res.y-30+hoff }, unit);
+ hoff += get_entity_info_height(gst.entities[unit]);
+ }
+ if (bld != -1) {
+ render_entity_info(this, gst, vec2 { 0, res.y-30+hoff }, bld);
+ hoff += get_entity_info_height(gst.entities[bld]);
+ }
+ render_tile_info(this, gst, vec2 { 0, res.y-30+hoff }, info_ground);
+ }
+
+ if (view.attacks.size() > 0 && view.hover_ground != -1) {
+ int def = -1;
+ int x = view.hover_ground % gr.sizex;
+ int y = view.hover_ground / gr.sizex;
+ for (int i=0; i < gst.entities.size(); i++) {
+ Entity &ent = gst.entities[i];
+ if (ent.x == x && ent.y == y && ent.owner != gst.turn) {
+ def = i; break;
+ }
+ }
+ if (def != -1) {
+ render_attack_info(this, gst, vec2 { res.x/2-175, res.y/2-125 },
+ view.selected_entity, def);
+ }
+ }
+}
+
+
+Graphics_sdl::Graphics_sdl (int resx, int resy) {
+ SDL_Init(SDL_INIT_VIDEO);
+
+ SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");
+
+ window = SDL_CreateWindow("age", SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED, resx, resy, SDL_WINDOW_SHOWN
+ | SDL_WINDOW_RESIZABLE);
+ screenSurface = SDL_GetWindowSurface(window);
+
+ rend = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
+ SDL_SetRenderDrawBlendMode(rend, SDL_BLENDMODE_BLEND);
+
+ load_sheet();
+
+ txt.gRenderer = rend;
+}
+
+Graphics_sdl::~Graphics_sdl () {
+ SDL_DestroyWindow(window);
+ SDL_Quit();
+}
+
+SDL_Renderer* Graphics_sdl::get_renderer () { return rend; }
+
+void Graphics_sdl::present () {
+ SDL_RenderPresent(rend);
+ SDL_SetRenderDrawColor(rend, 0, 0, 0, 255);
+ SDL_RenderClear(rend);
+}
+
+void Graphics_sdl::load_sheet () {
+ SDL_Surface* surf = SDL_LoadBMP("content/sprites.bmp");
+ SDL_SetColorKey(surf, SDL_TRUE, SDL_MapRGB(surf ->format,255,0,255));
+ if (!surf) {
+ std::cout << "Error loading image: " << SDL_GetError() << std::endl;
+ system("pause");
+ return;
+ }
+ txsprites = SDL_CreateTextureFromSurface(rend, surf);
+ SDL_FreeSurface(surf);
+
+ SDL_Surface* surftext = SDL_LoadBMP("content/gf.bmp");
+ SDL_SetColorKey(surftext, SDL_TRUE, SDL_MapRGB(surftext ->format,255,0,255));
+ if (!surftext) {
+ std::cout << "Error loading image: " << SDL_GetError() << std::endl;
+ system("pause");
+ return;
+ }
+ txt.tex = SDL_CreateTextureFromSurface(rend, surftext);
+ SDL_FreeSurface(surftext);
+}
+
+void Graphics_sdl::render_sprite (
+ int x, int y, int w, int h,
+ int u, int v, int s, int t)
+{
+ SDL_Rect srcRect = { x, y, w, h };
+ SDL_Rect dstRect = { u, v, s, t };
+ SDL_RenderCopy(rend, txsprites, &srcRect, &dstRect);
+}
+
+void Graphics_sdl::render_sprite (
+ int x, int y, int w, int h,
+ int u, int v, int s, int t,
+ int r, int g, int b)
+{
+ SDL_SetTextureColorMod(txsprites, r, g, b);
+ render_sprite(x, y, w, h, u, v, s, t);
+ SDL_SetTextureColorMod(txsprites, 255, 255, 255);
+}
+
+void Graphics_sdl::render_rect (
+ int r, int g, int b, int a,
+ int x, int y, int w, int h)
+{
+ SDL_SetRenderDrawColor(rend, r, g, b, a);
+ SDL_Rect rect = { x, y, w, h };
+ SDL_RenderFillRect(rend, &rect);
+}
+
+
+
+Graphics_sdl_text::Graphics_sdl_text () {
+ for (int i=0; i<128; char_width[i++]=5);
+ char_width['('] = 2; char_width[')'] = 2;
+ char_width['['] = 2; char_width[']'] = 2;
+ char_width['{'] = 3; char_width['}'] = 3;
+ char_width[','] = 1; char_width['-'] = 5; char_width['.'] = 1;
+ char_width['/'] = 4; char_width['!'] = 1;
+ char_width[':'] = 1; char_width[';'] = 1;
+ char_width['%'] = 4;
+ char_width['<'] = 3; char_width['>'] = 3; char_width['='] = 4;
+ char_width['I'] = 1;
+ char_width['f'] = 4; char_width['i'] = 1; char_width['j'] = 3;
+ char_width['l'] = 1; char_width['k'] = 4; char_width['t'] = 4;
+}
+
+int Graphics_sdl_text::get_width (std::string str) {
+ int width = 0;
+ for (int i=0; str[i]!='\0'; i++) {
+ width += char_width[str[i]];
+ if (str[i+1]!='\0') width++;
+ }
+ return width;
+}
+
+void Graphics_sdl_text::render_text (std::string str, vec2 off) {
+ render_text(str, off, 0, 0, 0);
+}
+
+void Graphics_sdl_text::render_text (std::string str, vec2 off,
+ int r, int g, int b)
+{
+ SDL_SetTextureColorMod(tex, r, g, b);
+ int width = 0;
+ for (int i=0; str[i]!='\0'; i++) {
+ int char_i = str[i];
+ SDL_Rect srcRect = { (char_i%32)*6+1, (char_i/32)*12+1, 5, 11 };
+ SDL_Rect dstRect = { (int)off.x+width, (int)off.y, 5, 11 };
+ SDL_RenderCopy(gRenderer, tex, &srcRect, &dstRect);
+ width += char_width[char_i]+1;
+ }
+}
+
+/*
+void render_text_scaled (SDL_Renderer* rend, char str[],
+ float off[], txtd *t, float scale)
+{
+ int width = 0;
+ for (int i=0; str[i]!='\0'; i++) {
+ int char_i = str[i];
+ SDL_Rect srcRect = { (char_i%32)*6+1, (char_i/32)*12+1, 5, 11 };
+ SDL_Rect dstRect = { off[0]+width, off[1], 5*scale, 11*scale };
+ SDL_RenderCopy(rend, t->tex, &srcRect, &dstRect);
+ width += t->cw[char_i]*scale+1*scale;
+ }
}*/ \ No newline at end of file
diff --git a/graphics/graphics.h b/graphics/graphics.h
index af8630a..a5b5eee 100644
--- a/graphics/graphics.h
+++ b/graphics/graphics.h
@@ -1,79 +1,79 @@
-#ifndef GRAPHICS_H
-#define GRAPHICS_H
-
-#include <vector>
-#include <string>
-
-#define SDL_MAIN_HANDLED
-#include <SDL2/SDL.h>
-
-#include "../game/gst.h"
-#include "../game/view.h"
-#include "cam.h"
-
-#include <string>
-
-
-class Graphics_sdl_text {
- public:
- Graphics_sdl_text();
- int get_width (std::string str);
- void render_text (std::string str, vec2 off);
- void render_text (std::string str, vec2 off, int r, int g, int b);
- SDL_Renderer* gRenderer;
- SDL_Texture *tex;
- int char_width[128];
-};
-
-
-class Graphics_sdl {
- public:
- Graphics_sdl (int resx, int resy);
- ~Graphics_sdl ();
- SDL_Renderer* get_renderer ();
- void load_sheet ();
- void present ();
- void change_res (int resx, int resy) {
- SDL_SetWindowSize(window, resx, resy);
- }
- void render_sprite (
- int x, int y, int w, int h,
- int u, int v, int s, int t);
- void render_rect (
- int r, int g, int b, int a,
- int x, int y, int w, int h);
- void render_sprite (
- int x, int y, int w, int h,
- int u, int v, int s, int t,
- int r, int g, int b);
-
- Graphics_sdl_text txt;
-
- private:
- SDL_Window* window = NULL;
- SDL_Surface* screenSurface = NULL;
- SDL_Renderer* rend = NULL;
- SDL_Texture* txsprites = NULL;
-};
-
-
-class Graphics {
- public:
- Graphics (int resx, int resy)
- : resx(resx), resy(resy), backend(resx, resy) {}
- ~Graphics ();
-
- Graphics_sdl backend;
-
- int resx, resy;
- Cam cam;
-
- void render (Gst &gst, View &view);
- void present ();
- void change_res (int x, int y) {
- resx = x; resy = y;
- backend.change_res(x, y);
- }
-};
-
+#ifndef GRAPHICS_H
+#define GRAPHICS_H
+
+#include <vector>
+#include <string>
+
+#define SDL_MAIN_HANDLED
+#include <SDL2/SDL.h>
+
+#include "../game/gst.h"
+#include "../game/view.h"
+#include "cam.h"
+
+#include <string>
+
+
+class Graphics_sdl_text {
+ public:
+ Graphics_sdl_text();
+ int get_width (std::string str);
+ void render_text (std::string str, vec2 off);
+ void render_text (std::string str, vec2 off, int r, int g, int b);
+ SDL_Renderer* gRenderer;
+ SDL_Texture *tex;
+ int char_width[128];
+};
+
+
+class Graphics_sdl {
+ public:
+ Graphics_sdl (int resx, int resy);
+ ~Graphics_sdl ();
+ SDL_Renderer* get_renderer ();
+ void load_sheet ();
+ void present ();
+ void change_res (int resx, int resy) {
+ SDL_SetWindowSize(window, resx, resy);
+ }
+ void render_sprite (
+ int x, int y, int w, int h,
+ int u, int v, int s, int t);
+ void render_rect (
+ int r, int g, int b, int a,
+ int x, int y, int w, int h);
+ void render_sprite (
+ int x, int y, int w, int h,
+ int u, int v, int s, int t,
+ int r, int g, int b);
+
+ Graphics_sdl_text txt;
+
+ private:
+ SDL_Window* window = NULL;
+ SDL_Surface* screenSurface = NULL;
+ SDL_Renderer* rend = NULL;
+ SDL_Texture* txsprites = NULL;
+};
+
+
+class Graphics {
+ public:
+ Graphics (int resx, int resy)
+ : resx(resx), resy(resy), backend(resx, resy) {}
+ ~Graphics ();
+
+ Graphics_sdl backend;
+
+ int resx, resy;
+ Cam cam;
+
+ void render (Gst &gst, View &view);
+ void present ();
+ void change_res (int x, int y) {
+ resx = x; resy = y;
+ backend.change_res(x, y);
+ }
+};
+
#endif \ No newline at end of file